I dont think anybody is wanting to dismiss this years big expansions. But even before finding this thread I was beginning to think, "Wow, this continent, if you can call it that, is absolutely tiny."
It actually appears to be a small representation of what it wants to be.
Nothing has to 'move' in a metaphorical sens, but everything should be super sized. And with the increased space there would be more room for odd/side quests. Larger towns, Castles, Vastly larger mountains, country-side, ect.
The sad thing is, yea the new engines and view distance is insight that giving players a realism that we maybe didn't want to see as a whole. Quick travel always being at hand and seeming endless sprinting are now beginning to be 'improvements' that players are seeing the world in a much a smaller way, and it hurts the image in some ways.
I feel bad for the new Menaphos being a, "plethora, of quests, rewards, and other treats as you go." But if it really is that large, does it fit to scale with the rest of the game? Or is it 'seemingly large'? Large the game use to be? I dont mean to bash this, I'm pretty exited myself.
In laymen terms. Nobody likes the idea that NPC Man's neighbor is an hoard of goblins that hasn't completely demolished him for years.
Seriously, Falador houses a god, Armadyl's ... nest? appears to be 1/4th the size of the city and if he were to have a bowl movement with just enough wind, the city would be spending the rest of their life cleaning it up, and their tiny water source would be contaminated for eternity.
"Its just a game" No its an MMO, and its definantly made its mark in history especially as a browser, but much of the game could be just as improved supersizing the world as any of the latest large scale updates. Adding plenty of quest update/improvements, socialization, ect.
But I also get this... would be the update that likely kills Java.
Fight for
Ironman
&
Treasure Hunter
! It will save staff develpment time & future issues! To work on real decent content.