Forums

Will RS ever be Scaled Up?

Quick find code: 16-17-926-65091295

Big Storms

Big Storms

Posts: 3,932 Adamant Posts by user Forum Profile RuneMetrics Profile
I know that somewhere in this thread I have already posted (multiple times?), but I thought to do this again to say this is a long term project that does have my support.

Of course the current state of projects does not allow one to work on a update like this: a lot of resources are still put into optimizing the NXT client to ensure most if not all players can transition to it and the Java client can be phased out. Another focus on the horizon is weather systems, discussed during the last runefest as one of the most requested updates. This also requires a lot of the available environment artist assets.

So I do not see this update happening any time soon. That is not to say it is not needed though: currently a lot of areas are just overcrowded with content and one can pretty much walk from one city to another in less than a couple minutes. This does limit the exploration aspect of the game as well as a true sense of immersion: at times the game can feel like a string of minigames connected on a small hub that is Gielinor, rather than a actual world you can explore.

The NXT client provides the game with new opportunities, especially after the Java client is phased out. Weather systems have now been mentioned as one of the updates that will be focused on, but I wonder if just looking at the possibility of expanding Gielinor could be one of the things that can be done afterwards.
And I am not talking about immediately starting to expand the map: rather I am talking about exploring clever ways by which one can effectively expand the chunks in between cities without disrupting content. I mean clever solutions were found for dungeon generation in NXT as well, so why not at least explore the possibility for a map expansion as well?

This of course is a project for the long term when there are some assets available, and like I said one first should start out small looking at feasibility. But if possible, it would be something I deem worthy to be named rs4.
"One should not mindlessly follow gods or the godless:
follow
your
own
path
"
~Big Storms

20-Apr-2017 12:30:50

Summerleaf
Nov Member 2012

Summerleaf

Posts: 3,313 Adamant Posts by user Forum Profile RuneMetrics Profile
Boop.

Ignore Mod MattHe, we're gonna make this happen.

Mod Matthe said :
Scaling up the world, as various people have described and suggested in this thread would be a huge project - not only would it require a complete redrawing and designing of the whole world but it would have enormous knock on effects to the balance and economics of the world. As such it is highly unlikely to be something we would work on in the foreseeable future.



(still under construction)

Ok, there's over half of the map redesigned. Obviously it's still affected by Scale Theory, but everything is more spaced out, with major landmarks expanded in size to give a more realistic feel, while still leaving large open fields ready for you to fill with trees, or crops, or what have you. As for economics, just move stuff further away from lodestones. Prices will probably go up overall, but I think that inflation would die off pretty quick (then again, I'm not a balancer or an economist).

07-Jun-2017 07:33:41 - Last edited on 09-Jun-2017 03:32:54 by Summerleaf

Gogoman

Gogoman

Posts: 225 Silver Posts by user Forum Profile RuneMetrics Profile
Iso Decoder said :
No support. Making the map big will waste pointless running time.


Running time? With all the lodestones, teleports, rings amulets? Don't worry about that mate. It is necessary eventually as the map right now is being cramped with useless minigames, D&D's etc

08-Jun-2017 07:49:41

Tagakhlo
Sep Member 2014

Tagakhlo

Posts: 1,119 Mithril Posts by user Forum Profile RuneMetrics Profile
The topic of this thread seems to be scaling up RuneScape in a way that won't be possible until the Java client is retired.

But in the meantime, a bit more map space is needed, certain parts of the map are just too crowded.

Basically, I'd like to see space inserted between Port Sarim and Falador, and between Falador and Draynor, and between Draynor and Lumbridge, and between Lumbridge and Al Kharid.

The trouble is that north of those cities, adding extra space would mess things up: the Grand Exchange needs to abut both Edgeville and Varrock, Varrock needs to be close to the Digsite, and so on.

So in the northern part, all the corresponding extra space would need to be inserted between the Goblin Village and Edgeville. Actually, though, there could be empty space on both sides of the Barbarian Village, as it should be somewhat isolated.

The extra space there could just be grassy meadows with nothing particularly there, although some content, like Shattered Worlds and the Nexus could definitely be moved to be spread out more evenly.

But what would be needed in terms of new content on day one would be...something to do with the Wilderness part of the map.

As it is, there's no way to get into the Wilderness from Burthorpe. There's a climb to a beacon from the Burthorpe side, and there's a climb to another beacon from the Wilderness side, but they're not connected.

And the Wilderness is big enough as it is; running away is difficult enough.

So my suggestion here is... split the cliffs in half. With a connection between them geographically, to explain having trolls on both sides, up where the member's only high-level part of the Wilderness is.

In the middle would be a new area, called perhaps the Wasteland. Another Wilderness, but lower-level, with Revenants wandering it instead of PvP being allowed.

That would give the basic f2p part of RuneScape some extra room to grow.

10-Jun-2017 13:05:56

Tagakhlo
Sep Member 2014

Tagakhlo

Posts: 1,119 Mithril Posts by user Forum Profile RuneMetrics Profile
Actually, I see that it is a bit tricky around Ice Mountain and the Barbarian Village.

The Dwarven Mine would go to the West to keep its position relative to Falador.

The Black Knight's Fortress and the Monastery would go to the East, to keep their relation to Edgeville and the Wilderness.

I think the Ice Mountain has a connection to the Dwarven Mine. Moving it West gives the option to move the Barbarian Village quite a distance to the West.

10-Jun-2017 13:11:34

Jon Stryder

Jon Stryder

Posts: 7,372 Rune Posts by user Forum Profile RuneMetrics Profile
Tagakhlo said :
The topic of this thread seems to be scaling up RuneScape in a way that won't be possible until the Java client is retired.

You really think so? The map isn't loaded all at once as the player moves around, just the section the player is in. Regardless of how big the whole world is, the loaded section would still remain the same size (just it would represent a smaller portion of the whole.)


Tagakhlo said :
...a bit more map space is needed, certain parts of the map are just too crowded.

Basically, I'd like to see space inserted between Port Sarim and Falador, and between Falador and Draynor, and between Draynor and Lumbridge, and between Lumbridge and Al Kharid.

The trouble is that north of those cities, adding extra space would mess things up: the Grand Exchange needs to abut both Edgeville and Varrock, Varrock needs to be close to the Digsite, and so on.

And this is the problem. Yes those central areas are too crowded but these land-locked areas cannot be expanded without also expanding the areas surrounding them. It makes trying to accomplish this expansion in a piecemeal fashion problematic to say the least.

There would have to be some flexibility and creativity in juggling around the various map features to make everything work, and to keep the distances between various training sites and the associated banks the same to balance training rates. But other areas might not be so critical.

Is there a reason why the Grand Exchange needs to be close to Edgeville? The Grand Exchange has it's own teleport location, and Varrock has a loadstone, and there are other Grand Exchanges now, so there are plenty of other ways to get to the facilities you need. Between the Grand Exchange and Edgeville is also the bandit hideout. This is a bit of a bugbear for me, because as far as hideouts go it's not very well hidden being so close to two highly populated areas!
–= MEGA Construction Rework =–

Freeform Buildings, Surface World Plots, Community Involvement, Environments, Skills and much, much more...!

10-Jun-2017 14:37:41 - Last edited on 10-Jun-2017 14:39:02 by Jon Stryder

Quick find code: 16-17-926-65091295 Back to Top