Desupty RS
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Spady
said
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Desupty RS
said
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I really want to know how big of a factor money plays in this skill. Are we talking 20% faster xp/h, 50%? Or as much as double?
As for an earlier post regarding "Woodcutting feeds Firemaking and Fishing feeds Cooking etc".. whilst true, didn't Divination also feed Divination in the beginning? People were buying energy just to maximize their xp
Looking at main-scape vs ironman-scape xp rates (or comparing rank 1 in each highscore), it's a lot more than double. Rank 1's are putting in comparable times, but iron's don't have ge.
That's a very good way to get an idea of the difference. Thanks. Daunting.
Ok so, there's a tea you can buy with 2000 chronotes (the new skill currency), and at the start, each chronote was worth 2500gp. 11 days on, they are now only worth 800gp each.
The tea lasts for 20 minutes, so it's roughly 4-6M gp/hour, where the tea will provide you with +50% XP.
Minigames
said
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Desupty RS
said
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Spady
said
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Desupty RS
said
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I really want to know how big of a factor money plays in this skill. Are we talking 20% faster xp/h, 50%? Or as much as double?
As for an earlier post regarding "Woodcutting feeds Firemaking and Fishing feeds Cooking etc".. whilst true, didn't Divination also feed Divination in the beginning? People were buying energy just to maximize their xp
Looking at main-scape vs ironman-scape xp rates (or comparing rank 1 in each highscore), it's a lot more than double. Rank 1's are putting in comparable times, but iron's don't have ge.
That's a very good way to get an idea of the difference. Thanks. Daunting.
Ok so, there's a tea you can buy with 2000 chronotes (the new skill currency), and at the start, each chronote was worth 2500gp. 11 days on, they are now only worth 800gp each.
The tea lasts for 20 minutes, so it's roughly 4-6M gp/hour, where the tea will provide you with +50% XP.
That's part of the difference. There's also other smaller benefits like chins, no time spent buying d matts on ge, buying chronotes for other things like research, etc. The biggest difference is buying materials. You do not collect enough mats as you do artefacts during the actual gathering part of the skill unless you do caches. Irons have to do caches, but regular players can buy all their mats and focus on collecting artefacts. That is a HUGE xp/hr difference, and is the main reason for the huge difference between main highscores and iron highscores.
That also goes back to my first comment on this thread: that the skill is self-feeding. You make money by selling the chronotes and materials that are used to get xp in the same skill. Very different from other gathering skills in the game.
13-Apr-2020 21:27:28
- Last edited on
13-Apr-2020 21:32:09
by
Spady
Desupty RS
said
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I really want to know how big of a factor money plays in this skill. Are we talking 20% faster xp/h, 50%? Or as much as double?
Money is huge because not only can you afford to upkeep the temporary boosts (last 20mins, then 30 once you get the master outfit) when excavating, which help you out immensely, you can also buy materials off the GE which are still pricey. They've gone down massively since release, but are still high in price and will hurt your wealth. Buying materials is perhaps the biggest advantage money can buy with this skill. The boosts are really good, but you can do without them if you're not racing.
Not being able to afford buying materials off the GE though will hurt you and slow you down massively. Someone lacking in money will waste a lot of time as they will basically experience the skill like an Ironman (aka having to gather materials themselves). You just don't get enough materials to cover the artefacts you recover when excavating normally. I couldn't imagine training this skill without funds.
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Singularity
said
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Desupty RS
said
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I really want to know how big of a factor money plays in this skill. Are we talking 20% faster xp/h, 50%? Or as much as double?
Money is huge because not only can you afford to upkeep the temporary boosts (last 20mins, then 30 once you get the master outfit) when excavating, which help you out immensely, you can also buy materials off the GE which are still pricey. They've gone down massively since release, but are still high in price and will hurt your wealth. Buying materials is perhaps the biggest advantage money can buy with this skill. The boosts are really good, but you can do without them if you're not racing.
Not being able to afford buying materials off the GE though will hurt you and slow you down massively. Someone lacking in money will waste a lot of time as they will basically experience the skill like an Ironman (aka having to gather materials themselves). You just don't get enough materials to cover the artefacts you recover when excavating normally. I couldn't imagine training this skill without funds.
Thanks for repeating what I already said
And I'm training on this account and on my hcim account. I unfortunately do know what it's like training this skill without funds in the sense that I do on my hcim lol
I do however feel the money factor of the skill ruined it. I think the skill should of had all non tradeble supplies. You had to grind it. Just my feelings. Pay to win really devalues skills. Why I loved Dung before free trade came back. It was purely skill.
CaptKoloth
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I do however feel the money factor of the skill ruined it. I think the skill should of had all non tradeble supplies. You had to grind it. Just my feelings. Pay to win really devalues skills. Why I loved Dung before free trade came back. It was purely skill.
As I explained earlier, the skill HAS to have buyable supplies the way Jagex designed it. As a gathering skill, you need to gather something, and that something must have value. This is true of every gathering skill. The problem with this skill is what you gather goes back into the same skill! So it's a gathering and buyable skill at once. This is fundamentally different than every other gathering skill. But no one is going to buy the materials you gather if you gather enough to complete the skill, so you they had to make the materials you gather less than what you need. Even with how much we hated divination, at least div+invent wasn't as shortsighted as this. Once the wave of first players gets the xp goals in this skill, the gp will die because the only market for it will be the skill itself. It's a skill set up for failure imo.
I do not think it is a true gathering skill though. It could of easily been an independent skill from rest of game like Dungeoneering. Would of been awesome as more of a raid and adventure skill.
Spady
said
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CaptKoloth
said
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I do however feel the money factor of the skill ruined it. I think the skill should of had all non tradeble supplies. You had to grind it. Just my feelings. Pay to win really devalues skills. Why I loved Dung before free trade came back. It was purely skill.
As I explained earlier, the skill HAS to have buyable supplies the way Jagex designed it. As a gathering skill, you need to gather something, and that something must have value. This is true of every gathering skill. The problem with this skill is what you gather goes back into the same skill! So it's a gathering and buyable skill at once. This is fundamentally different than every other gathering skill. But no one is going to buy the materials you gather if you gather enough to complete the skill, so you they had to make the materials you gather less than what you need. Even with how much we hated divination, at least div+invent wasn't as shortsighted as this. Once the wave of first players gets the xp goals in this skill, the gp will die because the only market for it will be the skill itself. It's a skill set up for failure imo.
It's basically a gathering and artisan skill rolled into one. Someone else noted that the gathering aspect should be a skill unto itself and the artisan part another skill.