For 100+, I think familiars should have more "uniqueness" from others, rather than an outright damage increase, making them useful for some scenarios.
Some ideas: (Ingredients other than shards and pouch)
Spirit Edimmu: (Blue charm and Tortured Ashes). Level 105
Has a low max hit of 350, attacks with melee/magic, attacks 20% faster and more accurate than a Steel Titan, and heals itself and the player for 25% of the damage it deals.
Scroll makes the Edimmu apply a debuff to the enemy, which causes all players who damage that enemy to heal 5% of the damage dealt for 30s. Does not stack.
Lower damage than high level titans, but grants a bit of healing for the player. Scroll is meant for group boss fights, allowing your team to gain life steal against the enemy.
Pyre King: (Crimson and Pyre Ashes). Level 107
Pyre Ashes become an uncommon Fire Spirit reward if you have the summoning level for it.
Invisible +10 FM level.
While burning logs or smithing, periodically casts "Inferno Rage" which has an effect depending on what you're currently doing. While firemaking, for 5s you deposit logs into the fire twice as fast. While smithing, grants you +20% heat.
Passive: You can left-click the Pyre King to re-heat your items at the cost of 2 summoning points.
Scroll: Inferno Rage is more frequent and affects nearby players for 3 minutes.
Leprafraud: (Green charm and Casket). Level 115
Evil Leprachaun familiar. Attacks by throwing cursed coins that scatter on impact, dealing 3x3 AoE magic, up to 500 damage at Fastest attack speed.
Forager: Auto-collects your drops like a Legendary Pets Scavenge function, except picks up entire item stacks using telekinetic grab and puts it in its own inventory. Has 30 inventory slots, you can withdraw from but not deposit.
Passive: Use a sealed clue scroll on him to exchange 5 sealed scrolls of that tier for 1 random TT reward from that tier.
Scroll: Un-note one item. Costs 20 special points
of the elves
10-Jun-2019 19:00:48
- Last edited on
11-Jun-2019 02:01:12
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I ate all