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Minigames Rework or Removal

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ShallPrevail
May Member 2023

ShallPrevail

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H 1 L D A said :
So let's talk about those mini-games, because they're still in the game.

Castle Wars > Leeched by a majority of players that get involved with it, but it is still playable on spotlight. The issue with this mini game is that PvP combat is the basis on which the game sits. In the old days, players on the Ancient Spellbook were fearsome foes because they could lock a flag-carrier in place. Now -everyone- has stuns and can drop prayers and they can drop players faster than ever before. Until PvP combat is fixed in Rs3 so that it is even remotely accessible, Castle Wars will be a shell of itself, and that's not even an assurance it can ever really come back. It didn't in Old School.

Soul Wars > I'll be honest. I have -never- played this one. It was members-only during a time period where I wasn't prioritizing paying membership. However, I can see that PvP combat is once again involved. Soul Wars was brought to Old School, but it is also a game that is very seldom played over there. If PvP is a pretty invasive part of this game, then it's improvement is paramount to attempting to fix it, same as CW.

I'm assuming you mean Wilderness Pking. This wasn't through any fault of Jagex until last year when they stripped Pkers the right to target those not interested in PvP, and this is because the Wilderness doesn't have a sufficient reward enticing enough to for the community to even grapple with its popular aversion to the place. The EoC actually -did- have some adaptive PvPers, but since the update PvP had gotten no updates to balance or support growth. With no help on those fronts, last year's update ended up resulting in a net loss. If you meant Warbands here - WBs' issue is that most people play the mini game improperly and count on the other participants only going for their own xp.

Pest Control - died when Void was made irrelevant.


First I would like to say, there will never be such an outcry from the community.
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23-May-2023 23:39:14

ShallPrevail
May Member 2023

ShallPrevail

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The RS3 community's currently dead, everyone that's left just goes with whatever Jagex puts on the table because it's been 10 years and this game has obviously hit the dumpsters and the company hasn't done anything glamorous to fix it's direction.

PVP can be easily fixed, they can make the system similar to what it used to be by making some of the current ability's unusable in a PVP encounter, this would make it still competitive but also relaxing for both styles of players.

It is 100% Jagex's fault when referring to the wilderness, you said yourself that the PVP system is not what it should be for something successful to come of it so how in the world is the wilderness's failure the past 10 years not Jagex's fault? They are the ones that created a new combat system and they've been pretty focused on it for 10 years now.......But yet it's not PVP ready.

Rewards are going to be one of the biggest thing's aside from PVP combat system adjustments, you can't expect a dead community to drift to minigames and compete with 10Bill drops that are pretty easy to come by doing PVM.... You are living in another world if you think that rewards don't influence a player's decision on what they are going to do in a game, especially when the games dead.

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We can ignore it all we want but millions of people think Jagex is a joke now, and unless Jagex wants to step up to the plate they won't ever get any new players, especially when they try to refer to *player requests* and then bash any requests that have to do with minigames like mod Jack did.

An appropriate *Hey we see your requests regarding minigames, we can't do much about it right now but keep up the constructive criticism* but instead we got a rude blain *RuneScape isn't a minigame game* comment.

What we have here are continuous ignorant company's trying to make a profit off a past success, to expect them to invest MORE money into PVP would be ridiculous and it won't happen until a responsible company does so.
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23-May-2023 23:46:25 - Last edited on 24-May-2023 00:07:01 by ShallPrevail

Dilbert2001
Jun Member 2006

Dilbert2001

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Successful games that want to be even more successful into the next 22 years must follow what the real consumers want.

Look at the engagement of the D&D style Flash Events and Treasure Trailing even during DXP Live please. Players from the past might not be xp-wasting on these new school minigames, but new school real players are more than happy to just spend a few minutes doing a Flash Event or a clue scroll because they are more fun and rewarding. On the contrary, who in 2023 want to spend hours LFG in a boring old school minigame like BA for crap reward when they can gain DXP?

The choice is incredibly obvious.

24-May-2023 17:22:58

H 1 L D A
Apr Member 2020

H 1 L D A

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If RuneScape 3 is "dead" Jagex is wasting money making any content at all for it. SP, you're so put off by the game that you can't even rationally understand that there are people playing Rs3 and having a good time. Don't let the ten of us that use the RSOF fool you. Hundreds of players actively enjoy Rs3, there are groups for propping up mini-games like Stealing Creation (incorrectly in order to optimize efficiency when point farming) or for teaching new players who to complete raids, along with various other in game activities.

