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120 Summoning Familiar Ideas

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UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
What do you mean aoe skill boost? You mean boosting levels in more than 1 skill? There's already one suggestion for that: the arc skill boosts.

In general, these kinds of familiars that have more than 1 function or benefit you in more than 1 skill are weaker than the single types, and hence would be less likely used. Unless buffed too much, then they'd be too op/BiS for all skills which would kill diversity. I don't generally see the positives of these kinds of familiars.
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120 Summoning Familiar ideas .

28-Feb-2019 10:59:53

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
More thoughts related to titans:

- Allow the fire titan to be used as a permanent bonfire, which always has the 5 players boost active (so it gives 5 % more xp than any bonfire you just use alone) and increasing the potency of the health boost (maybe double effect?). This would cover your bonfire suggestion in the same place.

I do not really think that increased duration would be too useful, since you already can activate a 66 minute boost using a few protean logs (ignoring the reaper unlock, which boosts it way past 80 minutes). Even cheap logs grant a fairly long effect already.

- I would re-suggest the whole family of metal titans to be used for smithing (increased progress per swing, potency depending on the actual titan).

That would leave the ice, moss and geysir titans, as well as your new suggestions to be included with some skilling sub functionality (since the abyssal one covers runecrafting and lava mining).

- Geysir could be something fishing related (but really not too sure about that, since there are lots of fishing familiars out), albeit not too needed since it actually has some niche effect related to dragonstone jewellery recharging, it might not hurt if that effect was extended to all dragonstone jewellery.
- Moss could be something related to farming (but the same problem - we got tons of farming familiars already) or herblore?
- What could be ice? Does it need to be a skilling related effect - or could it actually be something else, see the geysir one once again.
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28-Feb-2019 21:19:25 - Last edited on 28-Feb-2019 21:25:01 by Rikornak

Iso Decoder
Apr Member 2014

Iso Decoder

Posts: 2,873 Adamant Posts by user Forum Profile RuneMetrics Profile
Final verdict:

Absolutely. No. Support. For. Anymore. 120. Skills.

- It takes far too long to gather charms and obelisky run together. I do not give a goddamn fuck how fast you make obelisk running to be (10 hours interactive grindfest on a dxp that leashes you to be hooked onto the game like meths so you dont fall behind from others using dxp to make claims it is ‘easy.’ is not fun). This in addition to the time spent on gathering charms. And before we talk about slayer giving you charms let’s not go back to the argument I made years ago why people do not want to be assigned elite slayer mobs or quest related boss monsters because:
a) They don’t have fast enough reaction for mob mechanics that hits harder than all pre nex bosses
b) They don’t like questing for things like glacors
And thus are discouraged from training slayer altogether due to getting no slayer tokens quite a number of times.

- Jagex made 120s cosmetics. They reinforced the idea 120 will be cosmetic. We don’t even have a unique perk for 120 summoning capes because Jagex stated ‘We will not move the goalposts further to 120 as it encourages an unhealthy mindset.’ Yet in the same newspost, contradicts themselves with an oxymoron by polling ‘Oh btw, in light of what we said do you guys want 120 summoning?’ I swear the Jmod behind this was either trolling or so drunk he couldn’t even hear himself.

- I don’t like the idea that replacing an ice titan eith gale titan counts as an ‘elemental fix’ Rikornark’s suggestion doesn’t help either. If you consider geyser water instead of a stronger variant of water, then you got a stupid arrangement. You have gale titan doing whatever it is anyone wants to think of next, geyser titan being the only combat familiar that has boil and the other elemntal titans being skilling familiars.

28-Feb-2019 23:16:02

Iso Decoder
Apr Member 2014

Iso Decoder

Posts: 2,873 Adamant Posts by user Forum Profile RuneMetrics Profile
I gave my opinions that gale should be just added with a stronger version of wind because geyser is a stronger variant of ice, swamp, moss and lava, fire. But if not even that can be considered. Then that’s one thing I’m disheartened about. Same can be said about nihils, if I want to use ancient abilities, I can’t even use a weaker version of your proposed familiar special attacks unless I ditch these useless things (coz guess what? Their combat boosts are going to be bowhere near as useful as 99 to 120 combat familiars) and train to a whopping 109 summoning just to use all your elemental titan specs that should at least have been shared with nihils as a weaker version?

I made multiple accounts based on their elements you see. Speaking of which, the final puzzle to my Spatial Dimensions Challenge Shadow Version is this: Add the total combat level of all my accounts you have encountered in the GE duel.

28-Feb-2019 23:21:08 - Last edited on 16-Jun-2021 07:09:30 by Iso Decoder

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