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Will RS ever be Scaled Up?

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Phaze Two

Phaze Two

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I do agree with OP in that some places are small and not very "to scale" as you would expect. However, many of you forget all of the underground areas of the game, if you compiled all of that into a singular map, I think we would all be surprised of how large the game map is.

Although, the game is fine, somewhat "grander" scale would always be cool to see in the future, but I'm not expecting anything anytime soon, unless this game goes to a game engine.

21-Jul-2014 18:29:53

Big Storms

Big Storms

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While impossible today, a lot can be won here in the future. Just look how far runescape has come graphically compared to classic and runescape 2007. Seeing the huge graphical leaps that have been made, it isn't weird to think another one will be happening with land expansion in the future. It would require a huge overhaul of the game though, making this a HUGE project for the future.

Still people have to stay realistic: land expansion is something entirely different than creating huge cities. It mainly implies creating more space, meaning that the currently cluttered landscape can be spread out more evenly and natural, while actually achieving a view of having to go on a journey when walking from one city to another (rather than just walking for 20 second to 1 minute).
It would be a cool long term project for the environment team, but a hell for the development team to get everything right in regards to quests, accessability and such. Yet I really see the benefits of such a change.
"One should not mindlessly follow gods or the godless:
follow
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own
path
"
~Big Storms

22-Jul-2014 23:20:36 - Last edited on 22-Jul-2014 23:25:05 by Big Storms

Alexraptor
May Member 2012

Alexraptor

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What I do wish they would do is add more land to certain areas like the coastline and move new locations that have been crammed in such as the QBD lair etc.
Otherwise things just get so crowded.

In fact its really bad south of falador, now that the QBD lair, clan camp and recently the armadyl camp have all be jammed into that tiny space.
O_o :P :@ :O

22-Jul-2014 23:24:05

Big Storms

Big Storms

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Alexraptor said :
What I do wish they would do is add more land to certain areas like the coastline and move new locations that have been crammed in such as the QBD lair etc.
Otherwise things just get so crowded.

In fact its really bad south of falador, now that the QBD lair, clan camp and recently the armadyl camp have all be jammed into that tiny space.


QBD, Port Sarim with the Player Owned Ports portal, a clan camp, Armadyl camp, crafting guild, Rimmington with the POH portal and Mine all crammed up in a tiny area. A perfect example of too many activities crammed in a small space.
"One should not mindlessly follow gods or the godless:
follow
your
own
path
"
~Big Storms

22-Jul-2014 23:29:03

AI-lslam

AI-lslam

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At least make a new continent. Then we don't have to worry about fixing all the quests and all the content, to work with the new land expansion.

With a new continent alongside the current one, Jagex can start from scratch, and make the purpose of this new content to be explorable, and actually make everything much bigger.

Bigger trees, real mountains. Large lakes. Endless deserts and coastlines. Fields of grassland. Animals to hunt, streams to cross, giant rivers with bridges.

All of this can be achieved with a new continent. All Jagex have to do is to first draw a concept map, figure out where everything needs to go.

Then create it in the engine. Boom.

Then make a quest, where we explore this new giant continent, and have that filled with various content and stuff of the sort.
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

23-Jul-2014 00:13:51

BiggyB
Dec Member 2016

BiggyB

Posts: 5,432 Rune Posts by user Forum Profile RuneMetrics Profile
AI-lslam said :
At least make a new continent. Then we don't have to worry about fixing all the quests and all the content, to work with the new land expansion.

With a new continent alongside the current one, Jagex can start from scratch, and make the purpose of this new content to be explorable, and actually make everything much bigger.

Bigger trees, real mountains. Large lakes. Endless deserts and coastlines. Fields of grassland. Animals to hunt, streams to cross, giant rivers with bridges.

All of this can be achieved with a new continent. All Jagex have to do is to first draw a concept map, figure out where everything needs to go.

Then create it in the engine. Boom.

Then make a quest, where we explore this new giant continent, and have that filled with various content and stuff of the sort.


This! :)
Le Infamous XP Waster... Part-time Demon Flash Mob Hunter; 8 titles found

23-Jul-2014 00:15:29

Itachii

Itachii

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support, I want to see Gielinor grow, with no excuses.

Wushanko Isles is an idea I thought we be good as a new area, like an extension of POP only your character actually joins one of your ships (chief captain) and navigates the islands you painstakingly unlocked.

Each area, like the minigame itself would become progressively harder as you fight alongside your chosen npc crewmates, on (island/town/city exploration) all with customisable clothes like the ports captains. The npc crew cannot be killed, but can be knocked unconcious and would be unable to join you for a limited period of time, and similar to voyages they would gain experience alongside yourself for npc enemy kills. At the end of the instanced island your exploration would reach a goal: beat a monster terrorising the area or find special treasure chests for example.

New rewards would be invented, ranging from cosmetics, pets and new utility items and weapons! here are some of my ideas to start off..

updated pirate gear: longer rugged scarves and bandanas that flow in the wind behind you as neck overrides ect. Over-eye wraps like an improvised eye cover and neckerchieves aswell. unfortunately they still have not given us a Belt slot, as a large sash would be pretty cool to add here, perhaps add it to an updated detailed pirate top.

animated shoulder parrot: neck slot override that gives you a parrot on one shoulder *goofy looking with a mini captain hat and peg leg*

Rum Bottle! offhand and mainhand mace variants that can be righ-click "emote'd" to drink from them! they have brought out the odd item that have this right click function, why not another?

just some ideas on the spot really ;) needs work
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Souls of the Sand , Last of the Naragi , Werewolf Quest

23-Jul-2014 09:09:00 - Last edited on 23-Jul-2014 09:12:24 by Itachii

Jon Stryder

Jon Stryder

Posts: 7,372 Rune Posts by user Forum Profile RuneMetrics Profile
This:

AI-lslam said :
At least make a new continent. Then we don't have to worry about fixing all the quests and all the content, to work with the new land expansion.

With a new continent alongside the current one, Jagex can start from scratch, and make the purpose of this new content to be explorable, and actually make everything much bigger.

Bigger trees, real mountains. Large lakes. Endless deserts and coastlines. Fields of grassland. Animals to hunt, streams to cross, giant rivers with bridges.

All of this can be achieved with a new continent. All Jagex have to do is to first draw a concept map, figure out where everything needs to go.

Then create it in the engine. Boom.

Then make a quest, where we explore this new giant continent, and have that filled with various content and stuff of the sort.


Will not solve this:

Big Storms said :
QBD, Port Sarim with the Player Owned Ports portal, a clan camp, Armadyl camp, crafting guild, Rimmington with the POH portal and Mine all crammed up in a tiny area. A perfect example of too many activities crammed in a small space.



Yes it is far easier to create a new continent than it is to expand the old one for the very reasons v ISLAM v states. And taking the easy option instead of fixing old (broken/dead) stuff seems to be the standard Jagex response. It does not however solve the problem at hand of the increasingly crowded central map area.

The problem is F2P. These players are restricted to this central area, so any new content intended for them to participate in MUST go in this area. A new continent added to the edge of the world map would be completely irrelevant in this situation.

Then you have the problem of what content, features and attractions to include in this new continent. They would have to be better than the existing ones, otherwise no one would bother going there more than once.
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23-Jul-2014 11:14:54 - Last edited on 23-Jul-2014 11:20:52 by Jon Stryder

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