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120 Summoning Familiar Ideas

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pOp O
Nov Member 2016

pOp O

Posts: 440 Silver Posts by user Forum Profile RuneMetrics Profile
for equilibrium familiar might be an idea for the balance geyser? requires nature talisman and 50 memory shards (also looks like guthix =') )
also would be great if luck familiar works from summoning sack
shock dragon should be the invention dragon
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27-Jun-2019 21:29:57 - Last edited on 27-Jun-2019 21:37:47 by pOp O

pOp O
Nov Member 2016

pOp O

Posts: 440 Silver Posts by user Forum Profile RuneMetrics Profile
UrekMazino said :
Skilling Familiars

Generally don’t have ideas what the familiars will be but have ideas for specs. Each point is either a spec or passive for a separate familiar.

•\tAgility:

o\tIncreases velocity gained on Hefin Agility Course and shortcut proc chance.
o\tReduce failure chance.

•\tCooking:
Both could be under 1 familiar
o\tChance to cook double food, stacks with portable range.
o\tReduce burning chance.

•\tDivination:

o\tNightmare creature (102) [New tertiary that replaces muspah spines from nightmare creature drop (didn’t make sense to drop spines in the first place), lower drop rate than spines]: Highly improved chance of spawning a chronicle and has chance to split the chronicle when caught, stacks with divination outfit.
o\tIncrease chance of getting enriched memory and increases the amount of memory strand gained.
o\tSpec that consumes a memory in player's inventory gives chance to increase the amount of energy obtained on each conversion of memories by 1 for 4 minutes. (credit to /u/m0nk3ytal3)

o\tDoubles bon

agility- ninja mokey -spec insta finishes current animation costing 50 summoning points
cooking- spec increases the teir of your food, cooking rocktail soup--->spec--> uses rocktail to make sailfish soup
divination - anima beast draws on anima damaging you for 500 hp every 3 tick and causes all the springs to come in a 5*5 area of you, spec uses 100% adren and lasts 6 mins
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27-Jun-2019 21:46:16 - Last edited on 27-Jun-2019 21:47:57 by pOp O

pOp O
Nov Member 2016

pOp O

Posts: 440 Silver Posts by user Forum Profile RuneMetrics Profile
UrekMazino said :
Skilling Familiars

Generally don’t have ideas what the familiars will be but have ideas for specs. Each point is either a spec or passive for a separate familiar.


•\tFarming:

o\tHigher tier ent, increased proc chance, works on Tuai Leit berry plot as well.
o\tFamiliar that gives chance to double herb harvested, stacks with juju, aura.
o\tThese 3 could be under same familiar since they’re pretty weak effects:
-\tFamiliar that allows tree root to be recovered when removing tree without the need to chop the tree down.
-\tHigher chance to get a desirable trait when rerolling trait (i.e. positive traits like spark, immune, jovial etc.).
-\tManure is collected into bucket in 1 tick.

•\tFiremaking:

o\tChance to burn logs while woodcutting, if paired with superheat form, increases fm xp gained instead. 3 tiers, with 3rd tier having 100% chance.
o\tIncreases duration of bonfire and bonfire boost when summoned.
o\tDoubles bon

for the last firemaking one , would work if in the summoning sack ? as that would be semi useful
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27-Jun-2019 21:50:52

pOp O
Nov Member 2016

pOp O

Posts: 440 Silver Posts by user Forum Profile RuneMetrics Profile
UrekMazino said :


•\tRunecrafting:

o\tBetter versions of abyssal titan.
o\tChance to not consume essence when crafting runes (both runespan and normal rc).
o\tChance to craft 1 extra rune, each essence has its own proc chan

for the runecrafting, spec teleports you to the wildy wizard and stuns you for 3 seconds using 70% summoning points
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27-Jun-2019 21:53:39 - Last edited on 27-Jun-2019 21:55:01 by pOp O

pOp O
Nov Member 2016

pOp O

Posts: 440 Silver Posts by user Forum Profile RuneMetrics Profile
UrekMazino said :

•\tMining:

o\tFamiliar that gives chance to mine double ores, 3 tiers, increase proc chance. Does not increase resource gained from Arc, only speeds up depletion.
o\tMore invisible level boost familiars.
o\tIncreased chance to find higher tiered geodes.
o\tSpec that consumes an ore in player's inventory increase the chance of a successful mine for 4 minutes. (credit to /u/m0nk3ytal3)
o\tReduce stamina drain/increase rate of rockertunity occuring.

