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120 Summoning Familiar Ideas

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pOp O
Nov Member 2016

pOp O

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UrekMazino said :


pOp O said :
for the runecrafting, spec teleports you to the wildy wizard and stuns you for 3 seconds using 70% summoning points

Cool idea, but I don't think the stun is necessary when you can just freedom it. If there's a pker, you'll have 4-5 seconds to use anticipation and 10 seconds to run to wildy ditch which is plenty of time, especially if you surge properly or use bd.
pOp O said :
spec uses 100% and causes a rockertunity to spawn
no increased rate passive but reduced distance of rockertunity pa
[/quote][/quote][/quote]
i meant a forced stun where your freedom and anticipate are put on cooldown (like rax entangle attack where you have to spam the floor to be free)
then a pker can re stun you while you hope and pray for freedom to come back
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30-Jun-2019 01:01:33

pOp O
Nov Member 2016

pOp O

Posts: 440 Silver Posts by user Forum Profile RuneMetrics Profile
UrekMazino said :
pOp O said :
with smithing heat loss reduction, each 100 heat reduction uses 50 summoning points.

with thieving spec uses 100% sum points and extends the duration of soul in a box to 6 mins.

not sure there should be changes to dg fami as its another system and not many people care to waste their time to summon something there

but otherwise support =D

Can you elaborate on the smithing one? Do you mean reduce the amount of heat loss per swing?

Good idea for theiving one, makes soul in a box more useful. Its just too bad because it has high quest reqs and by then, most player would've unlocked priff thieving or are doing safecracking.

DG ones, kinda just made for fun. They may be useful for records or maybe if there was a reason to repeat hardmode.

right so for the smithing one, you know how green beam in telos works? the more you stay in it the more it takes from your prayer? yah basically that
if you have the familiar with you it will drain summoning points and preserve heat
(like spirit shields with prayer and hp)
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30-Jun-2019 01:07:33 - Last edited on 30-Jun-2019 01:09:19 by pOp O

Deltaslug

Deltaslug

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Luminite Golem
Non combat familiar
Tertiaries = Obsidian Charm + 1 Luminite Ore/Spirit + Blue Charm
Outside of Artisan's Workshop, provides a +2 or +3 to progress while smithing on Anvils. Has chance to prevent cooldown of smithing progress by 1%.
While smithing, if object reaches 0% heat, familiar has chance to reheat object by 10%. (Boost stacks with Dungeoneering reheaters)

special move: super heat. reheats object you are working on anvil by a certain percentage.

30-Jun-2019 02:10:25

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
pOp O said :
you see an issue?

I am quite aware of what you mean, but again, I don't see this as an issue. (p.s. its 416% increase, not 516%)

People used to wear t90 boots when they cost 1.3m/h upkeep vs 4k/h upkeep for nex boots. And what does t90 boots have over nex boots? Not even 2 style bonus and 25 armour. Does the t90 boots provide 32400% increased dps over nex boots to justify the 32400% upkeep cost? I doubt it.

T90 boots were and still are rarely used? No worries, I've go other examples. Sara and Arma books used to cost 2.6m/h to use, Zam book used to cost 850k/h. Did Sara and Arma books do 225% more dps than Zam book?

Grimoire costs 4.5m/h to use, does it do twice as much dps as Sara and Amra books?

You don't keep pocket slot items on all the time? Ok, don't worry, I've got more examples.

Tectonic set (3 pieces) costs 2m/h to use and Sup Zuri's set (3 pieces) 1.2m/h while Nex set (5 pieces) costs 150k/h. I don't think Tect set increases dps over Nex set by 12x, does it?

Sirenics are similar too but to a lesser extent. But somehow, people still use them.

===========

In the end, it doesn't really matter because players will make the choice whether they want the extra dps, maybe they don't care about money, maybe they want to beat records. This is why, IMO , it is a good thing that it's cost is absurdly high, and so should the other high level familiar ideas.

But if you can't justify the cost, there are 3 options:

1) Don't be chugging summ flasks
2) Use a lower tier titan
3) Keep the scrolls in inventory and only spam summ flask + spec during DPS check phases.
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120 Summoning Familiar ideas .

30-Jun-2019 08:06:34

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
pOp O said :
so currently you can stack upto 2 hours with a legendary pet, so i think 2 hours is a good time to stack all creatures
so the sack i was thinking would force you to have 5 deferring familiars, some have passives that can be activated from the sack others have to be summoned to spec and you can pick which to summon when

I see, will all passives be on when in the sack? Because I can see that becoming quite broken.

Having titan or bob out, with nihil accuracy passive, bunyip healing passive, and if you add the familiar ideas in this thread, nihil crit passive, crit damage increase passive. Or equilibrium passive, AoE fire damage passive, etc.
pOp O said :
yah... but boy is it hard to bladed dive when your mate decides to troll with a mammoth....
fix that i might be ok with it

Yea, I put in the main post that the familiar should be in baby form or use a smaller model that fits in 2x2 area just like titan. Dragons aren't as tall as mammoths so I think it'll be ok if its size is 2x2.
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120 Summoning Familiar ideas .

30-Jun-2019 08:06:53 - Last edited on 30-Jun-2019 08:07:25 by UrekMazino

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
pOp O said :
procs its own special attack with the aftershock animation (saves money in terms of assets)

hmm i dont know i feel like bolts are ammo and scrolls are like summoning ammo? but i guess that using secondary has always been at the pouch stage not scroll stage, i would need to think about that one

Ah yea, then that's what I already had in mind for the shock spec.

