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Content Poll - Prestige

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Lord G Rahl

Lord G Rahl

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Jamzi said :
War tortoise said :
Voted no because the blog said exclusive titles/emotes/cosmetics from doing this system.


hmmm, guess my vote will be no then. ;)


Actually, Mod Jack said by clicking to reset then going back to 99 you would unlock the emote, so no actual training was needed.



Basey said:
Mod Jack said:
Basey said:
Haven't read into this alot but will there be new capes for prestiged skills that have hit 99? That's the only reason I'd take part in prestiges personally.


No. There will be other cosmetic rewards for prestiging which you can use alongside your cape.


Anything you go in to more detail about? ;)


Graphics are still working on them at the moment so I'm being vague in case the plan changes.

What I can talk about are some general characteristics:

1) You'll be able to tell which skill the reward came from, and how many times the player has prestiged that skill.

2) You get the first "tier" of reward as soon as you reset a skill for the first time, which means you'll get new stuff on launch day if you have a 99.

3) The additional "tiers" of reward are procedurally generated. For example, if the tier 1 version displayed a number 1, the tier 5 version would display a number 5. Each skill/prestige number reward is not a special unique thing.

17-Oct-2013 17:45:12

PrimalMoose

PrimalMoose

Posts: 4,506 Adamant Posts by user Forum Profile RuneMetrics Profile
It's not a *bad* idea as such (gives me an incentive to re-train slayer again), but if given the choice I would choose to extend skills to level 120 (true skill mastery!!!) rather than have this "rinse and repeat" style of finish.

Interesting, reading through the posts, how many people are affected by this idea though. Some skills (like agility) the thought of retraining fills me with a sense of nausea, whereas the thought of retraining slayer is pretty cool...

Edit: and all this talk about hi scores - how many people actually care that much about the hi scores? I only ever look at the high scores to stalk other people's skills. Couldn't really care less about whether someone has a higher skill than me and has prestiged it 20 times or 2 times.

17-Oct-2013 17:45:28 - Last edited on 17-Oct-2013 17:49:39 by PrimalMoose

Unquetzal

Unquetzal

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
I believe that there should be
less training and more play.

Much of the training is tired and tediously
if they were implementing more ways of play to raise level and more content of maximum level
we would focus ourselves in playing instead of training when we got 500 hours doing it.
I do not want to train any more I want to play.

17-Oct-2013 17:47:02

HonkyWrath

HonkyWrath

Posts: 146 Iron Posts by user Forum Profile RuneMetrics Profile
I have already spoken out about this a couple times, I am against it for the reasons I have mentioned but there are a couple instances where prestige would be alright by me.

Some say they want it because at 99 they stop training that skill (though to be fair 99 is called "skill mastery" for a reason) I also have no clue why you would ever want to start over unless you just have trouble making friends IRL but if prestige is around I think it should be out of out of game notoriety only, meaning by your avatar in forums it can show that what you have prestige so many times, or beside your name in the high scores there can be something, but in game notoriety I feel is too far, maybe if it was just a slight enhancement on the skillcape emote, like a roman numeral that appears in the middle of it or something, but going on about overrides and cape updates is just unfair.

This would solve the issues of supremacy, then the people who truly just want to continue their maxed skills can do so by starting over, yet other than exercising that option there are no in game difference in stopping at 99 and prestiging.

To me this is fair for everyone, and nobody should have an issue with it unless they are just wanting mmorpg fame, in which case cmon....really?

17-Oct-2013 17:51:17

HonkyWrath

HonkyWrath

Posts: 146 Iron Posts by user Forum Profile RuneMetrics Profile
Jamzi said :
if all those so called high levels want a challenge, why not make a world where there are no gravestones possible. No money pouch, no safe spots, etc etc........ prayer is not allowed, potions are not allowed....... that will make a challenge.


Hardcore worlds??
I can dig it.

17-Oct-2013 17:52:54

Lord G Rahl

Lord G Rahl

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11-Oct-2013 17:18:49 Show in threadQuote Profile
Cassie Blake said:
The deve blog mentioned emote/title/override rewards, that still makes it mandatory for true completers


I've just been in a meeting with graphics where I impressed on them the necessity that the rewards be strictly procedural. There will be no unique content as you gain more prestige ranks, just the reward will change slightly to show the number of times you've prestiged. (As an example, if prestige 1 showed 1 firework, prestige 2 will show 2 fireworks.)

If you care about unlocking the rewards, you won't have to do any (proper) prestiging at all, just reset each skill once and then toggle prestiging off.

17-Oct-2013 17:53:39

Wanda

Wanda

Posts: 664 Steel Posts by user Forum Profile RuneMetrics Profile
RawrGuardian said :
Wanda said :
Remember... Change in a game is GREAT! It's what makes the game.
~Coasteroli4


You should also remember....

Negative / Bad Changes can completely destroy a once great society.

You think RS is "Great" when the majority of it's community has abandoned all hope, and left. You remind me of a Tyrant who continues to think his empire is grand after it has collapsed.


Let's keep in mind this is a game and not real life?

My point stays the same: If they never develop anything new, you really think people would still play it for years and years? No way. You might be the exception.
And you said "Negative / bad changes", well this is a wonderful update. As I said, people don't like changes as they have to get used to it and when they do, they end up loving it... It's always the same thing over and over again. Just think about EOC, people hated it in the beginning and now, pretty much everyone loves it. Same thing with dungeoneering. When that "minigame" came out, everyone hated it because it didn't look like a skill. It's now one of the most liked skill and I believe is the one with the most 200m xp players...

And please, stop it with your Tyrant / Empire thing, it doesn't make any sense at all lol.

~ Coasteroli4

17-Oct-2013 17:59:41 - Last edited on 17-Oct-2013 18:01:12 by Wanda

Z03
Feb Member 2021

Z03

Posts: 85 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Cassie Blake said:
The deve blog mentioned emote/title/override rewards, that still makes it mandatory for true completers


I personally enjoy games that you can't truly complete, but that is just me.


Original message details are unavailable.
Although I see potential in prestige, I think seasonal hiscores for all skils are a much better idea. This way people can still compete for 1 week or 1 month but you don't need to reset your skills.

I don't see the prestige system as a higscores thing as much as I see it as an in game thing for people who enjoy skilling because they enjoy skilling as opposed to people who skill because they want on the HS. If people truly care about their HS, then they will take advantage of this. If they truly enjoy training a skill, then they will take advantage of the this. If they just want max stats, then they will politely ignore it and everybody else will complain on the forums for a month and be the vocal minority.

17-Oct-2013 18:00:02 - Last edited on 17-Oct-2013 18:04:05 by Z03

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