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My feedback on the new skill

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CaptKoloth
Feb Member 2008

CaptKoloth

Posts: 10,673 Opal Posts by user Forum Profile RuneMetrics Profile
Why does it have to connect to other skills? Dungeoneering didn't. It used all other skills. But was actually its own game. In my book, it was the best skill because it had variety and forced players to actually work together. It however did show how bad we were as a community. Doing dungeons was awesome fun with the proper group. It is an MMO not a single player game. Which is ironman.

15-Apr-2020 17:47:08 - Last edited on 15-Apr-2020 17:47:59 by CaptKoloth

Spady
Aug Member 2013

Spady

Posts: 5,722 Rune Posts by user Forum Profile RuneMetrics Profile
CaptKoloth said :
Why does it have to connect to other skills? Dungeoneering didn't. It used all other skills. But was actually its own game. In my book, it was the best skill because it had variety and forced players to actually work together. It however did show how bad we were as a community. Doing dungeons was awesome fun with the proper group. It is an MMO not a single player game. Which is ironman.

It doesn't have to, but it's billed a gathering skill, and you do gather stuff primarily. Dg you aren't focusing on gathering stuff, you're focused on completing a dungeon.

15-Apr-2020 21:17:40

0strich1
Dec Member 2013

0strich1

Posts: 1,240 Mithril Posts by user Forum Profile RuneMetrics Profile
Support :)

Unfortunately sinking billions seems to be the only way to compete with new skills anymore.
This has been a problem since dunge :@

New dungeoneering skill released, best xp rate is paying for a professional team to rush large warped with times of sub 6 mins.

New divination skill released, best xp rate involves mass buying vast quantities of energy and people to bring them to you.

New invention skill released, best xp rate involves mass buying hand cannons and items for dissolvement.

New archaeology skill released, best xp rate involves mass buying chronotes, materials and top of the range mattocks.

Unfortunately sinking billions seems to be the only way to compete with new skills anymore.
:@ :@ :@

16-Apr-2020 21:53:07

CaptKoloth
Feb Member 2008

CaptKoloth

Posts: 10,673 Opal Posts by user Forum Profile RuneMetrics Profile
Spady said :
CaptKoloth said :
Why does it have to connect to other skills? Dungeoneering didn't. It used all other skills. But was actually its own game. In my book, it was the best skill because it had variety and forced players to actually work together. It however did show how bad we were as a community. Doing dungeons was awesome fun with the proper group. It is an MMO not a single player game. Which is ironman.

It doesn't have to, but it's billed a gathering skill, and you do gather stuff primarily. Dg you aren't focusing on gathering stuff, you're focused on completing a dungeon.


You do need to gather stuff to complete the dungeon. You need to unlock doors. Sometimes unlocking the doors required gathering of materials. Yes I know that concept later got nerfed by toolbelt options and other crap. Also, I kind of liked the concept that in order to be good with combat, you needed skills.

16-Apr-2020 22:47:42

Desupty RS

Desupty RS

Posts: 9,342 Rune Posts by user Forum Profile RuneMetrics Profile
CaptKoloth said :
Why does it have to connect to other skills? Dungeoneering didn't. It used all other skills. But was actually its own game. In my book, it was the best skill because it had variety and forced players to actually work together. It however did show how bad we were as a community. Doing dungeons was awesome fun with the proper group. It is an MMO not a single player game. Which is ironman.


I know it's not important but it definitely was it's own game. I think we can all remember doing nothing but Dungeoneering for weeks/months and then having to adjust to the regular game when diving back into it. Most importantly what I liked about Dungeoneering was how actions were queu'd. You could create runes, make a runestone and click the door and then wait for the game to do all those actions. In the main game, those things would cancel out.

It was a great endgame skill and in my opinion we never needed any skills after that. Having Dungeoneering provide us with what used to be the best weapons, Chaotics, was just awesome too. I certainly wouldn't have opposed of a Chaotic hatchet/pickaxe or other tools to help us with the rest of the skills in the main game besides combat.

17-Apr-2020 05:33:33

17k
Nov Member 2018

17k

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Why don't you just play Ironman mode /s?
Obviously, you won't be able to be rank 1... but YOU can probably easily grind out 5.6b xp and be ready for the next skill. Therefore, money factor doesn't really matter if that's a big deal to you.

17-Apr-2020 18:02:40

Nicholas
Mar Member 2008

Nicholas

Posts: 1,633 Mithril Posts by user Forum Profile RuneMetrics Profile
I like drumgun, and brings up some valid points,
still preety miffed that jagex thought its okay, to not allow perked augmented mattocks to be combined to create time and space, I know their are other items out their that you can pick the gizmos you want when combining, or replacing.. jagex make questionable decisions.
I guess the spirit of rs died when the gower brothers left

22-Apr-2020 17:09:06

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