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Will RS ever be Scaled Up?

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Jon Stryder

Jon Stryder

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Mod Matthe said :
I believe I did say it earlier on this thread, but we do look at how achievable this is every so often. It has been considered in detail within the last few months and it is not feasible...

Yes, you did say that. But what has actually changed between the last few months, and the time it was considered before that and dismissed as unfeasible, to improve that feasibility?

I suspect the answer is a resounding 'nothing' and this idea isn't being pursued on any level. But that feasibility isn't going to improve itself, and if it wasn't feasible then, it still won't be feasible now, so why does it keep coming up in your meetings? Either do something and have it as a long term goal that you are working towards (albeit very slowly) or write it off completely and discuss something else.
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24-Feb-2017 16:18:36 - Last edited on 25-Feb-2017 01:00:18 by Jon Stryder

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Mod Matthe said :


The map is already divided into chunks. But those chunks are relational to each other. Where an NPC is is a known thing by the game. Enlarge a section of the map (chunk as you put it) and you could cause every npc, every building, even every tree to be out of position. It is a massive amount of work.



AH, i see...that would be a lot of work to have to change em all....

I do think it's something that should be considered..... I assume a solution to the coordinate of individual 'things' can be found....

Define a section that is fally, all things in that get a new set of coordinates relative to some fixed area of fally. If the region was a box, it could be relative to the upper corner. Then when "empty space" is added around fally (expand the map, fally remains the same size) the new world coordinate for fally's upper bound changes, but all things in fally would still be relative to that corner. OFC I have no idea how any of thats defined in RS engine....and probably not an easy thing to do either.

O well, sounds like a fun problem to solve though.
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24-Feb-2017 16:26:03 - Last edited on 25-Feb-2017 16:54:56 by 2   2 5

Jynn Erso

Jynn Erso

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What has obviously taken precedent at Jagex over large scale, much-needed, basic game overhauls are smaller monthly (and weekly) additions to Solomon's Store, Treasure Hunter, and events like the Furies and others, and their resulting probably near constant microtransactions in which xp bonuses can literally be bought in bulk, making maxing far easier than it used to be--or frankly, should be, for a balanced game experience.

Basically a constant flow of money from a small subsection of players seems to be more important to Jagex than listening to their larger player base who pay just a small amount of money every month for basic membership and yet aren't listened to when they explain with great detail over several years how the overall gameplay experience of RS could be hugely improved, thereby opening the door to expanding said player base once things start to look more realistic and larger, and--dare I say it--cooler.

TLDR: Jagex has shown it cares more about money than much else. Surprise, surprise.
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09-Apr-2017 20:09:38

Tylers Worst

Tylers Worst

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Jynn Erso said :
What has obviously taken precedent at Jagex over large scale, much-needed, basic game overhauls are smaller monthly (and weekly) additions to Solomon's Store, Treasure Hunter, and events like the Furies and others, and their resulting probably near constant microtransactions in which xp bonuses can literally be bought in bulk, making maxing far easier than it used to be--or frankly, should be, for a balanced game experience.

Basically a constant flow of money from a small subsection of players seems to be more important to Jagex than listening to their larger player base who pay just a small amount of money every month for basic membership and yet aren't listened to when they explain with great detail over several years how the overall gameplay experience of RS could be hugely improved, thereby opening the door to expanding said player base once things start to look more realistic and larger, and--dare I say it--cooler.

TLDR: Jagex has shown it cares more about money than much else. Surprise, surprise.


I don't get this mentality for long term revenue. As you add more transactions and xp you make the content easier. That increases the amount of people who's exp are maxed out. So in the long run the company will get less revenue since maxed xp individuals are less likely to play with out a goal to strive for and not renew membership. A non maxed individual may spend $110 a year for subscription costs plus contribute to the runescape commodity market when buying and selling items on the GE.

11-Apr-2017 15:38:02 - Last edited on 11-Apr-2017 15:42:03 by Tylers Worst

Verax

Verax

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Its a huge task and they're already re-designing areas now, it wouldn't make sence to redesign the entire map over and every aslect of it. It definitely is something that would be nice but if the maps bigger we will just use lodestones more, and skip most of it anyway. There will be more space used for nothing but paths more than anything.

This however may be a great deal for RS4 when it comes around though. I definitely feel it's what the next drastic change may be. There will be the time we may need a whole new continent, which would have to be far more spacious, and the current mainland will have to match that openess too.
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11-Apr-2017 16:51:40

Leovic

Leovic

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Runescape is already so far ahead in the future compared to what it was. So they have to keep up with that "evolution" they are doing with the game.

Everything is too close, and if you play on ultra settings with the maximum draw distance, Well, RIP immersion.

RS4 needs it whole map all redone with new size and distance, otherwise...

19-Apr-2017 23:14:08

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