Maybe the pouch uses bakriminel bolt + something that doesn't stack. Then the scrolls will be made from the pouches?
pOp O said :
5% crit increase to mage is huge... critting your autos is like nuts, idk, thing is 1% crit increase.... no on will use it, 5%.... its a requirement
eh idk about no inv dragon as the whole point of summoning is that different creatures do different things, would kinda break the point

I didn't think it'd be that big of an issue since the dps increase would be the same as current nihils on things you have 95% or lower accuracy on, but Jagex have said they're moving away from reliance on accuracy auras and bosses having lower defence. So I'm now more on the fence on this one. But then again, it can be balanced later anyways, this thread is after all, just ideas for familiars and not a full summoning rework document.

About the cog dragon, yea, I did go a bit back and forth with Chic and Delta about familiars with hybrid/multi use. I am on the fence on this one, but I just added his idea to the list anyways.
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120 Summoning Familiar ideas .

30-Jun-2019 08:07:08

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
pOp O said :
agility- i was thinking of making it like a little boost now and then ( so that people dont just spam it though agility course)
cooking- i was thinking on making this work for all tiers of food (cook a spec-->cook shark -->great white shark) would be nice for irons but yah a little niche and yah would work for arc (i would say a little op tho)
div- with adren i meant summoning points that was my bad, and prism of dowsing does not force the springs to be 5*5 only makes them like 1 or 2 squares closer

Agi: Ah ok, gotcha

Cook: For arc, maybe make it only work for 1 of the ingredient? Tune to the ingredient of choice before using the spec?

Div: Downsing also increases the chance of enriched memories. So, I think the hp damage needs to be low enough for EEE to heal back or make its effect greater otherwise I feel that it won't be used much, if at all.
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120 Summoning Familiar ideas .

30-Jun-2019 08:07:36

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
pOp O said :
i meant a forced stun where your freedom and anticipate are put on cooldown (like rax entangle attack where you have to spam the floor to be free)
then a pker can re stun you while you hope and pray for freedom to come back

Ok, so maybe like a 3s stun? I feel that any longer would just be annoying as the mage will just walk away from you, making each trip not much faster than just walking. Plus the downside of not having 20 extra essence. (Unless you mean this spec should be added to the higher tier abby bob?)
pOp O said :
right so for the smithing one, you know how green beam in telos works? the more you stay in it the more it takes from your prayer? yah basically that
if you have the familiar with you it will drain summoning points and preserve heat
(like spirit shields with prayer and hp)

Ooh ok, so you mean like it keeps the heat at same level and each time it does that, summ points are drained?
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120 Summoning Familiar ideas .

30-Jun-2019 08:07:42

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
Deltaslug said :
Luminite Golem
Non combat familiar
Tertiaries = Obsidian Charm + 1 Luminite Ore/Spirit + Blue Charm
Outside of Artisan's Workshop, provides a +2 or +3 to progress while smithing on Anvils. Has chance to prevent cooldown of smithing progress by 1%.
While smithing, if object reaches 0% heat, familiar has chance to reheat object by 10%. (Boost stacks with Dungeoneering reheaters)

special move: super heat. reheats object you are working on anvil by a certain percentage.

5 coal is peanuts and it reheats the object by 30%, unless this passive can override the autoheater and save you a bit, I feel like it won't be too useful of a passive. But the rest about the familiar sounds good.
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120 Summoning Familiar ideas .

30-Jun-2019 08:07:48

pOp O
Nov Member 2016

pOp O

Posts: 440 Silver Posts by user Forum Profile RuneMetrics Profile
UrekMazino said :
pOp O said :
you see an issue?

I am quite aware of what you mean, but again, I don't see this as an issue. (p.s. its 416% increase, not 516%)

People used to wear t90 boots when they cost 1.3m/h upkeep vs 4k/h upkeep for nex boots. And what does t90 boots have over nex boots? Not even 2 style bonus and 25 armour. Does the t90 boots provide 32400% increased dps over nex boots to justify the 32400% upkeep cost? I doubt it.

T90 boots were and still are rarely used? No worries, I've go other examples. Sara and Arma books used to cost 2.6m/h to use, Zam book used to cost 850k/h. Did Sara and Arma books do 225% more dps than Zam book?

Grimoire costs 4.5m/h to use, does it do twice as much dps as Sara and Amra books?

You don't keep pocket slot items on all the time? Ok, don't worry, I've got more examples.

Tectonic set (3 pieces) costs 2m/h to use and Sup Zuri's set (3 pieces) 1.2m/h while Nex set (5 pieces) costs 150k/h. I don't think Tect set increases dps over Nex set by 12x, does it?

Sirenics are similar too but to a lesser extent. But somehow, people still use them.

===========

BIS is expensive, and i would pay 2m extra for 50%extra damage from fami just saying that all these things are adding up to make pvm alot less profit.
When new boss comes out they design it around BIS so you would have to use all new things just to get a kill let alone doing it in super speedy time
Arma book is only worth anything because there is no dps scrim for melee and grim pages are too expensive, i use sara book when not with a good team because cba wasting gps, zammy book more aoe and people slaying dont want to waste their profits and people who want to rush just buy corruption scrim
Nex gear is too cheap to fix is what i got from that
BIS is going to always be a little more expensive than one below mainly because people who teach and learn want low risk and think gear>skill (no where near
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30-Jun-2019 13:00:05

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