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120 Summoning Familiar Ideas

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UrekMazino
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UrekMazino

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Since this idea has been teased around and was even polled to see player interest and received moderate response, I think it'll be suitable to post this in FGU instead of new ideas/suggestions section.

With that being said, here are some of my ideas (and various taken from elsewhere that I can't really remember or generic ideas) for new familiars to fill out the gaps between 99-120 and some low/mid level familiars as well. Not all of them are really fleshed out ideas and numbers are obviously subject to game balancing. Any suggestions to add or change current ideas are welcome and will be credited accordingly.

This post is going to be split into 4 categories: combat , skilling , general , and dungeoneering familiars.
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120 Summoning Familiar ideas .

06-Nov-2018 16:06:53 - Last edited on 06-Nov-2018 16:40:17 by UrekMazino

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
Combat Familiars:


• Metal Titans:


o Bronze - Rune [Uses ingots of appropriate level as tertiary similar to existing versions]: Similar to existing Steel/Iron Titans, same spec, stats to be adjusted as level requirements are lowered.
o Orikalkum, Necronium, Bane, Elder Rune [Uses ingots of appropriate level as tertiary similar to existing versions]: Stronger versions, same spec.

• Elemental Titans:

o Remove Ice Titan and replace with Gale Titan , requiring only air talisman, stats and spec unchanged.
o Smog Titan [Tertiary: Air & Earth Talisman]: Spec reduces the hit chance of the target by 5% for 15 seconds, deals moderate damage.
o Blizzard Titan [Tertiary: Air & Water Talisman]: Spec summons a blizzard on target’s location (5x5) which deals small damage once and lasts for 6 ticks, all targets within will have their run turned off and run energy reduced by 6% every 2 ticks. (Credit to Rikornak, immunity to desert heat, reduce dragonfire damage similar to antifire)
o Leeching Titan [Tertiary: Fire & Blood Talisman]: Spec deals quadruple damage and heals user by 5% of the damage dealt, auto attacks heal by 2%.
o Umbral Titan [Tertiary: Death & Earth Talisman]: Spec summons a shadow which deals rapid damage (each hit is same damage as titan autoattack) for 5 ticks, damage dealt every tick. Shadow persists even if target moves away, titan can’t use spec again while a shadow is present (Does NOT stack with other players’ umbral titan’s specs).

• Minotaurs:

o Orikalkum, Necronium, Bane, Elder Rune [Uses bars as tertiary similar to existing versions]: Stronger versions, same spec.
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120 Summoning Familiar ideas .

06-Nov-2018 16:06:59 - Last edited on 29-Jun-2019 20:04:26 by UrekMazino

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
• Dragons:
(will appear as baby form or have a new model with 2x2 size)

o Green, Blue, Red, Black [Tertiary: New item, dragon scale (blue already exists)]: Spec is a dragon breath attack that places a DoT on the target that deals small-moderate damage, causes all existing DoTs on the target to refresh its duration (i.e. corruption, dismember, slaughter, tendrils, combust, frag shot, mutated barge effect etc.). This spec does nothing to targets immune to dragon fire.

o Royal
[Tertiary: New item, royal dragon scale, uncommon drop from QBD and from checking Royal dragons in POF (Credit to Steelweaver for idea of this source)]:
- Frost Royal
: Spec causes brittle effect on target, any CC duration lasts 20% longer (bind, stun, TB etc.) effect lasts for 10 seconds (existing CC duration does not decrease after this effect wears off). Deals high damage.
- Poison Royal
: Spec causes vulnerability effect on target, poison damage is increased by 20% for 20 seconds. Deals moderate damage.
- Shock Royal
: Spec causes AOE (5x5) shock damage that spreads the damage amongst all targets in the AOE. Deals extremely high damage.

o Bronze – Rune [Tertiary: Metal bars]: Spec is a claw swipe or dragon breath that deals high damage. Dragon breath does not affect targets immune to dragon fire attack, but swipe does.

o Orikalkum, Necronium, Bane, Elder Rune [Tertiary: Metal bars]: Spec blocks 50% of the damage of the next incoming damage to the player.

o Gemstone dragons (Opal to Hydrix) [Tertiary, maybe bracelet variant of appropriate gem? Not sure what to do about hydrix]: Spec could be related to their gem tipped bolts/bakriminel bolts. (Credit to Rikornak)
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120 Summoning Familiar ideas .

