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120 Summoning Familiar Ideas

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Big Storms

Big Storms

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I have taken the time to look through every suggested familiar and must say I am impressed: many of your suggestions provide alternatives to the current combat and skilling landscape without extreme power and experience creep (whilst I do not really mind experience creep these days anyway).

Though there are a few exceptions: new metal titans are a direct increase in raw damage potential for end tier players, given that steel titans are the current meta. I am not really in favour of this.
The same goes for minotaurs (but to a lesser extent since they are not the meta anyway).
Many of your suggestions need to be balanced in that they are not exceeding the current meta too much (all of new specials that have a base damage need to be balanced so that they do not exceed the current dps steel of legends provides too much).

Certain abilities such as the dragon breath of the green blue red and black dragons need to be put through rigorous testing, as I see potential for them to be abused at group bosses (pretty much how dreadnips where stunlocking bosses, now you will bleedlock them).

New beast of burden familiars are again quite overpowered since they are a direct increase from the current meta.

The crit, equilibrium, fire and eagle familiar sound great as they all provide something completely new.

Most skilling familiars are great, except the herblore one: the potential to enhance combat potions even further is a big power creep.

The prayer familiars are very interesting and would work great as long as their own combat capabilities are limited (or even 0)

The abyssal voyager familiar has a great niche.

The dungeoneering familiars, despite the extensive descriptions, are sadly all obsolete given that dungeoneering is a pushover nowadays anyway.
"One should not mindlessly follow gods or the godless:
follow
your
own
path
"
~Big Storms

19-Nov-2018 14:30:31 - Last edited on 19-Nov-2018 14:51:26 by Big Storms

Big Storms

Big Storms

Posts: 3,932 Adamant Posts by user Forum Profile RuneMetrics Profile
All in all I am impressed at the extent you managed to find niches for new summoning content, many which have the potential to not disrupt the current landscape yet improve on it.

But the main issue I currently see is the amount of people (myself included) that already have 120 summoning, hence will get instant access to all these familiars if they increase summoning to 120 the regular way. In other words people are given freebies without actually participating in new content.

I suggest that people have to work towards unlocking these new familiars, regardless if they have already maxed out the skill. Perhaps this can be achieved by actively using familiars (in combat or whilst skilling) to progress towards learning new familiar recipes (the cheap method), or make specific pouches in bulk to learn the recipe of an upgraded version (the expensive method. Either way something has to be done to ensure people actually have to earn the new familiars rather than instantly being able to use them on release.

But overall you did manage to sway me a bit towards a summoning update.
"One should not mindlessly follow gods or the godless:
follow
your
own
path
"
~Big Storms

19-Nov-2018 14:41:42 - Last edited on 19-Nov-2018 14:51:01 by Big Storms

UrekMazino
Aug Member 2023

UrekMazino

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Thanks for reading! My thread is merely for ideas of new familiars and not too concerned about balancing stats, those can always be adjusted later, I just wanted to provide some kind of framework to start working on.

As for DG ones, yea, I'm quite aware no one really does DG the normal way anymore, the only place those familiars would actually make an impact would be HM DG. I kinda just made the list for fun, and hope maybe one day, normal DG training will be meta again.

As for unlocking the new familiars, that reminds me of old warlocks in WoW where they had to do a quest and capture their demonic familiars before being able to summon them. Could implement something similar but the (mini)quest should be short if done so.
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120 Summoning Familiar ideas .

21-Nov-2018 23:23:27

Rikornak
Oct Member 2013

Rikornak

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So read a bit through those suggestions and I must say: I love them.

Just a few comments:

- Mining/Smithing rework is changing metal titans to require 2 bars instead of a platebody, I guess you could have that respected already in here. Okay according to patch notes there is some ingot system coming for them - need to check this later.
- I wonder why you set metal dragons familiars lower levelled than chromatic (non-royal variants). They're always quite a bit stronger (especially compare a rune one with a joke creature like a greeny). I would set chromatic ones much lower and have them alternate with metallic ones - i.e. Green -> Bronze -> Blue -> Iron -> Red -> Steel -> Black -> Mithril -> Adamant -> Rune -> ... -> Royal
- While at dragons: Introduce gemstone ones. They could alternate with higher levelled metal dragons. Why not also lesser gemmed ones (Sapphire to Diamond)?
- As for prayer familiars - unless the one for the regular prayer book was fairly low levelled it will end up useless. I would either go with a single one or a lower/higher levelled variant working for both books.
- Suggestion for an Invention familiar: Able to fight, will sometimes drop components on killing an enemy, will occassionally gather salvage for alching or disassembly. Should be fairly high levelled, but could offer multiple tiers beyond 100.

Keep up the good work :)
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

27-Nov-2018 08:20:17 - Last edited on 27-Nov-2018 11:08:35 by Rikornak

UrekMazino
Aug Member 2023

UrekMazino

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- Mining/Smithing rework is changing metal titans to require. Okay according to patch notes there is some ingot system coming for them - need to check this later.

Thanks, I'll update it. Will check back again once M&S rework is finalised.

- I wonder why you set metal dragons familiars lower levelled than chromatic (non-royal variants). They're always quite a bit stronger (especially compare a rune one with a joke creature like a greeny). I would set chromatic ones much lower and have them alternate with metallic ones

I dunno, pretty flexible on levels and other numbers, I just threw those numbers around for the first few familiars and stopped altogether in the latter half.

