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Will RS ever be Scaled Up?

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AI-lslam

AI-lslam

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@Jon Stryder

I understand your points, but let me clarify. After Jagex removes the clutter and eventually make 'more room' on the game world, further content can now start being released elsewhere, such as that new Arraxor lair. Jagex basically added more land towards the east of the marshy zone.

For now on, Jagex need to start adding more area to RS and expanding the continent, making new areas, new islands, maybe even create another continent. Instead of start adding new things to the same place, we can start to actually expand the world.

By the way, I am actually developing/creating a type of expansion to the RuneScape game world map on PhotoShop. I am going to be splitting the map up into different sections, and then move them apart, add even more buildings etc to cities, and create a more dynamic environment. I am doing this just for fun, but I intend to post this somewhere online, maybe Reddit, so other RS players can check it out, maybe even Jagex.
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

02-Aug-2014 05:38:13

Jon Stryder

Jon Stryder

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But that still won't work when you take F2P into consideration. The 'clutter' that Jagex removes from the F2P area is there because it is available to F2P players. Unless it is removed completely, it will have to be moved somewhere else that is still within that same F2P area. Any new content available to F2P players will also still have to be added to this same F2P area. No amount of expanding of the predominantly members coastal areas, such as the Elf City or the new boss lair, will fix that.

The F2P area is surrounded on all 4 sides by members areas. To expand the limited F2P coastal areas, while it may work the first few times, would ultimately mean moving huge chunks of the member's map causing exactly the same problems Jagex is using as arguments against a world expansion. The map will eventually reach a crunch point, where the type of expansion being discussed in this thread is the only viable way to introduce new content (for F2P) without removing existing features. Better to start doing it now while it is just a problem, than waiting until later when it becomes a crisis and fixing it will be that much harder.
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02-Aug-2014 11:14:55 - Last edited on 02-Aug-2014 11:42:30 by Jon Stryder

Jon Stryder

Jon Stryder

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AI-lslam said :
By the way, I am actually developing/creating a type of expansion to the RuneScape game world map on PhotoShop. I am going to be splitting the map up into different sections, and then move them apart, add even more buildings etc to cities, and create a more dynamic environment. I am doing this just for fun, but I intend to post this somewhere online, maybe Reddit, so other RS players can check it out, maybe even Jagex.

So like this?

Jon Stryder said :
I think the best way to up-scale the map would be to slice the existing map into self-contained regions, so that resources linked to a certain area are all kept together, and training rates and bank runs are largely unaffected. So Lumbridge and the surrounding farms might be one region, Varrock, the grand exchange, cooking guild and sawmill might be another. The Monastery could be in a region with Edgeville, or Ice Mountain, or both, or could be a separate region in it's own right. Each region would have its own lodestone, or similar teleport location. These regions can then be separated out to give a more realistic distance between them, and the intervening gaps filled with generic features.

...

The next phase, and this would be a gradual process, would be to examine each of the sections in turn and gradually spread them out into the space surrounding them. New content could be added to cities, and they could be expanded to incorporate it (instead of new content being shoe-horned in, or hidden in dungeons, portals, or 'sky-platforms'.)

By all means make your map and show it to Jagex - it might make our case for us.
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02-Aug-2014 11:15:21 - Last edited on 02-Aug-2014 11:57:48 by Jon Stryder

Lego Miester
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Lego Miester

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Mod Matthe said :
As such it is highly unlikely to be something we would work on in the foreseeable future.


So why hasn't this thread been locked yet? It's not happening.

The most I'd like for scaling up runescape would be nerfing lodestones, not something insane like stretching out the game and effectively designing it from scratch all over again.
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03-Aug-2014 05:53:19 - Last edited on 03-Aug-2014 05:54:11 by Lego Miester

Faded Entity

Faded Entity

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Kill Count said :
Mod Pips answer to a similar question during his AMA on reddit :

We're considering it but it requires a massive update to move everything around and keep all of the content working, and I'm not sure it's worth the effort (we could be using that time to do cool new content!

-----
So nothing is really guaranteed.


Dead @ this. What would be better cool new content than an updated game world that actually feels like a "world" and not just a city? Remove servers and expand the map. I personally feel like there's no reason to have as many as we do. We could do with maybe no more than 10. Higher population density and bigger world = success. I am not supporting having to buy another computer or gfx card just to be able to participate in updated runescape, though.

04-Aug-2014 00:25:06

AI-lslam

AI-lslam

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I have an idea, maybe even a solution, to the problem that we are facing right now in RS.

The Problem:


The game world is too small, and the content is packing in there and getting crammed up.

The Solutions so far:


Add a whole new continent, making it massive, etc.

Expand the current map, relocate cities, fill in expanded areas with trees, mountains, rivers, etc.

A completely new idea:


How about this. Jagex make a completely new land in their test servers. Completely separate from the normal game world. Make it huge, massive, with varied heights and elevation.

But this new world that Jagex would create from scratch, will be shaped very similarly to the current game world right now at this moment. So the desert area to the south-east. The swampy zones to the far east. Wilderness to the north. Mountains to the north-west. Frozen tundra to the far north-west. Varied forests and rivers in the center. Etc etc.

So basically, all Jagex have to do is to make a new land, shaped very similarly to the current land, but with more depth and work done to it, to the terrain, the land etc. But this new land will be completely empty. No buildings, houses, content etc. None of that. Just this empty land, filled with trees, mountains, rivers, lakes, etc, and the entire new continent is shaped like the current one.

Once Jagex designs this new land, all they have to do now is to cut and paste the cities, the buildings, the places, the monsters etc, ALL into the new giant massive world that they just created. So Lumby would go towards the south. Edgeville right against the Wilderness etc.

The general layout will be the same, as far as locations of cities are concerned, but this time, everything is on a much larger scale, and the land itself is different.

So Lumby could be like at a lower elevation in terrain as compared with Edgeville, for example.

(Continued in next post).
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

04-Aug-2014 17:07:34 - Last edited on 05-Aug-2014 03:47:03 by AI-lslam

AI-lslam

AI-lslam

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So basically, after creating the new land. Jagex is basically cutting and pasting the content in the current game world, onto that new land.

So there is no cutting the cities and expanding areas. We are simply cutting the citites and content from the current game world, and pasting it onto empty slots reserved for that city/content in that new giant world that Jagex has created.

The content can remain exactly the same. Varrock remains Varrock, Lumbridge remains Lumbridge.

All the quests remain the quests, because we are simply just cutting the pieces from the current world, and dropping it onto a different land/world/area.

It may require a bit of work, but it is definitely do-able, and can be done faster than actually expanding the land itself and filling in the gaps.

Just know that all of this needs planning. But I think this is a viable solution.

That Jagex basically just create a whole new world, shaped similarly to the current game world, but much larger. And the cities, content, and quests, are just cutted and pasted onto the new world.

Then from here on out, we can start expanding the cities and areas to make them look more realistic looking.
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

04-Aug-2014 17:07:40 - Last edited on 05-Aug-2014 03:49:13 by AI-lslam

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