Wouldn't the easiest way to go about it be to expand the map around the edges to let more fit in?
Then only change things if and when it is needed for an area?
Add a new land to the north and landbridge it through wildeness, an oh, where did that come from, moment?
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Yes it would be easier (along with shoving things out of sight in other planes, or in dungeons, etc.) and that is why it seems to be the 'go-to' response for the developers. But that just avoids the problem of the overcrowded central areas, which I think limits the developer's design choices when it comes to future content developed for those areas - something which is especially critical for the F2P area, as content developed for F2P players simply cannot be put any where else.
Lets see if I can illustrate the point with a few examples of before and after maps for a few recently redeveloped areas.
Falador
Before - After
Port Sarim
Before - After
White Wolf Mountain/Catherby
Before - After
Notice how these land-locked areas all maintain roughly the same footprint. They simply cannot be developed into anything larger because they are restricted by the surrounding content. This surely must impact on the developer's design choices and limit what they can physically do with the areas.
Prifddinas
Before - After
Menaphos
Before - After
By contrast, these areas are situated on the coast, and can easily be expanded out to sea if necessary to accommodate all the features they contain. As a result, they are much larger after being developed, and are so much better because of it. (The original footprint of Menaphos for example, covers little more than the central plaza and Merchant district. Everything else would have been outside the original city walls.)
Just imagine if those same freedoms could be applied to Varrock or Falador when they are next redeveloped. That for me is what a world expansion is really about.
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10-Jun-2017 23:57:16
- Last edited on
11-Jun-2017 20:23:07
by
Jon Stryder
, though I understand it would be very difficult and time consuming to implement.
One of the smoothest ways to implement this on a very small scale would be to remove all this easy teleportation - lodestones especially. The world gets so much smaller when you can blink anywhere in a flash, without having to cross it at all. It's a series of hubs now, not a world.
I 100% support. You can see from Varrock all the way to Lumbridge practically, and with the new draw distances for better computers its just not helping the problem.
The map should be scaled to the distances of the original RS mapping. When I played this game when I was a kid, walking from Lumbridge to Varrock was "a chore/thing". Even teleports felt like a luxury. Now with the Lodestone network, its not an "adventure", if you will, to get to a town/city. Its "Ohh let me pop the lodestone and get here."
I know that this is a very rough draft of my thoughts on the issue, but just had to post something when this is one of the first items that pops up when googling "rs3 map feel smaller?"
-Fly Swift
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20-Apr-2018 04:57:01
- Last edited on
21-Jul-2021 08:10:29
by
Fly Swift