06-Nov-2018 16:07:00 - Last edited on 29-Jun-2019 20:05:49 by UrekMazino

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
• Crit familiars:

o Crit chance familiar: Same stats as Nihils, increases crit chance of all abilities (except bleeds) by 5%.
o Crit strike familiar: Increases crit damage cap by 1000.

• Equilibrium familiar:
[1 Nature talisman and 50 memory shards] Same effect as equilibrium aura and stacks with the aura. Guthixian butterfly familiar.

• BoB:
Higher tier bob with more space (34, 36, 38).
o Pack dragon (36 spaces): Special ability is to note or unnote items. Unnoting will cost entire bar (60 points), noting will cost 20 points. (Credit to Robby Pinky)

• Miscellaneous familiars:

o Curse effect that increases your damage of your next ability dealt to the target by 6%, does not get cancelled by existing DoT or other players.
o Eagle familiar : Spec, mark of the eagle, marks your target and increases the accuracy of your next ability towards the target by 6%, does not get cancelled by existing DoT or other players.
o Luck familiar : Increases luck similar to luck rings, stackable.
o Fire familiar : (melee) that has an AOE 5x5 burn area surrounding the familiar, dealing small amounts of damage every 2 ticks. Spec gives the user the same effect for 10 seconds. Can have a fungal variation for poison damage.
o Venomous Araxyte and Barrelchest MK X

BiS Familiars
(extra powerful familiars, should have very high cost to make the pouches):
Invention dragon by ChicNbiskits
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120 Summoning Familiar ideas .

06-Nov-2018 16:07:00 - Last edited on 18-Aug-2019 04:34:49 by UrekMazino

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
Skilling Familiars

Generally don’t have ideas what the familiars will be but have ideas for specs. Each point is either a spec or passive for a separate familiar.

• Agility:

o Increases velocity gained on Hefin Agility Course and shortcut proc chance.
o Reduce failure chance.
o Agility Monkey: Finishes the agility course step animation instantly. (Credit to Pop O)

• Cooking:
Both could be under 1 familiar
o Chance to cook double food, stacks with portable range.
o Reduce burning chance.

• Divination:

o Nightmare creature (102) [New tertiary that replaces muspah spines from nightmare creature drop (didn’t make sense to drop spines in the first place), lower drop rate than spines]: Highly improved chance of spawning a chronicle and has chance to split the chronicle when caught, stacks with divination outfit.
o Increase chance of getting enriched memory and increases the amount of memory strand gained.
o Spec that consumes a memory in player's inventory gives chance to increase the amount of energy obtained on each conversion of memories by 1 for 4 minutes. (credit to /u/m0nk3ytal3)

• Farming:

o Higher tier ent, increased proc chance, works on Tuai Leit berry plot as well.
o Familiar that gives chance to double herb harvested, stacks with juju, aura.
o These 3 could be under same familiar since they’re pretty weak effects:
- Familiar that allows tree root to be recovered when removing tree without the need to chop the tree down.
- Higher chance to get a desirable trait when rerolling trait (i.e. positive traits like spark, immune, jovial etc.).
- Manure is collected into bucket in 1 tick.
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120 Summoning Familiar ideas .

06-Nov-2018 16:07:00 - Last edited on 29-Jun-2019 20:13:35 by UrekMazino

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
• Firemaking:

o Chance to burn logs while woodcutting, if paired with superheat form, increases fm xp gained instead. 3 tiers, with 3rd tier having 100% chance.
o Increases duration of bonfire and bonfire boost when summoned.
o Doubles bonfire hp boost while summoned (Credit to Rikornak)

• Herblore:

o Chance to make potion+ (applies to cb pots, ovls, skilling pots, restores/prayer, juju), a stronger version of the potion that boosts levels by 1; for restores, stat restoration increased by 5%; juju pots duration increased.

