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Ninja reconnaissance

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Deltaslug

Deltaslug

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Construction Contracts Credits
Add in additional consumables we can buy:
- protean plank or regular plank packs (couple of oak/teak/mahog planks)
- BXP stars in Construction
- random noted flatpacks (at least we can disassemble them or sell them to our kingdoms)
- marble blocks and magic stones (we're already sinking gp/materials, why not let us buy the most expensive stuff as well)

For Invention unlocks, possibilities include:
- letting us gain the ability to augment god chisels
- adding a new device called the Nail Gun
Basically generates nails for Construction pulling form your supply of Junk and Spiked Components (quick note: there are currently no invention uses for Spiked Components)
- Hammertron upgrade that allows it to work with Construction or a new variant for Construction instead of Smithing

13-Mar-2022 18:30:09

Mel 624
Dec Member 2021

Mel 624

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ironpariah said :
Runecrafting

F2P
1) let F2P access all of the second floor of runespan or remove/disable what F2P can't siphon
10 years and it has been annoying (even insulting) that I get a message saying I need to be a member to access this feature to siphon a Law or Nature Esshound.
Please. Just stop it.
Let us siphon everything on the second floor or remove the from the F2P servers
2) Let F2P create Chaos Runes and access the Chaos Runecrafting Altar

P2P
1) let us create Soul Runes the normal way. stop requiring the use of the strange device.
2) change the device into a weekly way to make Vis Wax. keep the mechanic and XP. But players can get like 10-20 wax from it each week. It would require 90 runecrafting to use.


If they're willing to make Entrana and Zanaris F2P alongside the Lost City quest, cosmic and law runes could be made F2P as well. They're lvl 27 and 54 respectively and those areas are fairly dated and unlikely to be updated in a very long time. That would just leave astral and nature as members only runes on the middle floor, which would increase F2P utility. Not sure if throwing in the middle floor portal would be too much but the top floor is the main membership appeal in runespan anyway.

I'm also unclear on why F2P can't use the wicked hood. Only F2P altars would be usable for teleports, F2P can already use pure essence and they still wouldn't get full use out of it if the rest of the outfit is kept members only. The runes and essence could easily be disabled in F2P worlds to only allow teleports if that's the part they want to keep exclusive.
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13-Mar-2022 23:13:18

Deltaslug

Deltaslug

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tbh, the middle floor of runespan looks like just a case of points and xp/hr
I fully support the idea of letting f2p siphon everything on the floor

remember that the runes don't leave the area. when you teleport out, everything is converted to runespan points. nor can you abuse the runes in runespan to do things like high alc or enchant something for free

I also don't need the quests like Lost city or Lunar Diplomacy to siphon those nodes or ess critters.

14-Mar-2022 04:31:35

Rikornak
Oct Member 2013

Rikornak

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A couple of OS inspired runecrafting improvements, including a couple of adjustments to fit it for RS3:

- Change runecrafting pouches into a singular item, which can be upgraded by repairing them upon reaching the respective runecrafting level (25 / 50 / 75 / 90 + Unlock). At level 90 a fully charged runecrafting pouch would have 48 slots available for instance.
- A fully degraded pouch will automatically turn into the one tiered below it (i.e. large -> medium) at 100 % charge, partially degraded pouches lose capacity between those two tiers (i.e. a large pouch would drop from 18 to 9 capacity over time).
- Instead of directly selling a massive pouch, the runespan shop will sell the ability to upgrade pouches to massive for 10000 runespan points. This is a one timed unlock, pouches always will be repaired to this state afterwards. Existing massive pouches will be fully refunded and unlocking the ability will be a regular completionist cape requirement.
- The runespan shop will offer a new service of repairing pouches for 1000 runespan points to 100 %.
- At level 50 wizard korvac will charge 9000 coins for a 100 % charged large pouch, at level 75 he will charge 21000 coins for a 100 % charged giant pouch, at level 90 (+ runespan unlock) he will charge 100000 coins for a 100 % charged massive pouch
- The dark wizard will grant a fully charged pouch fitting to your tier free of charge.
- The repair pouch spell will grant you a pouch fitting to your tier at 400 % charge.
- Abyssal familiars no longer have an inventory of their own, but increase the capacity of runecrafting pouches by 7/12/20 essences. When they despawn you won't drop the essence, but you will be capped at your usual slots for the next run.
- Ethereal outfits no longer are directly filled with essence, but rather increase the capacity of runecrafting pouches by 12 essences.
- Remove the delay after creating runes, similiar to how this already is the case for combination runes
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

