I have taken the time to look through every suggested familiar and must say I am impressed: many of your suggestions provide alternatives to the current combat and skilling landscape without extreme power and experience creep (whilst I do not really mind experience creep these days anyway).
Though there are a few exceptions: new metal titans are a direct increase in raw damage potential for end tier players, given that steel titans are the current meta. I am not really in favour of this.
The same goes for minotaurs (but to a lesser extent since they are not the meta anyway).
Many of your suggestions need to be balanced in that they are not exceeding the current meta too much (all of new specials that have a base damage need to be balanced so that they do not exceed the current dps steel of legends provides too much).
Certain abilities such as the dragon breath of the green blue red and black dragons need to be put through rigorous testing, as I see potential for them to be abused at group bosses (pretty much how dreadnips where stunlocking bosses, now you will bleedlock them).
New beast of burden familiars are again quite overpowered since they are a direct increase from the current meta.
The crit, equilibrium, fire and eagle familiar sound great as they all provide something completely new.
Most skilling familiars are great, except the herblore one: the potential to enhance combat potions even further is a big power creep.
The prayer familiars are very interesting and would work great as long as their own combat capabilities are limited (or even 0)
The abyssal voyager familiar has a great niche.
The dungeoneering familiars, despite the extensive descriptions, are sadly all obsolete given that dungeoneering is a pushover nowadays anyway. "One should not mindlessly follow gods or the godless:
~Big Storms
Though there are a few exceptions: new metal titans are a direct increase in raw damage potential for end tier players, given that steel titans are the current meta. I am not really in favour of this.
The same goes for minotaurs (but to a lesser extent since they are not the meta anyway).
Many of your suggestions need to be balanced in that they are not exceeding the current meta too much (all of new specials that have a base damage need to be balanced so that they do not exceed the current dps steel of legends provides too much).
Certain abilities such as the dragon breath of the green blue red and black dragons need to be put through rigorous testing, as I see potential for them to be abused at group bosses (pretty much how dreadnips where stunlocking bosses, now you will bleedlock them).
New beast of burden familiars are again quite overpowered since they are a direct increase from the current meta.
The crit, equilibrium, fire and eagle familiar sound great as they all provide something completely new.
Most skilling familiars are great, except the herblore one: the potential to enhance combat potions even further is a big power creep.
The prayer familiars are very interesting and would work great as long as their own combat capabilities are limited (or even 0)
The abyssal voyager familiar has a great niche.
The dungeoneering familiars, despite the extensive descriptions, are sadly all obsolete given that dungeoneering is a pushover nowadays anyway. "One should not mindlessly follow gods or the godless:
follow
your
own
path
"
~Big Storms
19-Nov-2018 14:30:31 - Last edited on 19-Nov-2018 14:51:26 by Big Storms