• Hunter:

o Familiar that gives chance to loot +1 item from any trap, 3 tiers, increase proc chance. Does not increase resource gained from Arc, only speeds up depletion.
o Invisible level boost familiars. (Spirit wolf +1, honey badger +3, wolpertinger+8, and more)

• Invention: (Credit to Rikornak)
o Combat familiar with passive effect similar to Scavenging perk, stacks with the perk.
o Remote access to spring cleaner from bank (?)

• Prayer:

o Increase effectiveness of prayers and curses, could be 2 separate familiars. Deals damage like a combat familiar.
o Increase effectiveness of protection prayer and soul split by 15% for 15 seconds, stacks with AoS.
o Allows deflect curses and other sources of reflect damage to deal damage regardless if monster is immune to reflect damage for 10 seconds. (Could combine with previous one since its kinda weak for combat familiar).
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120 Summoning Familiar ideas .

06-Nov-2018 16:07:09 - Last edited on 29-Jun-2019 20:12:20 by UrekMazino

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
• Mining:

o Familiar that gives chance to mine double ores, 3 tiers, increase proc chance. Does not increase resource gained from Arc, only speeds up depletion.
o More invisible level boost familiars.
o Increased chance to find higher tiered geodes.
o Spec that consumes an ore in player's inventory increase the chance of a successful mine for 4 minutes. (credit to /u/m0nk3ytal3)
o Reduce stamina drain/increase rate of rockertunity occuring.
o Spec spawns rockertunity instantly (60 points), passive increases likelihood of rockertunity spawning nearby. (Credit to Pop O)

• Runecrafting:

o Better versions of abyssal titan.
o Chance to not consume essence when crafting runes (both runespan and normal rc).
o Chance to craft 1 extra rune, each essence has its own proc chance (both runespan and normal rc). Multiple tiers?
o Teleports straight to Mage of Zamorak. (Credit to Pop O)

• Smithing:

o Something to do with heat or smithing speed (like tinker perk)?
o Luminite Golem [Obby charm + Luminite ore] Provides +2/3 progress per swing (outside of Artisans), spec reheats the item. (Credit to Deltaslug)
(Credit to Rikornak for the following)
o Chance to gain additional progress while smithing
o Reduce heat loss per swing or chance to not lose heat with each swing

• Woodcutting:

o Passive: Familiar that gives chance to chop double logs, 3 tiers, increase proc chance. Does not increase resource gained from Arc, only speeds up depletion.
o More invisible level boost familiars.
o Spec that consumes a log in player's inventory increase the chance of a successful chop for 4 minutes. (credit to /u/m0nk3ytal3)
o Termite mound: Spec that converts logs higher tier than yew to mahogany or protean plank. Higher tier logs have higher chance of being converted to protean plank. (Credit to Deltaslug)
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120 Summoning Familiar ideas .

06-Nov-2018 16:07:09 - Last edited on 30-Jun-2019 08:11:38 by UrekMazino

UrekMazino
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UrekMazino

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• Thieving:

o Decrease chance of being caught, increases trahaeren exoskeleton’s and light mask’s chance of not getting stunned.
o Chance to double loot from stalls, safes.
o Spec extends duration of Soul in a box to 6 minutes. (credit to Pop O)

• Skilling general

o Divine Koi [Ancestral energy (replaces shards) + arc fish]: Invisible level boost to arc gathering skills (+4~6). (Credit to Deltaslug)

General Familiars

Abyssal voyager: 3 familiars, access normal, ancient, lunar spellbook teleports by speaking to them, allows you to use different teleports while on another spellbook.
Imp: Spec gives 5 porter charges. To create the scrolls, quaternary ingredient is necessary, sign of porters. The amount of porter required depends on the tier of porter, e.g. porter VI can create 6 scrolls (30 charges per porter) and porter I are required to make 1 scroll (5 charges per porter). Guess this one is obsolete now with GotE.

Credit to Yusou Bhoroi for the following:
• Summon a friend/teammate (like warlock portal in WoW).
• Summon a hoard of minions to battle.
• Group familiars, e.g. portable bank

Dungeoneering Familiars

New set of familiars, this will only work if summoning pouches were allowed to be bounded like pots. Each boss has a chance to drop a tertiary to create a familiar that is similar to the boss, chances increased in hard mode. Drops as a secondary item, will not replace armour/weapon drop if rolled.

