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120 Summoning Familiar Ideas

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UrekMazino
Aug Member 2023

UrekMazino

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Combining the power of a combat familiar and utility of a BoB would be kinda OP, unless its only half as effective or weaker. Then it could work as a bridge to gap between transitioning from using BoB to a combat familiar, e.g. when changing from yak to nihil, so maybe a familiar with 16 slots and provide 2.5% better accuracy or something. °l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
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120 Summoning Familiar ideas .

15-Nov-2018 12:29:47

Deltaslug

Deltaslug

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@UrekMazino
I think you misunderstood part of my suggestion.
In a way, the suggestion I was making for 100-120 Summoning was to use the Invention Mechanics.

When you toss multiple components into a Gizmo shell, the components bring up a mix of possible perks.
Different components have different perks they create, especially in certain quantities. And some components can make higher tier perks (or in some cases, the only way to get certain perks).
Sort of like using multiple Armadyl Components to guarantee a high Precision perk, or how you need to use Illuyjanka components to get Aftershock.

But!!!! you only end up with 2 perks. Even if the list of possible perks was 10 long, you'd still only get 2. Even then, you might see xxx 3-5, and still only get a 2.

A bunch of Summoning familiars have their own unique abilities. Geyser Titan can charge your Glory Amulets. Several have passive skill boosts. Etc.

Much like Invention components, when you add in multiple pouches, you'd only get the familiars active or passive abilities in the new familiar's pool of possible abilities.
And then, you may only get 2-3 of the pool.

For abilities like a Nihil passive boost to combat or a Lava Titan's passive boost to Firemaking, you can combine say 5 x of a Nihil to end up with a higher passive combat boosting familiar, or using 5 x Lava Titans to create a +15 or something Firemaking boost.

15-Nov-2018 13:36:08

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
Deltaslug said :

Well, reading this made me feel like I understood perfectly what you meant. You see, the difference between gizmo and familiars is that a gizmo is a permanent upgrade whereas a pouch is single use. You could try 1000 attempts on a single gizmo but once you get it, its yours forever until you lose it. Pouches, on the other hand, you could spend dozens of attempts to get the perfect combination that you want but... a pouch will only last you for an hour at most. That could really be frustrating because you will need multiple of the correct combination. Unlike other pvm supplies e.g. an ovl, you go to a well, and you make it, you get exactly what you want, you can buy a certain amount of supply and will know exactly how many items you will make.

This kind of RNG incorporating into consumables may be a bit frustrating to some players.
°l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï• Cwar United for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas .

15-Nov-2018 17:45:52

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
No one said the new familiars had to be disposable.
Granted, I'm not sure what mechanic devs would want to put in place, but something could be done. For all I know, they could make it like a deployable device. You deploy your familiar from your inventory. IT still draining summoning points, etc. You recall it to your inventory when done.
Plus you can now also let it gain "item xp" similiar to Invention devices and destroy/consume it for a large chunk of Summoning XP

The other side if of it is I'm just trying to think of a way that doesn't require devs to spend a snot ton of dev time creating dozens of new creature models, animations, balancing, and whatever and players only end up using 3-4 of them.

The suggestion I was giving would allow for a mix of:
- they only need to create 3-4 new models (maybe a few more if there is a need to add more distunguishing)
- we don't need to go to the effort of trying to shoehorn 30-50 more items as summoning secondaries.
- it allows for additional uses for existing summoning pouches that players spam create between 1-99

15-Nov-2018 19:46:54

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
If its infinite deployment then you run into the issue of lack of item sink for tertiaries and gold sink for spirit shards. I see no downside in:

- we don't need to go to the effort of trying to shoehorn 30-50 more items as summoning secondaries.


Because if the right items are chosen as tertiaries, it can be used to replace other skilling supply drops to maintain the value of killing the monster or boss and allowing skilling to become profitable again.
°l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï• Cwar United for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas .

16-Nov-2018 04:23:12

Big Storms

Big Storms

Posts: 3,932 Adamant Posts by user Forum Profile RuneMetrics Profile
I have taken the time to look through every suggested familiar and must say I am impressed: many of your suggestions provide alternatives to the current combat and skilling landscape without extreme power and experience creep (whilst I do not really mind experience creep these days anyway)!

Though there are a few exceptions: new metal titans are a direct increase in raw damage potential for end tier players, given that steel titans are the current meta. I am not really in favour of this.
"One should not mindlessly follow gods or the godless:
follow
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"
~Big Storms

19-Nov-2018 14:30:31

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