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Minigames Rework or Removal

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Dilbert2001
Jun Member 2006

Dilbert2001

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@ShallPrevail

Again x 9000. The Panademic affected all video games including OSRS. Why would players come to RS3 during the pandemic but left OSRS if OSRS was good and RS3 wasn't?

RS3 continue to make even more revenue AFTER the pandemic with EGW (20% growth in 2021 vs 18% in 2020), but the bottom fell off for OSRS (6% growth in 2020 vs -7% in 2021).

When RS3 can outgrew not just OSRS but the entire video game industry with Archaeology and EGW, why do they want to spend time on minigames that are traditionally not too interesting to MMORPG players? RS3 is actually smart to go with the D&D category of minigames like Flash Events and Player Owned Content like POP.

11-May-2023 22:52:53

ShallPrevail
May Member 2023

ShallPrevail

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Dilbert2001 said :
@ShallPrevail

Again x 9000. The Panademic affected all video games including OSRS. Why would players come to RS3 during the pandemic but left OSRS if OSRS was good and RS3 wasn't?

RS3 continue to make even more revenue AFTER the pandemic with EGW (20% growth in 2021 vs 18% in 2020), but the bottom fell off for OSRS (6% growth in 2020 vs -7% in 2021).

When RS3 can outgrew not just OSRS but the entire video game industry with Archaeology and EGW, why do they want to spend time on minigames that are traditionally not too interesting to MMORPG players? RS3 is actually smart to go with the D&D category of minigames like Flash Events and Player Owned Content like POP.


This is seriously not even a debate, I'm not going to go through the things you should be going through yourself before you make boasting statements towards RS3's stale environment.

Because everyone quit RS3! lol that's why they came back but left. RS3 is supposed to be better, it never has and it still isn't and some of the OSRS community thought hey, the worlds ending so why not jump on RS3 and give it a try. logical? I think so.

Once again I said revenue recently or in the future, not 1 or 2 years ago mate, stop pulling straws that favor your own opinion, you're sitting here trying to bash a game that currently is averaging 5-6X more players online at a time compared to RS3.

Everything you're saying is literally pandemic talk, you're living in the past in a dying pandemic era and relating it to a dead game which is RS3, the only reason why RS3 has players is because it's free to play with bonds and people are running off hope and hype from the past, you get your odd players here and there that are just PVM crazy and that's it.

There's a reason why Jagex has tried to raise bond prices by 4X *From 15-20m up to 60-80m* within a matter of 1-2 years, absolutely insane. Adding numerous amounts of ridiculous events that endorse bond purchases.
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12-May-2023 05:40:58 - Last edited on 12-May-2023 06:00:47 by ShallPrevail

Dilbert2001
Jun Member 2006

Dilbert2001

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Of course it can't even be a debate. It is absolutely factual and Jagex is mandated to tell us the truth that RS3 grew by 20% in revenue in 2021, even AFTER the end of COVID-19 while OSRS regressed by 7% and even the entire video game industry gave back 1%.

The world was ending and players gave RS3 a try? Why didn't they give OSRS a try? What "world" was ending? OSRS's world?

Not only did the real world financial data told us the truth, Mod Jack further answered the question why they aren't focusing on minigames. The demand for them is weak. If minigames were so good, why didn't OSRS spend their time on them. Why did they have to spend so much time making a new skill and adding all sorts of pvm?

12-May-2023 15:43:14

ShallPrevail
May Member 2023

ShallPrevail

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Dilbert2001 said :
Of course it can't even be a debate. It is absolutely factual and Jagex is mandated to tell us the truth that RS3 grew by 20% in revenue in 2021, even AFTER the end of COVID-19 while OSRS regressed by 7% and even the entire video game industry gave back 1%.

The world was ending and players gave RS3 a try? Why didn't they give OSRS a try? What "world" was ending? OSRS's world?

Not only did the real world financial data told us the truth, Mod Jack further answered the question why they aren't focusing on minigames. The demand for them is weak. If minigames were so good, why didn't OSRS spend their time on them. Why did they have to spend so much time making a new skill and adding all sorts of pvm?


This has to be incredibly hard for you to understand, the OSRS player base is literally 5-10X larger than RS3's, please dilbert, if you are to reply again, state how many OSRS players are currently online and then current RS3 online players, takes about 2 minutes to check so go check it out and let us know.

^ That answers why RS3 got a boost during the pandemic and OSRS did not, because OSRS supplemented the new players from their large player base and RS3 had nothing to supplement. And that also answers what world is really ending.

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The demand is weak because there are literally no players to demand it lol, why would he even talk about minigames during a livestream that only happens every month or two if the demand is weak? literally no logic here...there was demand, they saw it and they tried to shut up the crowd.

They worked hard on a new skill and PVM content because it generates revenue, it entices players to buy bonds to get gold to get ahead in the game, common sense Dilbert but I bet you already knew that. You also have to take into account that the staff is limited, and they are limited to things they have specialty's in, zero investment in minigame staff management, so who would develop it?
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12-May-2023 18:42:22 - Last edited on 12-May-2023 18:44:40 by ShallPrevail

Dilbert2001
Jun Member 2006

Dilbert2001

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Concurrent players don't mean the "playerbase". If the same number of players log onto Game A for just 1 hour and Game B for 24 hours, you will see Game B has 24 times the concurrent players of Game A, although they are the same number of real players. You exaggerated the concurrent player count so hard and so out of proportion that everybody can see it. OSRS never had "5x to 10x" the concurrent players as RS3 anyway.

