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Will RS ever be Scaled Up?

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Pikkupstix
Feb Member 2020

Pikkupstix

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One Rising said :
Korea said :
I'm sure I saw that in one of the books it says Taverley is a 2 day walk from Falador...


That made me cringe..
I know man...

When I was first making this thread, I was remembering an old thread in which people were talking about scale theory. All these cool things that were in the books that aren't in real RS.

I believe that Edgeville is about a days walks away from Varrock/Falador, and a good distance away from the monastery.
Also, we have to settle for a lack of swamp west of Falador simply because there isn't enough space.
Pikkupstix


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15-Feb-2014 13:04:13

Splendid

Splendid

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What really irks me is Jagex's inability to just add new land to the game. When was the last time more of the world map was revealed for the sake of just adding land? The Hunter skill. It placed land south of Feldip and north of Gnome Stronghold.

Since then every update has just been CRAMPED, CRAMPED, CRAMPED into existing land . Look at the Heist minigames new location. North of Falador? Oh you mean where Vorago was placed, where half the World event was placed, where its already so full of content it doesn't even look like open land exists anymore?

15-Feb-2014 15:19:04

One Rising

One Rising

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Splendid said :

Since then every update has just been CRAMPED, CRAMPED, CRAMPED into existing land . Look at the Heist minigames new location. North of Falador? Oh you mean where Vorago was placed, where half the World event was placed, where its already so full of content it doesn't even look like open land exists anymore?


You make an excellent point, in that this game is, to put it very simply - running out of space ...

However, this should give us a little optimism and some hope, because this continuous cramping may force Jagex to increase the scale at some point.

16-Feb-2014 01:46:45

Splendid

Splendid

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One Rising said :
Splendid said :

Since then every update has just been CRAMPED, CRAMPED, CRAMPED into existing land . Look at the Heist minigames new location. North of Falador? Oh you mean where Vorago was placed, where half the World event was placed, where its already so full of content it doesn't even look like open land exists anymore?


You make an excellent point, in that this game is, to put it very simply - running out of space ...

However, this should give us a little optimism and some hope, because this continuous cramping may force Jagex to increase the scale at some point.


The problem lies in Jagex's continued barrier to land other than Misthalin, Asgarnia and Wilderness for F2Ps.

What happens when they make content for both members and F2Ps? They squeeze whatever they can into the shrinking forests around Falador and Varrock. Minigames are getting squished into instance portals, lodestones are shrinking travel time.

Face it, Gielinor is advertised as a planet yet is probably smaller than Rhode Island.

16-Feb-2014 19:35:11 - Last edited on 16-Feb-2014 19:36:27 by Splendid

The Amnesist

The Amnesist

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Personally, I'd love to see that. But that's just me personally. And that's what we all say now. The problem is, it requires a huge, really huge update. An update as big as the EoC update was. And that's gonna bring a lot of hate, because an update of this magnitude, would change the game forever and nothing is going to be the same anymore. That's simply the truth. We won't be able to ever see Varrock and Ardougne and Lumbridge and all those other cities the same way again, because every place needs to get filled up with all sorts of new houses, new forests, or whatever the case may be. This will create a lot of hate, the equal amount of hate the Wildy/Free Trade removal or the introduction of EoC received, all of which is probably purely based on nostalgia. We will get a different game than the game we were used to.

Remember the Wildy/Free Trade removal? Such a big update changing all sorts of standard things within the game. Got so much disappointed people over the years. What did Jagex decide to do? Implement a poll on whether the Old Wild and the Free Trade should return or not. And guess what, not many years later the Evolution of Combat got introduced. The update took away one of the most common elements of the game by replacing it with something else, again changing the entire game completely. IMHO, it was for the better, as I support EoC, but then again, obviously the bigger part of our community dislikes it. Jagex notices and what do they do? Again, giving the players the opportunity to get their old beloved combat back, with the majority of the votes.

Imagine Jagex updates RuneScape tomorrow, by scaling it up like this, it will be in 2016 the polls all over again with nearly the entire playerbase begging for the return of the 'Old Runescape', because the 'New Runescape sucks', opinions most likely based on nostalgia.

16-Feb-2014 22:50:37

Jon Stryder

Jon Stryder

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I don't think updating the game map like that, where each tile is simple replace with a larger tile so everything is scaled up, is very practical. The map as a whole needs to be made larger, but not necessarily each house, or town, or village. (at least not in the first instance.)

I think the best way to up-scale the map would be to slice the existing map into self-contained regions, so that resources linked to a certain area are all kept together, and training rates and bank runs are largely unaffected. So Lumbridge and the surrounding farms might be one region, Varrock, the grand exchange, cooking guild and sawmill might be another. The Monastery could be in a region with Edgeville, or Ice Mountain, or both, or could be a separate region in it's own right. Each region would have its own lodestone, or similar teleport location. These regions can then be separated out to give a more realistic distance between them, and the intervening gaps filled with generic features.

Varrock would still be Varrock, Lumbridge would still be Lumbridge, the only thing that would change in the first instance is the distance between them. With each section containing its own teleport destination, no one would have to walk the increased distances between these sections unless they wanted to. Overall, gameplay should be largely unaffected, and nostalgic cries of 'Runescape has been ruined forever' should be minimal.

The next phase, and this would be a gradual process, would be to examine each of the sections in turn and gradually spread them out into the space surrounding them. New content could be added to cities, and they could be expanded to incorporate it (instead of new content being shoe-horned in, or hidden in dungeons, portals, or 'sky-platforms'.)
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17-Feb-2014 13:25:12

Jetoxify

Jetoxify

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Xeythaboliis said :
Frothed Milk said :
Yeah this would be amazing. It would make the game feel so much more real and exciting - it's way too easy to get around nowadays - there should be some challenge. Also it would help make the lore feel more realistic - e.g. if the elf lands really were cut off by some mountains, rather than just some really really small hills.

Maybe if they made the distances 2X greater for everything? They wouldn't even have to fill the cities with more content; just maybe houses for people to live in etc.


x2 distance? That's dismal. This may seem extreme, but I want to see the world scaled up by about 30x-50x in every direction. Think about it - this would mean that Varrock would be 50x bigger, like an actual settlement in proportion to your character! This would mean that the distance between every village and town would be increased by a factor of 50x. Falador would be 50 times farther away from Varrock than it is today - a trip could possibly take up to an hour without a mount or the use of fast travel lodestones. All that space in between population centers would be unexplored, but lush wilderness bountiful in resources. Exploration would go from a forced roleplay activity to an unofficial skill. Throw in day/night cycles, aggressive monsters spawning rarely in uninhabited areas at night, and randomly generated daemonheim style dungeons and Gielinor would be a wondrously vast and dangerous but rewarding realm to traverse. Meeting another player would be (hopefully) a rare luxury. Sure it would seem empty and lonely at first, but it would build the foundation for another decade of Runescape content.


1 HOUR to get from Varrock to Falador?! The game is grindy enough as it is, most people don't have that kind of time to burn on a game... What about quests? I want to be PLAYING the game... have the map expanded, but not to turn it into walking simulator 2014!

17-Feb-2014 13:27:43 - Last edited on 17-Feb-2014 13:28:53 by Jetoxify

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