UrekMazino
said
:
Skilling Familiars
Generally don’t have ideas what the familiars will be but have ideas for specs. Each point is either a spec or passive for a separate familiar.
•\tAgility:
o\tIncreases velocity gained on Hefin Agility Course and shortcut proc chance.
o\tReduce failure chance.
•\tCooking:
Both could be under 1 familiar
o\tChance to cook double food, stacks with portable range.
o\tReduce burning chance.
•\tDivination:
o\tNightmare creature (102) [New tertiary that replaces muspah spines from nightmare creature drop (didn’t make sense to drop spines in the first place), lower drop rate than spines]: Highly improved chance of spawning a chronicle and has chance to split the chronicle when caught, stacks with divination outfit.
o\tIncrease chance of getting enriched memory and increases the amount of memory strand gained.
o\tSpec that consumes a memory in player's inventory gives chance to increase the amount of energy obtained on each conversion of memories by 1 for 4 minutes. (credit to /u/m0nk3ytal3)
o\tDoubles bon
agility- ninja mokey -spec insta finishes current animation costing 50 summoning points
cooking- spec increases the teir of your food, cooking rocktail soup--->spec--> uses rocktail to make sailfish soup
divination - anima beast draws on anima damaging you for 500 hp every 3 tick and causes all the springs to come in a 5*5 area of you, spec uses 100% adren and lasts 6 mins
Posts:
urn bag!
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hits-plats fix
27-Jun-2019 21:46:16
- Last edited on
27-Jun-2019 21:47:57
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pOp O