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Will RS ever be Scaled Up?

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Zyphix
Sep Member 2010

Zyphix

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Right, like playing the game wasn't hard enough for an occasional player. Now you want to scale things up, and make travel times longer? No consideration for anyone else. Typical.

People want to play the game for what it has, not spend time walking around.
Damn.
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28-Jan-2017 18:24:45

Zyphix
Sep Member 2010

Zyphix

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Necrocisnerd said :
They need to scrap java/the idea of nxt or whatever and focus on rs4.

Fact is people are still playing this game on 12 year old hardware and people need upgrade if jagex doesn't push this forward this game will never advance to this day and age of technology.

You can get the new amd rx 480x for 200$ and cheep processors ect no excuses to not upgrade people this isn't the early 2000's era anymore this is 2016 and we see games with 550k polygons per character.

We should have been able to play rs on phones and tablets by now it would do this game to be wonders fully compatible would be amazing.

I'm not saying to push rs4 right now but in the future/near future this game needs it, to scale up to add so much to the content to this game so we can enjoy it for years to come!.

One more thing new servers and a fresh new game engine so we get 0.2 second delay and high traffic areas we get a solid 60fps. Thanks for reading!.


Of course it's nice, but you're quite a self-centric person, aren't you? Consider other players, with less real life wealth than you, perhaps? Or would you prefer to simply commission your own ideal game, and not have anyone to f'n play it with at all? Perhaps that'd be more to your liking and "rich" spoiled blood?
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28-Jan-2017 18:49:19

Jon Stryder

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Zyphix said :
Right, like playing the game wasn't hard enough for an occasional player. Now you want to scale things up, and make travel times longer? No consideration for anyone else. Typical.

And yet, as countless people have posted in this thread, the plethora of different teleportation and transportation options means no one needs to walk anywhere. Even if the world is scaled up, players will still be able to use these teleports to get to where they need to go quickly. The only players who need to walk between these teleportation destinations are those players who want to walk between them. If players just teleport to their resource locations, gather their resources, teleport to a bank, deposit their gains and repeat, what difference does it really make how far apart those locations actually are?

So what's the point then? If you scale up the world and make these vast forests and deserts between places that players can just teleport over and completely ignore? The point is it adds potential to the game, room to expand, space to add future content. It also helps immersion for the role-players, to make the game world more realistic with separate distinct towns and cities with individual identities rather than the huge conurbation we have now.

And if a new piece of content is added in the middle of this barren forest/mountain/desert, then it doesn't preclude the possibility of adding another teleportation destination there for convenience, or another means of travel to get there more quickly (and yes, this does mean the possibility of having functional mounts one day), so even then players still don't have to make the arduous trek to get there on foot unless they choose to.

For me this suggestion is not about making this game harder or less convenient, it's about building a future so we can all continue to play and enjoy this game for many years to come.
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28-Jan-2017 19:48:15 - Last edited on 28-Jan-2017 19:49:55 by Jon Stryder

Evilpricetag

Evilpricetag

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You know enlarging the map, wouldn't make large open wastelands between all the now know points, it would add allot of content as well. Making the world seem more alive altogether.

And most of the know quests are relatively close to some teleportation, new quests and adventures await out in these lands.

Granted being stated that the towns would need to enlarge, places like Varrock having a home port just outside the city, may make it larger treck to the bank, but that gives magical teleportations more value to get to the center of the city quickly.

More quick paths such as the river canoe could be added, plenty of agility travel... its not as bad as it seems.
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28-Jan-2017 23:20:20 - Last edited on 28-Jan-2017 23:23:50 by Evilpricetag

Jon Stryder

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Evilpricetag said :
You know enlarging the map, wouldn't make large open wastelands between all the now know points, it would add allot of content as well...

Unfortunately, I believe it is thinking like this that is one of the problems holding this update back. The thinking that this update needs to introduce more content on release.

Sure in the long term , the new space between cities can be developed and have content added to it and improve the long-term health of the game. But each individual piece of content, each mini-game or quest or Boss that is put in the newly created space would need it's own time to be developed. And this is on top of the huge amount of time it would already take to create that space in the first place.

And it is this lack of short term benefit, the lack of new content on release that is likely to cause a backlash from the community. How many times have you seen posts on the forums following an area graphical rework with comments like 'Is that it!?!' or 'No update week!!!' . Now imagine that on a large scale after 3 years worth of development and no updates!

Unfortunately the community can be very short sighted about updates, judging them only in terms of how it immediately benefits their xp/gp rates instead of playing the long game.
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28-Jan-2017 23:52:08 - Last edited on 29-Jan-2017 14:11:06 by Jon Stryder

Zyphix
Sep Member 2010

Zyphix

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Jon Stryder said :
For me this suggestion is not about making this game harder or less convenient, it's about building a future so we can all continue to play and enjoy this game for many years to come.

