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Minigames Rework or Removal

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Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
^^
RS3 not having the stream of new players -or- new accounts from existing ones to justify going back as often? Who were those FSW players? Why is RS3 already talking about the possibility of the next FSW and sent out a survey asking for our opinions on what new stuff we need to add? Why did Mod MIC tell us the Fort Forinthry bought in new players? Why did Mod Pips tell us although we are over 20 years old we are still stronger in term of number of players and revenues than ever, and tell us to stay tuned for the exciting updates that will interest the world in their MCV/Developer interview?

Most importantly, RS3 started this kind of D&D minigame format over a decade ago, and they are still keep adding to it. If it didn't work, they wouldn't be keep making more and more revenues and still doing them. RS3 is a real game, a real business. If things didn't work, they would change it ASAP. Remember, they removed Haiti and Skoll for that reason. More recently, they removed the Wildy threat system without hesistation when they didn't see the expected results.

30-May-2023 01:54:37

ShallPrevail
May Member 2023

ShallPrevail

Posts: 583 Steel Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
^^
RS3 not having the stream of new players -or- new accounts from existing ones to justify going back as often? Who were those FSW players? Why is RS3 already talking about the possibility of the next FSW and sent out a survey asking for our opinions on what new stuff we need to add? Why did Mod MIC tell us the Fort Forinthry bought in new players? Why did Mod Pips tell us although we are over 20 years old we are still stronger in term of number of players and revenues than ever, and tell us to stay tuned for the exciting updates that will interest the world in their MCV/Developer interview?

Most importantly, RS3 started this kind of D&D minigame format over a decade ago, and they are still keep adding to it. If it didn't work, they wouldn't be keep making more and more revenues and still doing them. RS3 is a real game, a real business. If things didn't work, they would change it ASAP. Remember, they removed Haiti and Skoll for that reason. More recently, they removed the Wildy threat system without hesistation when they didn't see the expected results.


All pretty much false, almost every update they've done the past 1-2 years actually got nerfed in some way or another to make the content more easy because Jagex felt it wasn't getting the * attention * it needed or some other reason. In other words the community didn't like it and Jagex tried to make it seem popular by making it far more rewarding and accessible.

BTW FSW was a flop, all those * new * players were concurrent players afking their life's away for the 1-10bill skill capes Jagex purposely placed to make it seem * successful * so it could be an extra revenue source for the company with players possibly purchasing membership for an extra account



ZERO community minigames in RS3 is a MASSIVE problem, and that is why RS3 is failing. Players don't care about Jagex's profit #'s during a pandemic or the small player increase from the rare item events.
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30-May-2023 03:31:44 - Last edited on 30-May-2023 04:17:01 by ShallPrevail

ShallPrevail
May Member 2023

ShallPrevail

Posts: 583 Steel Posts by user Forum Profile RuneMetrics Profile
Roddy Piper said :
This is all a business decision, and they obviously think it's not worth doing. I'm pretty sure in one of the surveys they asked if we would like a minigame that requires bonds to play.

So that should say a lot. Also, this idea that getting anything done is some sort of negotiation. Like the tick adjustment idea, it would mean up to 3 years of no updates.

Really? Then I could never ask for such a thing. And I think that is the point.

When we asked for increased max GP that was based on scam prevention and having the best gear available on the GE.

I don't believe anyone thought it should or would replace actual content updates. Max GP is a business matter. Just like minigames.


One of the best ways to squeeze more revenue out of the players is to corner them and give them almost nothing to do, pretty much bore them to death..... With a community minigame the community would technically be more occupied, and have another revenue source that didn't put $$ in the back of Jagex's pocket if Jagex appropriately gave minigames good rewards.

Jagex could technically just put some good rewards in one single current minigame they already have, make a few tweaks to the PVP system, BOOM you would have a successful situation. It really does not take a whole lot of effort for the company to do this, especially not 3 years.


They always make it seem like it's a big deal for every update, but in reality they're protecting their revenue income and this is the cycle they do.

HUGE FOCUS ON NEW BOSSES

THROW IN A NEW SKILL WHICH DRAINS EVERYONE OF THEIR GP

THROW IN A FEW QUESTS HERE AND THERE

THROW IN MASSIVE AMOUNTS OF $$ GRABBING EVENTS

HOPEFULLY EVERYONE GETS BORED AND DOESN'T PVM FOR MONEY ANYMORE * THIS IS THE ONLY GOOD INCOME IN THE GAME ASIDE FROM CLUES *

SEND IN A NEW BOSS, HOPEFULLY EVERYONES BROKE AND BUYS BONDS WITH REAL $ TO GET MAX GEAR FOR THE NEW BOSS. HYPE HYPE!