Hell, there's even a very small group of Pkers (though I would argue that having to move off the official PvP worlds to World 2 - the most populous members server - is not coincidental and more of an indictment on the health of PvP, Dino.)

So we've established that the game isn't "dead", now what?

You have to make content that would be enjoyable for the players that you have as the first step. This is where these short flash games with consistent xp/gp and a chance of significant wealth like the Wilderness Flash Events come in. Those, Penguins, Clue Scrolls, don't eat up too much of your time to pursue your larger account goals or limited play-time if you have other commitments. It's an important role to fill, and it's here where Rs3 has done an ample enough job in the mini-game department.

Now, I personally would disagree with Dilbert above about Barbarian Assault and other mini-games that maybe take up a little more time to make progress toward rewards, or mini-games that exist solely for enjoyment (or potentially in the future for competitive sport).

RuneScape 3 has missed a competitive outlet outside of a new skill's release for a very long time, and when Old School was released, it was most harmful in Rs3's PvP community, because if there were Pkers that stuck around, they had an exit ramp to return to content they loved in another game, instead of having to adapt like a few have.
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24-May-2023 20:48:19

H 1 L D A
Apr Member 2020

H 1 L D A

Posts: 1,666 Mithril Posts by user Forum Profile RuneMetrics Profile
(cont.)

I believe that in order for mini-games that take a bit more time to engage with to find at the very least a consistent stream of activity, rewarding or otherwise, Jagex needs to step away from trying to make updates that keep the current player base engaged from time to time and invest in the future by taking some risks.

> "fixing" PvP EoC is probably the largest investment on this list. It may be as simple as you claim, SP, but it would be something that would most probably require player feedback from beta testing to get right, from players of all skill levels. It would also require Jagex to be willing to take time to foster their PvP community, which is something we both know they haven't been doing. This would take from development time and would get quite a few angry active players who could care less about PvP chirping.

> Mini-games should always be accessible. Even if they are having to simulate assistance or competition to complete the games, that would place them in better places than the content being outright dead. This is something that could easily be done by the Ninja team and wouldn't put Jagex off schedule.

> Jagex would need to get more creative with rewards than using only equipment as a baseline. Abilities like Bladed Dive are an excellent template for some big ticket items, and personally, while I hate fighting other players in Rs3 as of right now, I would love to see abilities added to games like Fist of Guthix or Castle Wars that would be beneficial in both PvP/PvM scenarios, but perhaps behave completely differently depending on what you're fighting. Rewards should -not- be the basis of mini-games, but they should be there because at the very least you want to encourage new interest.
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24-May-2023 20:58:16 - Last edited on 24-May-2023 20:59:23 by H 1 L D A

Dilbert2001
Jun Member 2006

Dilbert2001

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Fixing what pvp? RS3 has never been focusing on staking/gambling style of pvp content. When they removed Duel Arena, it is meant to be gone and not just replaced by another form of Emir Arena just to circumvent government regulations.

PvP in RS3, the non gamlbing form, can be improved (noted improved, not fixed) by implementing open world opt-in pvp like fraction wars pvp in WoW. This seems to be one of the agendas in Runescape Remastered too. Maybe we will get this improvement, or "fix" if you insist in RS3 soon too. We'll see.

Why do we have to look at OSRS pvp in RS3, when they aren't even bringing in players in OSRS itself? Look at Bounter Hunter they removed in OSRS please. So they bought it back from the trash bin yesterday, but where are the new players they are trying so hard to bring in? Actually concurrent players with the recycled BH is even slightly lower than last week.

25-May-2023 17:29:04

H 1 L D A
Apr Member 2020

H 1 L D A

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> I never mentioned staking or gambling once.

> Finally, you actually contribute to a thread not started by yourself with a tangible suggestion! Color me shocked. I don't see how a "faction" style PvP concept wouldn't be enjoyable. I'm not a WoW-player, but it sounds like the Bird and the Beast World Event, and that was a good time.

> I'm gonna stand by "fix" because the skill threshold for even attempting to enjoy Rs3 PvP combat is very high. Overheads not only don't protect against all specified damage, but they also can be easily downed by abilities. Disruptive stuns are able to be applied by all combat styles, and other abilities are more potent when your target is experiencing said stun. People spend more time trying to clear any ailments, which also include bleeds among those above, and reapply appropriate prayers than they do trying to outplay their opponent. If you're going to get people into a PvP mini game, let alone risk fight of any kind, they need to be able to experience it in a manner that feels fair, and provides ample learning experience. Instead, players don't have enough time to react to what happens on the screen, and then bite the dust as quickly as 1-Defence pures did back in the day without understanding what had just taken place.

