Yet another suggestion for a minigame reworked into a D&D
Story: The Runecrafting Guild isn't getting help from adventurers. Luckily, Wizards Acantha and Vief have ... 'learned' ... that they don't need either color to 'win'. Enough orbs simply need to be brought into the altar for their readings to achieve a sort of runic critical mass. Hence their needs for research have changed the way the Great Orb Project conducts its research.
New Gameplay:
Many of the existing mechanics remain in place. Only major changes:
- removal of team competition. at least 1 player is needed to participate. multiple players can be present, however there is no need to worry about having a higher score than the other team.
- removal of barrier wands.
- each player (or team) has to achieve their own point goal. each orb = 1 point. each altar will have a number of points (this will depend on the number of orbs that spawn)
- "failure" is now simply failing to reach your allotted point goal. if you don't get in, no tokens and no xp.
- activity meter is removed. if you don't play, you don't get paid.
- GoP will take a page from Guthixian Caches where one event will award XP, recurring playthrus will simply award Runecrafting Guild Tokens.
- a new "easy" and "hard" mode. Easy mode = lower point requirement. Hard mode = higher point requirement. Easy mode awards less XP, hard mode awards more XP.
11-Dec-2021 23:57:02