We wonder why we get no new players......
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30-May-2023 03:39:19 - Last edited on 30-May-2023 04:03:42 by ShallPrevail

ShallPrevail
May Member 2023

ShallPrevail

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At this point it's not so much about * What Jagex might allow us to do, or what they would want to do * because believe me, if it were up to Jagex we would all be paying 1 million dollars a month for a membership fee, but they know we wouldn't stick around so......


As a community, we need to be proactive and let the company know what needs to be done because believe me, if they eventually get the hint they will finally quit their charades and come up with some other money making scheme cycle that allowed them to make a community minigame for the players.
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30-May-2023 04:10:58 - Last edited on 30-May-2023 04:11:55 by ShallPrevail

ironpariah

ironpariah

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Why have sacred clay stuff?

I only need 50 smithing to make F2P best Hatchet and Pick and melee gear.
With 90 Smithing I can make the second or third best pick in the game and the third best mattock in the game.

We are going to get a new best in slot woodcutting hatchet with a woodcutting activity.

30-May-2023 04:25:12

H 1 L D A
Apr Member 2020

H 1 L D A

Posts: 1,666 Mithril Posts by user Forum Profile RuneMetrics Profile
I don't wanna talk about the Wilderness threat system, because it depresses me.

Call me a conspiracy theorist if you'd like here, but I tried to call Jagex out on them replacing PvP-enabled everywhere with a threat system that was more cumbersome and irritating than the occasional Pker showing up in my thread about the update before it came out.

In the back of my mind, Jagex probably thought they would be okay if the threat system flopped, because the vocal majority of players had it out for removing threats in general from the Wilderness, and this would just be the easy way out in order to do that while still getting to say they "tried to keep it feeling dangerous."

Don't be surprised if Jagex does nothing about it. It was probably the intention the whole time.

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ShallPrevail is probably right in a significantly partial sense at the very least. Jagex released what amounted to an alternative game mode for existing players, and marketed it as a bid to try and get new and lapsed players back into the game to justify the additional paywall.

FSW had no reason to have cosmetic reward items, training armor and weapons, pets,, or boosted xp rates. Literally all they had to do for their listed reasoning of conducting an experiment regarding those groups they targeted was to reset the game with a fresh economy on the new servers.

Why does Jagex hype out the future of the game? I mean, they probably like putting food on the table. People are capable of lying, and turning the pockets of suckers is very reasonably a part of some gigs.

-

Finally, if we're going to argue about Fresh Start Worlders, the way Rs3 conducted the worlds as essentially booster-worlds for experience means that Jagex was aiming to have yet another batch of players glide right past the early game they don't pay nearly enough attention to. The Rs3 team knows where the game finally starts getting enjoyable, and that's why they did what they did.
Quest Cape Owner since 2021

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- July 31st, 2022

30-May-2023 05:47:50

ShallPrevail
May Member 2023

ShallPrevail

Posts: 583 Steel Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Necromancy is revealed! It is the most comprehensive skill ever to Jagex. There are also lots of Jmods involved. Be prepared for new minigames in the bland new City of Um.



Yeah.... not buying it Dilbert, a new combat skill???? in a game where they are already ultra behind on supplying level 120 content to their 23 other skills??? A game where we are already overloaded with mindless PVM???And they somehow manage to make a new combat skill that beats all the classic combat skills to level 120????

This is not RuneScape, this is madness......

There is so little logic behind why they would do this other than the fact that a new combat skill supports their evolution of forcing players to do PVM almost 24/7, while also giving a story that distracts players for most of the year until Jagex can see what direction player #'s go for RS3. Absolutely ridiculous.


Community minigames are not going to be answered with this Necromancy update, and until Jagex properly addresses it be prepared to see the same player #'s we currently see if not less in the year of 2024.



@ H I L D A


I 100% agree.
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30-May-2023 17:57:46 - Last edited on 30-May-2023 18:05:51 by ShallPrevail

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
^^
Perhaps you need to watch the Necromancy reveal video first. Necromancy is the first ever combat skill that can be trained solely through skilling. All the other 28 existing skills are involved. This is not just the biggest skill, but likely the biggest piece of content influencing every aspect of the game.

Of course, Necromancy is hardly a minigame, we can have plenty of new minigames coming out of the 4th ever Runescape combat style outside the antiquated "combat triangle".

The good thing is bunch of content creators have already created content for Necromancy. We can all see the content with our own eyes. Seeing is believing.

30-May-2023 18:03:46 - Last edited on 30-May-2023 18:05:19 by Dilbert2001

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