- While at dragons: Introduce gemstone ones. They could alternate with higher levelled metal dragons. Why not also lesser gemmed ones (Sapphire to Diamond)?

Or maybe even up to hydrix, will add this idea.

- As for prayer familiars - unless the one for the regular prayer book was fairly low levelled it will end up useless. I would either go with a single one or a lower/higher levelled variant working for both books.

Yes, its intended for players who haven't unlocked curses and players who want to use normal prayers in niche situations where Piety variants and protection prayer are better than their curse counterparts.

- Suggestion for an Invention familiar: Able to fight, will sometimes drop components on killing an enemy, will occassionally gather salvage for alching or disassembly. Should be fairly high levelled, but could offer multiple tiers beyond 100.

So like a scavenging perk plus a chance to automatic alching or d/a familiar? I'll be hard pressed to find a place to replace a combat familiar and sacrifice dps. Especially if its a high level familiar. Could maybe come back to this idea later and improve on it.

Thanks for your feedback!
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120 Summoning Familiar ideas .

27-Nov-2018 13:10:44

Rikornak
Oct Member 2013

Rikornak

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UrekMazino said :
- As for prayer familiars - unless the one for the regular prayer book was fairly low levelled it will end up useless. I would either go with a single one or a lower/higher levelled variant working for both books.

Yes, its intended for players who haven't unlocked curses and players who want to use normal prayers in niche situations where Piety variants and protection prayer are better than their curse counterparts.


Yeah I guess nothing would be wrong with some more niche stuff, but I also get the feeling they should use that chance to rework some of the older familiars - as lots of them do not really have a role in the modern game. Especially when they're just good for combat. It's not about making them useful in high levels - an higher levelled counterpart would be better for that (e.g. reborn phoenix)
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

27-Nov-2018 14:02:37 - Last edited on 27-Nov-2018 14:08:27 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
UrekMazino said :
- Suggestion for an Invention familiar: Able to fight, will sometimes drop components on killing an enemy, will occassionally gather salvage for alching or disassembly. Should be fairly high levelled, but could offer multiple tiers beyond 100.

So like a scavenging perk plus a chance to automatic alching or d/a familiar? I'll be hard pressed to find a place to replace a combat familiar and sacrifice dps. Especially if its a high level familiar. Could maybe come back to this idea later and improve on it.


My intention basically was having something able to fight, but not as their main role (so you wouldn't take it with you in an high-end pvm situation, but rather more relaxed situations to generate more materials (mostly common ones, sometimes uncommon, rarely rare). Generally like a luck ring, improving your profit at the costs of dps. I wouldn't have it planned as an auto alcher/disassembler, but remote access to the spring cleaner regarding salvage could be a cool addition either. The salvages it gathers would be the same ones added in the mining/smithing beta as replacement to finished items for drop tables.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

27-Nov-2018 14:08:33

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
Yeah I guess nothing would be wrong with some more niche stuff, but I also get the feeling they should use that chance to rework some of the older familiars - as lots of them do not really have a role in the modern game. Especially when they're just good for combat. It's not about making them useful in high levels - an higher levelled counterpart would be better for that (e.g. reborn phoenix)

Yea, I get that older familiars have become completely obsolete, but reworking of existing familiars isn't the main focus of this thread, maybe when I have more time, I could brainstorm on ideas to rework older familiars.

Rikornak said :
My intention basically was having something able to fight, but not as their main role (so you wouldn't take it with you in an high-end pvm situation, but rather more relaxed situations to generate more materials (mostly common ones, sometimes uncommon, rarely rare). Generally like a luck ring, improving your profit at the costs of dps. I wouldn't have it planned as an auto alcher/disassembler, but remote access to the spring cleaner regarding salvage could be a cool addition either. The salvages it gathers would be the same ones added in the mining/smithing beta as replacement to finished items for drop tables.

Ah, gotcha, I'll add this idea.
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120 Summoning Familiar ideas .

28-Nov-2018 00:59:36

Nayakoman

Nayakoman

Posts: 2,811 Adamant Posts by user Forum Profile RuneMetrics Profile
UrekMazino said :
Combat Familiars:

•\tElemental Titans:

o\tRemove Ice Titan and replace with Gale Titan , requiring only air talisman, stats and spec unchanged.
o\t Smog Titan (94) [Tertiary: Air & Earth Talisman]: Spec reduces the hit chance of the target by 5% for 15 seconds, deals moderate damage.
o\t Blizzard Titan (99) [Tertiary: Air & Water Talisman]: Spec summons a blizzard on target’s location (5x5) which deals small damage once and lasts for 6 ticks, all targets within will have their run turned off and run energy reduced by 6% every 2 ticks.
o\t Leeching Titan (104) [Tertiary: Fire & Blood Talisman]: Spec deals quadruple damage and heals user by 5% of the damage dealt, auto attacks heal by 2%.
o\t Umbral Titan (109) [Tertiary: Death & Earth Talisman]: Spec summons a shadow which deals rapid damage (each hit is same damage as tian autoattack) for 5 ticks, damage dealt every tick. Shadow persists even if target moves away, titan can’t use spec again while a shadow is present (can stack with other players’ umbral titan’s specs).
I loved those ones!

12-Dec-2018 14:58:47

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