Sure. Because it's just so impossible for you to do with the game as it already is?
FFS. Just enjoy what already IS, and be grateful it's kept up to date visually at least. Reworking things that need not be dissected is such a waste of effort. By the time they were to update it all, guess what - it'd be 5 years out of date with modern graphics again anyhow. At some point, they'll have to configure a way to redevelop the entire landscape all at once anyhow. Might as well use future/foresight on that and get started than do one little area at a time - that is after they update what already exists, so it's "level" when they get to that point. It's just a defacto setting themselves up for failure situation if they waste resources little by little doing it. Might as well take the LONG time, get ALL of it done, and release. Same as the way they're doing updates now. Packaged releases instead of little "touch-ups" here and there. It's more focused and directed - intentional and has a reason to be done that way. Right now, there's no reason to do any of this until the game's replayability, content is streamlined, and settings/gameplay are as refined to as user-friendly as possible.

TLDR:
Don't try to fix what's not broken.
There's enough stuff that needs brought up to standard first.
Then it can all be done at once to match, and updated more easily in the future.
Wasting time doing it now, in small chunks goes out of style too fast to be noticed.
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02-Feb-2017 23:33:09 - Last edited on 02-Feb-2017 23:35:39 by Zyphix

Evilpricetag

Evilpricetag

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I'm not sure an MMO 'RPG' is really intended for casuals who strickly only allow themself so much time.

You all gotta stop picking and choosing a quote, arguing that little bit... was like actually asking them to add a blank slate and update it into the game. No I dont exept it to be a long or short term project, in fact... they could have a team working on this project for some time, while the rest do keep up with entertaining us, they have many teams after all.

Again.
It actually appears to be a small representation of what it should* be.
, and unfortunately I'm not OK with this. After doing Dragon Slayer today. I want to note the importance of the map size. So, we are to believe, that what seems to be a population maybe 1/3rd the size of the Goblin Camp branched off to attack Lumbridge, successfully destroying what appears to be 1 house, with a Mage holding a piece of map.

"Well they could have come from under Lumbridge"

While I understand they have Goblins down there, it seems very straight forward that the Generals knew about this attack and particularly of the goblin that had the map in their numbers. So its important to note that the Goblin WarCamp at one point had a body count unfit for actual stable life, maybe being the issue of them searching for a place to attack/live. But mind you they have very few choice routes to take in large numbers. Falador, Varrock, Barbarian War Camp, and a Haunted Draynor House with a Vampire (before you slay it) All holding massive threats for even a small army of goblins to barge on through anything.

In the maps current state, this attack could never happen. If the map and actual gameplay is just a 'representation' so to speak it could very well have been several days of travel, gorilla warfare, and all that jazz.

However... RuneScape isn't a text based game, I dont want just to imagine the small points of the world.

I dont really expect anything though :)
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03-Feb-2017 09:18:55 - Last edited on 03-Feb-2017 09:22:11 by Evilpricetag

Jon Stryder

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Zyphix said :
...Just enjoy what already IS, and be grateful it's kept up to date visually at least. Reworking things that need not be dissected is such a waste of effort...

I'm finding it a little difficult to understand exactly what you are arguing for. The above quote would seem to suggest that you think the world is perfectly fine as it is, and we should all just shut up and be grateful.

Zyphix said :
...At some point, they'll have to configure a way to redevelop the entire landscape all at once anyhow. Might as well use future/foresight on that and get started than do one little area at a time - that is after they update what already exists, so it's "level" when they get to that point...

But then you go on to say that enlarging the world, as this entire thread has been suggesting , will have to happen at some point. And that it's better to do it all in one go, rather than piece by piece. Well, piece by piece is how it currently goes, with each area graphical rework. Recently we have had White Wolf Mountain/Catherby and Port Sarim, with the rest of the surrounding areas untouched (and much more noticeably outdated.)
Zyphix said :
...By the time they were to update it all, guess what - it'd be 5 years out of date with modern graphics again anyhow...
Yep, so this is pretty much the situation we are currently in, and that's regardless of whether the world is enlarged or not.

But enlarging the world would have one clear benefit in this situation. Currently, if for example Varrock was to be reworked, the developers would be restricted in what they can actually do with the town based on the size of the area available to them. They cannot make it significantly larger without impinging on all the surrounding content. Enlarging the map first , would give the developers that room to grow if they want to use it.
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03-Feb-2017 16:15:27

Mod Matthe

Mod Matthe

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Jon Stryder said :
Evilpricetag said :
You know enlarging the map, wouldn't make large open wastelands between all the now know points, it would add allot of content as well...

Unfortunately, I believe it is thinking like this that is one of the problems holding this update back. The thinking that this update needs to introduce more content on release.

Sure in the long term , the new space between cities can be developed and have content added to it and improve the long-term health of the game. But each individual piece of content, each mini-game or quest or Boss that is put in the newly created space would need it's own time to be developed. And this is on top of the huge amount of time it would already take to create that space in the first place.

And it is this lack of short term benefit, the lack of new content on release that is likely to cause a backlash from the community. How many times have you seen posts on the forums following an area graphical rework with comments like 'Is that it!?!' or 'No update week!!!' . Now imagine that on a large scale after 3 years worth of development and no updates!

Unfortunately the community can be very short sighted about updates, judging them only in terms of how it immediately benefits their xp/gp rates instead of playing the long game.


Expanding the map, without adding content (which you are correct would an enormous amount more work) is still a huge task as we have previously discussed. The implications on current content would be so massive as to make it unfeasible as a game update, let alone the sheer amount of work that would be required just to add space.
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03-Feb-2017 16:29:29

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