It is easily understandable, otherwise why would OSRS revenue decreased by 7% in 2021 while RS3's revenue grew by 20% in the same year even OSRS had "more" concurrent players? Who supplement who? Did you mean OSRS "supplemented" free players without charging them so they could look "bigger"?

Mod Jack didn't talk about minigames himself. He answered the question regading minigames among tens of other questions in a Q&A design livestream last week.

You still have yet to answer the question why didn't OSRS focus on minigames if minigames were so good? Why did they have to follow RS3's approaches on new skills and D&D content like Forestry and Shooting Star? Obviously they are just following the footstep of the successful leader in the wake of declining, and far inferior revenues than not just RS3 but the entire video game industry.

12-May-2023 20:17:40

ShallPrevail
May Member 2023

ShallPrevail

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Dilbert, I literally asked you to state how many players are currently online, not concurrent players, and you still tried to refrain from answering that lol, so I will ask you again,

HOW MANY PLAYERS ARE CURRENTLY ONLINE OLD SCHOOL RUNESCAPE PLAYING THE GAME RIGHT NOW AT THIS VERY MOMENT THAT YOU READ THIS, AND HOW MANY PLAYERS ARE CURRENTLY ONLINE RIGHT NOW PLAYING RUNESCAPE 3 AT THIS VERY MOMENT THAT YOU READ THIS.

You call OSRS a dead game, and you state RS3 is the thing that makes things sparkle for Jagex, so please without stating %'s and #'s from a pandemic era from 1 or 2 years ago explain yourself. RS3 was released first, OSRS was released afterwards, RS3 is supposed to be Jagex's main focus, sooooooooo why are the #'s so unbalanced? hmmmm......

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Mod Jack actually had a stream where minigames were one of the topics he chose to talk about before the stream even started, he didn't see one question regarding minigames and then decide to bash it, he obviously noticed the MANY, MANY, MANY threads on the forums with the MANY, MANY, MANY posts regarding community minigames and decided to respond to them and he obviously did it in a very poor and negative way.

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We are talking about RS3 content, there is zero relativity towards OSRS CONTENT DEVELOPEMENT and RS3's CONTENT DEVELOPEMENT, the demand, current content and the play style of the games are totally different and if you think it's smart to make content decisions for RS3 by looking at OSRS, you're the reason why RS3 is dead.
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12-May-2023 23:40:30 - Last edited on 12-May-2023 23:49:51 by ShallPrevail

Dilbert2001
Jun Member 2006

Dilbert2001

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Currently player online are concurrent players. They aren't "player base" of any game. We know Jagex has far more than just 100k-ish "player base". They have millions of active players, just members alone they have 1.1 million as they reported in their 2021 official financial report.

"Concurrent players don't mean the "playerbase". If the same number of players log onto Game A for just 1 hour and Game B for 24 hours, you will see Game B has 24 times the concurrent players of Game A, although they are the same number of real players. You exaggerated the concurrent player count so hard and so out of proportion that everybody can see it. OSRS never had "5x to 10x" the concurrent players as RS3 anyway."


We are talking about minigames are dead or not, and whether we need to rework or remove them. I don't know why you changed it to dead game or not. OSRS is growing far less than RS3, in fact OSRS chalked up a negative 7% growth comparing to RS3's industry beating +20%, it shows RS3 doesn't need to emphasize on minigames, regarding they are dead in OSRS or not.

"We are talking about RS3 content, there is zero relativity towards OSRS CONTENT DEVELOPEMENT and RS3's CONTENT DEVELOPEMEN"? Then how does OSRS's concurrent player count which you mistakenly claimed as "player base" have anything to do with RS3 content?

13-May-2023 00:38:02

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
We already have minigames played outside of spotlights. They are called D&D and Flash Events.

Mods Jack has talked about it and they said they learned about the Flash Events from how other games like GW2 do minigames.

Essentially minigames aren't played 24/7 in other games, otherwise they will be game modes. Evidently we have more than enough players for Flash Event. These players just don't want to grind old minigames by their own choices.

Please also note plenty of minigames like Sorceress's Garden, All Fire Up, Gnome Ball, etc are solo. Absolutely nobody needs other players to play with them but we still rarely see anybody playing them. It is not a matter of "not enough players". It is either these minigames aren't fun, too grindy or not too rewarding.

13-May-2023 02:39:58 - Last edited on 13-May-2023 03:43:12 by Dilbert2001

Deltaslug

Deltaslug

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Sorceress's Garden is an example of a "training method" that was made obsolete by other methods. 2006 (roughly) it was a decent option for training Thieving and getting herbs. Today? not so much.
Farming has been improved. Monsters drop a lot of herbs.
Other options for training the low to mid range of Thieving have been released.
Plus you don't have to worry about the wonky detection mechanics of the guardians in the gardens.

Gnomeball was never intended as a training method, but it could be interesting. But it is also an example of the limits to AI in activities.

All Fired UP, I agree was a bit of a dud on release. Personally, it'd make a good monthly firemaking d&d that you can repeat as many times as you want to get the XP boosting items and inferno adze.

I still stand by making several more of the minigames able to start with 1 (stealing creation, pest control, GOP, soul wars) but as you've seen from other people's responses ... this runs counter to "not going far enough for an update" or "they should retain the competitive mechanic"

13-May-2023 05:33:51

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