I agree on making the original elemental titans more useful, especially their specs. I also agree than simply increasing bonfire duration would not be too helpful, since it'll only be summoned when bonfiring and then dismissed once done, or not even be used at all since bonfire boosts already last quite long. Doubling the health bonus might be quite powerful, but only in 1 instance: when onslaughting. If the bonus only persist when the titan is summoned, then the titan will have very niche use. We'll need to change its spec as well.
I think a passive +x damage per swing might be too powerful, but it could work as a spec, i.e. spec gives boost damage of each swing by 1 for 1~2 minutes. Damage is increased every other tier, while the tier above has higher duration. i.e. bronze titan +1 for 1 min; iron titan +1 for 2 mins; steel titan +2 for 1 min; mithril titan +2 for 2 mins etc.
Either that, or have bronze - rune titan as smithing familiar and orikalkum - elder rune titan as combat familiar.
I don't really think that we have too many fishing familiars, so far its just some passive boosts, heck I didn't even realise I've neglected this skill in my original post.
We do indeed have quite a few farming ideas already, but I'm also a bit hesitant to add herblore familiars, I'm not even too fond of my own suggestion for it.
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120 Summoning Familiar ideas
.
Absolutely. No. Support. For. Anymore. 120. Skills.
UrekMazino
said
:
I don't even know why this thread had devolved into an argument on whether or not 120 summoning is a good idea. This thread is simply just a collection of ideas for familiar that players would like to see in the game.
There's already another thread to discuss whether raising the level cap would be a good idea, and I would very much appreciate if everyone could keep the debate there instead of bringing it here.
You can also see my arguments for raising the skill cap over
there
. But I've grown tired of "debating", especially with OP, since his arguments have devolved into calling me a troll and stalking him in "every" post he makes (even though I've only replied to him in like 3-4 different threads). And most of the other arguments have only resulted in going in circles, so there's never anything new to add, and therefore I see no more reason to post there.
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120 Summoning Familiar ideas
.
Iso Decoder
said
:
I gave my opinions that gale should be just added with a stronger version of wind because geyser is a stronger variant of ice, swamp, moss and lava, fire. But if not even that can be considered. Then that’s one thing I’m disheartened about. Same can be said about nihils, if I want to use ancient abilities, I can’t even use a weaker version of your proposed familiar special attacks unless I ditch these useless things (coz guess what? Their combat boosts are going to be bowhere near as useful as 99 to 120 combat familiars) and train to a whopping 109 summoning just to use all your elemental titan specs that should at least have been shared with nihils as a weaker version?
And I gave you my opinions on why they shouldn't be. Afterall, the current versions are pretty useless, making a stronger tier isn't going to make them viable. So we can either change their specs but then it'd be weird because geyser = water, fire = fire, swamp/moss = water+earth, ice = water+air, lava = obsidian. There's too much inconsistency and I think its better to fix that instead of just adding another to the list.
Nihils are already BiS, and will continue to be as long as there are bosses where we can't achieve 100% accuracy without them. Replacing their current spec with the ancient elemental titan specs, even a weaker version, would be too OP. +5% acuracy already mean +5% damage, flat out, plus not splashing important abilities like debilitate means so much for survival, accuracy is too important in the current state of the game, otherwise you wouldn't see so many people whining on Reddit about LP and aura rework. So I really don't understand what your problem is with them.
And ancient abilities are considered higher level, since they're locked behind quests and have higher skill req, so I don't get why its problematic if the familiar is also locked behind higher skill req.
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120 Summoning Familiar ideas
.
ChicNbiskits
said
:
^ Are we still talking about
120
Summon Ideals?
Yes, I get it, this thread has really drifted off its original topic... I'm not the one who keeps bringing up old familiars. But I think its fine to talk about them a bit too, since so many are keen on having a rework of the skill.
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120 Summoning Familiar ideas
.
UrekMazino
said
:
Iso Decoder
said
:
Final verdict:
Absolutely. No. Support. For. Anymore. 120. Skills.
UrekMazino
said
:
I don't even know why this thread had devolved into an argument on whether or not 120 summoning is a good idea. This thread is simply just a collection of ideas for familiar that players would like to see in the game.
There's already another thread to discuss whether raising the level cap would be a good idea, and I would very much appreciate if everyone could keep the debate there instead of bringing it here.
You can also see my arguments for raising the skill cap over
there
. But I've grown tired of "debating", especially with OP, since his arguments have devolved into calling me a troll and stalking him in "every" post he makes (even though I've only replied to him in like 3-4 different threads). And most of the other arguments have only resulted in going in circles, so there's never anything new to add, and therefore I see no more reason to post there.
No reason to post there....then posts there.
It’s interesting to see that you think all arguments are going in circles, considering you only have 2. “If you don’t like it nobody is forcing you to” and “if you are not 120 yet, something is wrong with you because summoning takes 10 hours on bxp”.
Horrible familiar ideas by the way. Since you don’t read my posts you can read this however you like. No support.
Could it be, that UrekMazino, who has not visited my thread for days, did not know about some new points being made before posting this comment. And then after posting this comment, decided to come to my thread to see if anything new has developed, only to realise there was indeed something worth replying to and decided to comment on it.
Naaaaaaah, it can't be, he's a troll, of course he's obviously contradicting himself because he's a dumb dumb. There's no way that this person is actually a reasonable human being, he's just an internet warrior trying to make my life miserable.
--------
Seriously, you're just a kettle calling a pot black. Your arguments is: oh there's no content (when I, and others, have listed over 120 ideas here); and ooh my comp cape (when from day 1 you already knew that comp cape req list is going to be ever expanding; and ooh but 120 slayer was a flop (when the whole bloody point of my thread is to help prevent another flop, because skill expansion has such potential).
Horrible arguments by the way. Since you didn't actually read the ideas listed and insist on being pessimistic, you can say whatever you like, but don't expect to be taken seriously.
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120 Summoning Familiar ideas
.
UrekMazino
said
:
ChicNbiskits
said
:
^ Are we still talking about
120
Summon Ideals?
Yes, I get it, this thread has really drifted off its original topic... I'm not the one who keeps bringing up old familiars. But I think its fine to talk about them a bit too, since so many are keen on having a rework of the skill.
-
Off-topic:
I would conclude that a percentage of the population of forums would vote down 120 Summon as it's not as afk-friendly as they might choose.
Leaving less legitimate time to troll.
-
On-topic:
I guess there's no time for 21 NEW SUMMON LEVELS, because M&S rework team are worn out, they might need a break.
..198(combined +/-) re-worked/shuffled skill levels & NEW STOOF!!(even if they didn't carry them to 120
)
..nioce!
They'd need a pay raise for 120 Summon.
Edit: Summon a round of energy drinks?
03-Mar-2019 01:32:39
- Last edited on
03-Mar-2019 02:02:14
by
ChicNbiskits
Well technically, most of the time spent during summoning training is passively gaining charms while training cb, whic can be afk. The actual training only takes a few hours.
Cute Brat
said
:
Havent seen 1 familiar idea on here that would make me want to get 120, so still no support to new familiars or 120 summon.
I think we got your point the 1st time, no need to repeat yourself 3 times.
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120 Summoning Familiar ideas
.