> When I mentioned Old School, I mentioned that OSRS released in a time where several former Pkers may not have yet left the game but were on the verge of leaving because of how largely the combat system had changed. The time between the EoC's release and the release of Old School RuneScape was a critical test to see if there was any chance some of the old PvP community could be won over. They mostly failed on that front, and OSRS made that failure permanent.

> I don't believe it is appropriate to talk about Bounty Hunter 4.0 at this time - too early, and needs to survive beyond the gold farmers that killed it before.
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26-May-2023 04:01:58

Dilbert2001
Jun Member 2006

Dilbert2001

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I always made suggestions in all kinds of threads. If you don't see it, it may just be something you are wearing across your face. Just on this page alone, I have also suggested players to play Wildy Flash Events and clue scrolls. They are very good in RS3 but perhaps you don't see them so in OSRS.

I can see RS3 making more pvp content, but they are going to be the team vs team, non staking variety, like Warbands and open world opt-in fraction wars.

What's the problem of abilities doing high damage? Most combat oriented games have much higher ability damages than RS3. In most shooters, players die in just 2 seconds. Why are those OSRS pvp players complianing about RS3's ability damages are high when they frequently play other games like GTA5, Volarant, etc with even higher ability damages and die in seconds? :D

26-May-2023 04:28:33 - Last edited on 26-May-2023 04:41:59 by Dilbert2001

ShallPrevail
May Member 2023

ShallPrevail

Posts: 583 Steel Posts by user Forum Profile RuneMetrics Profile
H 1 L D A said :
(cont.)

I believe that in order for mini-games that take a bit more time to engage with to find at the very least a consistent stream of activity, rewarding or otherwise, Jagex needs to step away from trying to make updates that keep the current player base engaged from time to time and invest in the future by taking some risks.

> "fixing" PvP EoC is probably the largest investment on this list. It may be as simple as you claim, SP, but it would be something that would most probably require player feedback from beta testing to get right, from players of all skill levels. It would also require Jagex to be willing to take time to foster their PvP community, which is something we both know they haven't been doing. This would take from development time and would get quite a few angry active players who could care less about PvP chirping.

> Mini-games should always be accessible. Even if they are having to simulate assistance or competition to complete the games, that would place them in better places than the content being outright dead. This is something that could easily be done by the Ninja team and wouldn't put Jagex off schedule.

> Jagex would need to get more creative with rewards than using only equipment as a baseline. Abilities like Bladed Dive are an excellent template for some big ticket items, and personally, while I hate fighting other players in Rs3 as of right now, I would love to see abilities added to games like Fist of Guthix or Castle Wars that would be beneficial in both PvP/PvM scenarios, but perhaps behave completely differently depending on what you're fighting. Rewards should -not- be the basis of mini-games, but they should be there because at the very least you want to encourage new interest.


Great points, I agree with most of them but why would you say rewards shouldn't be the basis of mini-games? Rewards are most definitely the basis for PVM, we are talking 1-10bill GP
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26-May-2023 13:06:43 - Last edited on 26-May-2023 13:08:58 by ShallPrevail

ShallPrevail
May Member 2023

ShallPrevail

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Any point's that try to make rewards irrelevant for mini-games are redundant, for example * I don't want rewards locked behind minigame content * can be easily avoided by making them tradable.

And with me saying RS3 is dead, that was not me saying the game is completely shut down because clearly it's not but you have to think in other terms. RS3's player base is extremely low compared to RS2 numbers and by using the word extremely, I think I'm being nice. Content options are also extremely low * No, avoiding dinosaurs by yourself is not a relevant content option, you can't just add picking daisy's with a tier 97 maul reward and say there you go! more options * , conversing is most definitely at an all time low as well. This is a sign of a dying game, and some could say it is technically dead but has the backing of a successful OSRS community running on RS2 vibes.to keep RS3 up and running.

Yes RS3 has profit numbers but the way the company does it, they could technically lose all their players next year, it's all manipulation tactics and other thing's no company would lay their only income on the line for.
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26-May-2023 13:21:27 - Last edited on 26-May-2023 13:39:18 by ShallPrevail

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