spec uses 100% and causes a rockertunity to spawn
no increased rate passive but reduced distance of rockertunity passive
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27-Jun-2019 21:57:13

pOp O
Nov Member 2016

pOp O

Posts: 440 Silver Posts by user Forum Profile RuneMetrics Profile
with smithing heat loss reduction, each 100 heat reduction uses 50 summoning points.

with thieving spec uses 100% sum points and extends the duration of soul in a box to 6 mins.

not sure there should be changes to dg fami as its another system and not many people care to waste their time to summon something there

but otherwise support =D
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27-Jun-2019 22:09:38 - Last edited on 27-Jun-2019 22:10:16 by pOp O

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
pOp O said :
Current cost of steel titan scrolls are 1000 gp each so making a elder rune titan with scrolls will cost pvmers over a mill an hour. this is bad because pvm has a massive cost attached to it at the moment and adding more is likely to annoy the pvm community as new bosses will be calculated upon having BIS equipment +boosts etc.

ways to fix this can be :
changing how many scrolls you get per pouch depending on your summoning level.

I don't think the cost will be a problem at all. An elder rune titan pouch will cost 5 bars and x amount of shards. Since the tertiary cost is on the higher side, the shard cost can be lowered to balance it out, so lets say 75 shards. The total cost of the pouch will be:

5 x 10,682 + 75 x 25 + 1 =
55,286


Which means a scroll will cost
4607
. Which may sound like a lot, but in reality, you won't be using more than 100 scrolls per hour unless you're busy chugging summoning flasks. Lets assume 100 used in an hour. This brings the total cost per hour up to
516k/h


Yes, the price is steep, but pvmers have been using t90 boots that cost more per hour to use and provide way less dps. I don't think this will be problematic, in fact I think its good that it costs this much so that players will then choose a lower tier titan for lower level bosses or slayer tasks instead of using the best titan everywhere.
pOp O said :
also:
i think steel titan should get a nerf as it would be a low level fami
imagine doing kbd with 30 summoning and a steel titan and no other combat stats... a little broken

Its all going to be subject to balance of course. I'll add that for clarity, thanks for bringing it up.
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120 Summoning Familiar ideas .

29-Jun-2019 20:01:27

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
pOp O said :
leech titan op?
umbral stack is too op..... imagine stacking that at aod... wayyy too op

Leech titan: I guess it'll depend on the stats of the titan itself

Umbral titan: Could change it to not stack with other players.
pOp O said :
idea:
with that I think we should be able to to switch familiar on the go, by just having pouch in "summoning sack" you can summon multiple familiars and switch between them as you wish without needing to dismiss

ability to summon 5 familiars in summoning sack - only one can go outside at a time

ability to only store 3 special attack scrolls

ability to extend timers for each of the familiars inside the sack for upto 2 hours

have a universal spec scrolls that is expensive to make / as a drop of a high level boss (useful for people trying to use more than 3 special attacks)
this can be greater titan scroll -allows any titan special
greater nihil scroll- allows any nihil special
and so on

Storing 5 familiars, does that mean the same familiar pouch will stack with itself? I.E. You can put in a hundred yak pouches and set up camp at GWD1 forever? Or would it just be 5 pouches, regardless if they're for the same familiar?

Mainly asking for the extending timer part of your idea.
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120 Summoning Familiar ideas .

29-Jun-2019 20:01:46

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
pOp O said :
Dragons i think should be baby dragons that appear as dragons are too big.
Shock should do a aftershock spec attack with forced cooldown.
gem dragons do 15% of brak bolts spec (can die)

Good point about the size, won't be too much of a problem I think since most people will have them overriden. Well, maybe at least the mid/higher level players, which is the target users for these pouches.

You mean it procs the aftershock from your weapon or its own ability?

For the gemstone, yea, that's kind of the idea of it. What % effectiveness of the actual bolt proc will be subject to balance, which we can only speculate so much about in a brainstorm thread.
pOp O said :
so ruby dragon kills itself in 10 specs (gives a use for spirit food) same animation as gem dragons
onyx dragon heals itself and if you have a leech in your summoning sack then you can leech your familiar hp to your own (if you over leech then your leech will explode dealing 5k poison damage)
each 10 gem scroll requires 1 brak bolts so 10 ruby scrols = 1 ruby brak bolt (as secondary)

Yes, would be nice to give spiritualise food some use.

100% support using bakriminel bolts as ingredient lol! (Totally unrelated to the fact I do bloodwood tree runs on a daily basis and it makes up a significant portion of my income)

You say using bolts to make scrolls, but what about the pouches themselves? Would it also be the bolts or a different ingredient? I'm not sure how it'll work if using something different.
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120 Summoning Familiar ideas .

29-Jun-2019 20:02:07

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