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Will RS ever be Scaled Up?

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One Rising

One Rising

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Runescape needs more immersion. Right now, it's just a point and click game in an amusement park sized world.

If Runescape had a larger game world with optional WADS movement, I would cry with joy. I may be stepping out of bounds though/too optimistic.

29-Jul-2014 09:43:11

Lord Blu

Lord Blu

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Here's my suggestion:

instead of just one new continent, we have several around the central continent. The continents would range in size from Karamja to Kandarin. Each would be unique in race, culture, storyline, dangerousness, etc.

To solve the problem of future F2P crowding, F2P players could have limited access to some (but not all) of the surrounding continents in a similar way that the Kharadian desert and Karamja are set up.

Some of these new continents could have "extensions" of the current one. For example, a continent to the east of Meiyerditch could be very heavily influenced by the Vampires.

Some of these new continents could be entirely cut off from the main world until recently.

Concerning the scaling up of the world, I believe that this should be considered by Jagex as a possible RuneScape 4. A player vote on this issue would not be an entirely ludicrous idea. If the majority of players decide that the current scale of the world is fine, then so be it. We just move on. However, if the majority decide that a scaled up world is, indeed, the will of the players, then Jagex should implement such features.

29-Jul-2014 18:30:02

Scel
Feb Member 2023

Scel

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Mod Matthe said :
Scaling up the world, as various people have described and suggested in this thread would be a huge project - not only would it require a complete redrawing and designing of the whole world but it would have enormous knock on effects to the balance and economics of the world . As such it is highly unlikely to be something we would work on in the foreseeable future.


It would be a huge project, indeed. But you shouldn't
waste
spend your time on a new area before you fixed/improved the existing content.

29-Jul-2014 19:18:49

BE RSERK

BE RSERK

Posts: 257 Silver Posts by user Forum Profile RuneMetrics Profile
I prefer to expand Every city by 3 times. Also the forests,... Between the cities are important. I would say: Every forest, swamp,... 6 times as big it was. With thieves in the forests, bears, wolves,.... Just make it a challenge to travel to another city.
And yes, make the trees bigger and add some (idk how to say): compactly grown wild Woods with the heads of the trees are grown to eachother To you have to move the camera horizontal (makes it like your in the forest/wood!)

GreetZ
Vikings of Dareeyak Marshal

29-Jul-2014 20:24:06

BE RSERK

BE RSERK

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Kaidyr said :
I've been wanting to suggest this. My thought is that with large spaces between major areas they could build in a random resource functionality so while you travel you could encounter random creatures and resources. This would make the game less static and crowded while allowing access to training and resources that aren't camped/botted.


Great idea! That's what I mean!

GreetZ
Vikings of Dareeyak Marshal

29-Jul-2014 20:39:31

AI-lslam

AI-lslam

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Jon Stryder said :

Yes it is far easier to create a new continent than it is to expand the old one for the very reasons v ISLAM v states. And taking the easy option instead of fixing old (broken/dead) stuff seems to be the standard Jagex response. It does not however solve the problem at hand of the increasingly crowded central map area.

The problem is F2P. These players are restricted to this central area, so any new content intended for them to participate in MUST go in this area. A new continent added to the edge of the world map would be completely irrelevant in this situation.

Then you have the problem of what content, features and attractions to include in this new continent. They would have to be better than the exist


The way to solve that, is simple.

Figure out all the places on the world map where things seem to get too crowded with content. Such places such as south of Falador, Edgeville, Taverly/Burthorpe, Lumbridge/Al-Kharid etc.

Now all Jagex has to do is expand the coastlines of these areas outer into the ocean. So for Lumbridge/Al-Kharid, there is a lot of space below in the ocean, we can add more land there and fill that up with the content.

For south of Falador, there is also a sea below, expand that area towards the south, and fill it in with the content.

For Edgeville, I was thinking that Jagex either change the area itself, or completely relocate all the things there and move it elsewhere, such as the KBD lair, the Crucible, etc.

If Jagex do it right, this can fix the current problem of the continent being very cluttered, and Jagex can also begin to work on a new world/continent(s).
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

31-Jul-2014 04:32:22

Jon Stryder

Jon Stryder

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Yes that would work for coastal areas, which is why available space isn't an issue for Prifddinas which has coastlines to both the north and west and nothing beyond - the land can be extended out to sea as much as is needed so the elf city can be as large as it likes.

But what about land locked areas such as Edgeville and Varrock? You mentioned Edgeville and suggested redevelopment or relocation. But isn't this just a temporary solution? The area will soon fill up with other new content and be just as crowded as before. Plus the new locations for any relocated elements may not be as convenient or make as much sense lore wise as they currently do, and may themselves end up just as crowded.

The main argument Jagex used against expansion, was balancing and economics and breaking things like quests. Wouldn't redeveloping or relocating these locations have much the same effect, albeit on a smaller scale?

Some other areas you mention that can be expanded out to sea are Falador and Lumbridge. Lumbridge can only be expanded south and would involve moving the swamp and encroaching on the Kharidian Desert (unless the whole desert is also moved south.) Falador can only be expanded west and would mean moving the Dark Wizards' Tower and a quest location, and putting the squeeze on Entrana, Crandor and the Fishing Platform. In both cases, is this really any different to what was being suggested - expanding the existing Runescape landmass to separate out the existing elements? Except this is just doing it on a small scale to postpone the problem, rather than doing it on a large scale to fix the problem.

Yes a total expansion would be a lot more work than just fiddling around the edges. But overall, I still feel the potential long term benefits outweigh the effort involved.
–= MEGA Construction Rework =–

Freeform Buildings, Surface World Plots, Community Involvement, Environments, Skills and much, much more...!

31-Jul-2014 11:51:32

BE RSERK

BE RSERK

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I think everyone knows the 'minigame' temple trekking?
Well, if you travel from varrock to barb ville, you have to do something like the same thing as in temple trekking. Wouldn't it be nice? To actually making travelling an adventure? There are many ideas like this on this forum allready, so Jagex, read them! :D

Ok, if you are lvl 138 and needs to travel from lumbridge to al kharid, goin just trough a forest (expanded/updated) full of noobish goblins, it wouldn't be a challenge. So we Will need on higher content area's, actually make higher adventures.. Also in the 'goblin forest' there must be added a high lvl content piece, like an orc defending a shortcut to go to al kharid...

I can imaginate more like this, but I just want the game a bit more adventurable in the way when travelling...

GreetZ
Vikings of Dareeyak Marshal

31-Jul-2014 14:21:44 - Last edited on 31-Jul-2014 14:25:18 by BE RSERK

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