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(F2P) QoL Improvements v2

Quick find code: 185-186-269-66062546

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Hey and thanks a lot for your input - I'll got with your points one by one:

- Yes, that probably really could be a bit boring, but unless something entirely new was to be created, I couldn't imagine that gap to be filled reasonable. Free players probably would be able to hunt mastyx in daemonheim and use some quest rewards of hunter though - maybe also catching baby implings (and young ones with slightly reduced level requirements). It's probably something like construction before the POH was made f2p as well. It would be there for consistency. Hunter is an extremely weird skill at low levels, felt that myself already is OS.
- A crafting requirement to add runes and teleport full urns wasn't there initially, it only was added a short while after the EoC was released - so roughly 3 years after the urns were released that is. The requirement for teleporting was removed later on, but I couldn't confirm if the very same thing was done for activating the urn. If it still exists it's sorta pointless since you can ask other players to assist you - I need to confirm for myself if that still is in place Yeah - tried it with a fresh account - it is still there. And well - dunno why they added a new smelting urn - even more broken than pre-m&s-rework, since smelting isn't even intended to grant much xp anymore.
- The important difference between acadia sticks and headless arrows would be that f2p need the latter themselves for their fletching training and also would be able to obtain the materials by themselves. It certainly wouldn't cause balancing issues for ironmen if f2p were able to process them, but I am generally not so much of a fan of this kind of f2p-p2p-interaction. Maybe if f2p was somehow able to obtain acadia logs - either as a drop or via some kind of resource dungeon or so.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

22-Jun-2019 05:35:16 - Last edited on 22-Jun-2019 07:21:46 by Rikornak

LoneStr1der0
Dec Member 2023

LoneStr1der0

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
What about being able to smithing as many of an item as you have ores. So when you smith an item that costs 1 ore, and you have 50 of that ore, you can just use that many ores all at once if wanted, instead of having to constant click on the anvil and pressing space. I hope this brief suggestion contains enough info, and gives an idea of what i'm talking about. I would love this feature.

26-Jun-2019 07:38:25 - Last edited on 26-Jun-2019 07:52:43 by LoneStr1der0

pOp O
Nov Member 2016

pOp O

Posts: 440 Silver Posts by user Forum Profile RuneMetrics Profile
LoneStr1der0 said :
What about being able to smithing as many of an item as you have ores. So when you smith an item that costs 1 ore, and you have 50 of that ore, you can just use that many ores all at once if wanted, instead of having to constant click on the anvil and pressing space. I hope this brief suggestion contains enough info, and gives an idea of what i'm talking about. I would love this feature.

well now you can do that in a way
you right click anvil make another and so on (open smithing inter phase)
you dont lose progress doing that and its quite afk

because of how long it takes to make some of these items you dont want a make x button because imagine making a make x of 28 for folding bars to make masterwork that would take you more than 10 hours to fix and you would be very un happy if you clicked it accidentally
Posts: urn bag! , hits-plats fix

27-Jun-2019 20:19:15

Magnus Spook

Magnus Spook

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
Yeah I like most of the ideas. What stands out for me is the corrupt dragon changes. (big thumbs up on this).

magic and range do not have any sort of weapons equivalent to corrupt, so adding corrupt 2h crossbow and staff i think would be a great idea.

As for armor this is similar to corrupt for magic and ranged:

It is interesting to note that magic has battle robes which a lot of people use to pk in (safe pvp in gamers' grotto) which is very similar to corrupt dragon I think but does not crumble to dust and requires FOG tokens to fix and is a pvp armor.

ranged does not have any equivalents yet so anything added would be great. only armor that gives range bonus are Turoth boots classified as power armor.

I would be in favor for adding corrupt equipment for magic and ranged since the armors mentioned above are not lvl 60 tier.

Side note. In general Jagex uses F2P as a sampler for people to get members, and over the
years I am pleased to see so many additions to F2P, but they should at least make the F2P version complete.

02-Aug-2019 03:03:51

WateryBlue
Dec Member 2023

WateryBlue

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
I honestly think f2p should stay how it is. If you want developers to give you content then you have to contribute it's only fair. Jagex does alot of work to expand this game beyond it's bounds. If you are f2p and you are wanting more it's not hard to get a bond in game or pay the very very veryyyy fair cost for a month of members.

F2p was only supposed to be a taste of a game that is vast in content to motivate membership sales. F2p is a privilege.

29-Apr-2020 18:10:45

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