Rikornak
said
:
I got to agree with the others, the d&d mechanic is not enriching at all - it's possibly not worse than status quo, but I can't see any benefit by restricting how much you would be able to play.
In general I would
- Cut the team mechanic - it really doesn't fulfill any purpose in here.
- Significantly increase the amount of currency obtained, maybe even considering consolidating the currency with runespan points into let's say wizard tower tokens, with GOP offering higher rates if done right. Master runecrafter is so insanely overpriced, if you're trying to get it via GOP instead of vic, thalers or especially runespan.
- Significantly increase the experience and runes gained. Guardians of the rifts would be a roughly fitting guideline for that aspect.
- Rather than awarding rune essence for a finished round, players would receive runes and experience for each orb scored. In order to prevent players to wildly interact with any orb in their environment, any orb scored would count so if they scored something themselves in the past 20 seconds or so.
I definitely like the idea of consolidating tokens. That way players could play the Runespan and still earn Runecrafting Guild rewards, while the items sold by wizards Finix and Rinsit could be earned through the Great Orb Project as well as the Runespan. The master runecrafter robes are certainly overpriced; they should be realistic to obtain in ~10 - 20 hours of single player games. Depending upon implementation, currency could be partially refunded on release to players who had already owned parts of the outfit prior to a price rebalance.
Spirit of Forinthry
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Runecrafting: Magic Armour
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F2P Extensions
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Dragon Slayer improvements
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New Player Experience
21-Dec-2022 19:30:39
- Last edited on
21-Dec-2022 19:31:55
by
Seasons Past