14-Mar-2022 07:36:42 - Last edited on 14-Mar-2022 07:45:34 by Rikornak

Kings Abbot

Kings Abbot

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ironpariah said :

1) let us create Soul Runes the normal way. stop requiring the use of the strange device.


They updated it today so you get triple the amount of runes per charge compared to before, with the xp unaltered. It should be better now.
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14-Mar-2022 16:35:07

Mel 624
Dec Member 2021

Mel 624

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If possible, it'd be nice for the blast furnace in Keldagrim to get reworked to have some form of relevance and use with how smithing works now, possibly as an extension to the artisan workshop or something. It'd be a good reason to rework more of Keldagrim too and give players more reason to go there.


It doesn't seem to be possible to note signs and portents, which limits how quickly and easily they can be disassembled. They're not the only thing that drops their parts and components but I find them easier to get in large quantities than books and orbs when I need ethereal components.
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14-Mar-2022 22:47:10

Roddy Piper
Jan Member 2011

Roddy Piper

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Skilling upgrades for Ammo slot.

Mining-holds stone spirits
Fletching-holds feathers and strings
RC- pouches and essence
Summoning-charms
Construction-nails, candles and cloth
Invention-energies
Archae-vowelogy-holds artefacts, buff items, and all that other random stuff
Hunter-traps

No need to continue. Let them dispense potions as well.

All of the above should also include a buff, and NOT be available from combat in any way.

Is this too big for a ninja strike? Nope. They have the tools. They have the talent.

15-Mar-2022 14:39:36

Draco Burnz
Dec Member 2011

Draco Burnz

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Kings Abbot said :
ironpariah said :

1) let us create Soul Runes the normal way. stop requiring the use of the strange device.


They updated it today so you get triple the amount of runes per charge compared to before, with the xp unaltered. It should be better now.


Still doesnt allow you to make them the way you can at every other altar.

Thus this changes nothing.
Draco Burnz
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Defender of the logical

15-Mar-2022 23:04:14

Mel 624
Dec Member 2021

Mel 624

Posts: 744 Steel Posts by user Forum Profile RuneMetrics Profile
Removing the lock on clan citadels seems like it would make for some skilling QoL improvement. The lock makes it a struggle for players who want to use the skilling plots and xp boost to do so reliably when their clanmates lose interest and lose track of reset or citadel maintenance because of the locking. Clanmates who used to cap consistently are likely to lose interest from repeated lockouts constantly undoing progress and it gets increasingly difficult to rekindle interest at that point.

Players who aren't interested in the citadel won't be affected and those who are will have reliable access to the skilling and benefits without getting punished for something they can't really do anything about.
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16-Mar-2022 04:18:35

Kings Abbot

Kings Abbot

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Draco Burnz said :
Kings Abbot said :
ironpariah said :

1) let us create Soul Runes the normal way. stop requiring the use of the strange device.


They updated it today so you get triple the amount of runes per charge compared to before, with the xp unaltered. It should be better now.


Still doesnt allow you to make them the way you can at every other altar.

Thus this changes nothing.


Err..... Triple the runes for the same effort?
Wouldn't call that nothing...
Kings Eastwood in
THE GLOOP , THE BWIAN , and THE WIKI
music by Trewavio Morricone

YOU-KNOW-WHO
,
GO
YOU-KNOW-WHAT
YOURSELF!

16-Mar-2022 16:27:58

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