Gluttonous Behemoth: Spec heals the player by consuming a raw fish from the player’s inventory.
Astea Frostweb: Increase effectiveness of prayer protection to 100%.
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120 Summoning Familiar ideas .

06-Nov-2018 16:07:09 - Last edited on 29-Jun-2019 20:18:05 by UrekMazino

UrekMazino
Aug Member 2023

UrekMazino

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Icy Bones: Creates an ice prison around the target and shatters after 8 ticks dealing moderate damage. (Can’t be used on bosses like Blink).
Luminescent Icefiend: Spec encases player for 3 ticks, preventing any damage taken and healing the player for 10% max hp per tick, 1 minute cd.
Plane-freezer Lakhrahnaz: The floor is ice, affects all monsters as well, slip ‘n slide for everybody.
To'Kash the Bloodchiller: Spec applies brittle effect that increases CC duration to target by 30% for 10 seconds.
Skeletal Horde/Divine Skinweaver: Divine Skinweaver heals as much as Sachem Skinweaver, but heals every player in the room.
Hobgoblin Geomancer: ?
Bulwark Beast: Spec creates barrier around player that blocks 500 damage. 20 seconds CD.
Unholy cursebearer: Reduces target’s stats.
Rammernaut: Spec charges and stuns the target for 2 ticks, dealing moderate damage. Can’t stun stun immune targets.
Stomp: ? Increases your completion time by 3 minutes?
Har'Lakk the Riftsplitter: Miasma, deals poison damage to target.
Lexicus Runewright: Book barrage, deals high magic damage to a targeted area, if target leaves area, target will not take damage.
Sagittare: Spec fires 3x3 AOE bombardment, dealing moderate damage to all targets in the area.
Night-gazer Khighorahk: Increases your accuracy by 3%.
Bal'lak the Pummeller: Passively increase player’s defence level by 10% of their defence level.
Skeletal trio:
o Melee: Is immune to ranged attacks, deals melee damage. Spec is a quake like ability, dealing moderate AOE damage and increasing affinity of targets affected by 2.
o Ranger: Is immune to magic attacks, deals ranged damage. Spec is a rapid fire like ability, dealing 6 autoattacks in 6 ticks, roots target.
o Mage: Is immune to melee attacks, deals magic damage. Spec is an omnipower like ability, high hitting single target instant damage.
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120 Summoning Familiar ideas .

06-Nov-2018 16:07:15 - Last edited on 29-Jun-2019 20:10:44 by UrekMazino

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
Runebound Behemoth: Spec is 4 yellow orbs that hits the target’s location in succession, target can move away from the area to avoid the damage, the 1st orb always hits the target.
Gravecreeper: Spec leaves a purple cloud (1 tile size) that deals rapid damage to the target standing in the cloud, cloud persists for 15 seconds.
Necrolord: Heard you like summoning familiars so we let your summoned familiars summon familiars. Spec summons a skeleton to fight for the Necrolord that fights for you. Skeleton will draw aggro of its targeted monster.
Flesh-spoiler Haasghenahk: Spec is its eyeball attack, deals massive damage.
Yk'Lagor the Thunderous: Spec is stomping the ground dealing massive AOE damage in a 9x9 area, 45s CD.
Blink: Spec teleports Blink behind your target and deals backstab damage (5x of autoattack damage).
Warped Gulega: Spec casts a tendril at the target to deal DoT type damage.
Dreadnaut: Spec is slamming the target and increasing the target’s affinity by 4 for 30 seconds, 30s CD.
Hope devourer: Each attack drains the target’s combat stats by 1, no spec.

World-gorger Shukarhazh:
o Melee: Hurricane like ability, dealing damage to targets surrounding it in a 3x3 area.
o Ranged: Fires a red projectile dealing damage to enemies surrounding the target in a 3x3 area.
o Mage: Fires a high damage single target ability.

Kal'Ger the Warmonger: If the target is in melee distance, jumps in the air and slams the ground dealing high single target damage and causing a bleed effect on the target. If the target is not in melee distance, summons a flame portal that deals rapid single target damage.

T120 variants of currently existing DG familiars
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120 Summoning Familiar ideas .

06-Nov-2018 16:07:15 - Last edited on 18-Aug-2019 04:25:00 by UrekMazino

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