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Minigames Rework or Removal

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H 1 L D A
Apr Member 2020

H 1 L D A

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...but Hilda, how could you be in favor of reviving minigames but be so critical of rewards? Why are you belittling my expertise on how great these older rewards were?

First of all, I'm not intending to minimize how much those rewards mattered to players back then in the slightest. The key term there is back then... RuneScape has changed quite a bit in the last couple of decades, and there are legitimate reasons (and not just ones where we could pity Jagex for losing their way....) why those minigame rewards don't sufficiently draw players back to older minigames as a result. If you are going to strongly advocate for rewards that would revive minigames, you absolutely have to come at it from a present-day-problem-solving perspective, not a rose-colored nostalgic one.

If you play RuneScape 3, it's pretty glaringly apparent that the people that do play the game have very little desire -or- need to play minigames in the general sense. If you hold a conversation with the average player, they are older than they were back then, and their account progression goals are different than they were too. If you ask the average Rs3 player what they would consider "a good reward" from a minigame, they would probably have a different answer than they did in 2007. I tried to make this point earlier and you disagreed, but I speak from experience here - and again, if you are going to try and suggest something, you need to keep the present player base in mind, not just the one from the past.

I bet a whole new skill angered PvMers when Construction was in the works, but FYI, Jagex done did it anyway!

Probably not, because Construction is a massive update and I would argue that even in its forgotten state was probably worth its wait back then. Looking at how people are kind of in a content holding pattern for Necromancy right now....I think nothing has changed in the present either... Are minigames as huge as a new skill release to you?
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29-May-2023 04:44:01 - Last edited on 29-May-2023 04:45:04 by H 1 L D A

ShallPrevail
May Member 2023

ShallPrevail

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There's no logic in Jagex catering PVMers so much that they are worried about at least 1 BIS item to come from a community minigame, that it could actually scar PVMers for eternity that they would be so outraged at the situation.


Is that really so much to ask for? It seems like you are taking things out of proportion to try to make a point. My point is bringing up PVMers whenever people speak about BIS items in a minigame is completely out of the water.


As I said before, there's no problem with rewards being tradable and you could even add coming from PVM if you want but I really think that is irrelevant, fight pits was extremely popular, slayer was popular as well but people actually had a reason to train it, this is because players weren't even max combat back in the day and slayer also gave BIS rewards as well.
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29-May-2023 04:45:21 - Last edited on 29-May-2023 05:06:19 by ShallPrevail

ShallPrevail
May Member 2023

ShallPrevail

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H 1 L D A said :
...but Hilda, how could you be in favor of reviving minigames but be so critical of rewards? Why are you belittling my expertise on how great these older rewards were?

First of all, I'm not intending to minimize how much those rewards mattered to players back then in the slightest. The key term there is back then... RuneScape has changed quite a bit in the last couple of decades, and there are legitimate reasons (and not just ones where we could pity Jagex for losing their way....) why those minigame rewards don't sufficiently draw players back to older minigames as a result. If you are going to strongly advocate for rewards that would revive minigames, you absolutely have to come at it from a present-day-problem-solving perspective, not a rose-colored nostalgic one.

If you play RuneScape 3, it's pretty glaringly apparent that the people that do play the game have very little desire -or- need to play minigames in the general sense. If you hold a conversation with the average player, they are older than they were back then, and their account progression goals are different than they were too. If you ask the average Rs3 player what they would consider "a good reward" from a minigame, they would probably have a different answer than they did in 2007. I tried to make this point earlier and you disagreed, but I speak from experience here - and again, if you are going to try and suggest something, you need to keep the present player base in mind, not just the one from the past.

I bet a whole new skill angered PvMers when Construction was in the works, but FYI, Jagex done did it anyway!

Probably not, because Construction is a massive update and I would argue that even in its forgotten state was probably worth its wait back then. Looking at how people are kind of in a content holding pattern for Necromancy right now....I think nothing has changed in the present either... A


Back then it was popular.
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29-May-2023 04:48:10

ShallPrevail
May Member 2023

ShallPrevail

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That is why I was trying to explain why minigames were a success back in the day, and I also indicated that yes minigames had rewards, they were very relevant.

Today they would have to be MORE relevant, but we would only have 1-2 community minigames instead of 5 because TODAY RS3 has a completely depleted population compared to what it used to have. With this depleted population it is important to understand hey, we have 2-5 bill drops coming from PVM and most of these players also AFK because nothing exciting has happened in the last 10 years to the game in terms of revitalizing the population, especially in a community aspect.

Nobody is going to go out of their way for a lazy company with a poor community outlook, not unless this company takes minigames seriously and actually implement good rewards just like they do for PVM.


You cannot blame the community at all, Jagex changed the game with EOC, they had to obviously update everything in the game to relate to EOC, THEY DID NOT, they have not properly updated minigames, their methods of trying to revitalize the game are in methods of trying to make INSTANT profits off the players * FSW mandatory membership requirement * for example......... Sometimes, it is one persons fault and this would be Jagex.

Just because the current owners and past ones don't want to do what they should to make RuneScape the success it used to be, doesn't mean the players have to attune to that kind of poor thinking. Good is good and bad is bad, and RS3 is currently bad.
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29-May-2023 04:48:19 - Last edited on 29-May-2023 05:02:23 by ShallPrevail

H 1 L D A
Apr Member 2020

H 1 L D A

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Again, I'm going to have to disagree with a best-in-slot reward being tradeable.

> One, it's best in slot in your scenario, which means that players are going need roughly 95's or higher in the combat stats in the year 2023 to be even able to equip the reward. That's incredibly limiting for a minigame reward to begin with. Why should players who haven't gotten the stats to wear the gear even bother?

> Two, if it successfully power creeps current T95 gear, it will be immensely expensive through the Grand Exchange. If your whole appeal was to make gear similar to the old days, a more affordable version of gear that would boost your performance in other areas of the game, the obscene price necessitated by it being B-I-S will be off-putting in terms of demand both with GP as well as the relevant minigame currency.

> Three, if those players are able to meet the purchase price, those players have no reason to play the minigame if for whatever reason, the minigame isn't enjoyable. They already have the rewards now.

> Four, if it successfully powercreeps current B-I-S equipment, Jagex is now immensely pressured to release T99 equipment from their next PvM content, because PvMers will see their drops take hits in value. In the mean time, PvMers will be frustrated about having their profits undercut by a minigame reward.

This situation hurts the supply of the item because many players wouldn't bother spending the minigame currency on it due to its hefty requirements, but also a demand perspective because players would be put off by the coins required to purchase a b-i-s item. This could result in a manipulation that makes the item even more expensive, which would force players to choose between grinding all the way up to near max just to then grind a minigame (which, proportionally would take a considerable amount of time if the rewards are best in slot, or at least it should for balance purposes.) or use the equivalent PvM gear instead.
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29-May-2023 05:05:45

ShallPrevail
May Member 2023

ShallPrevail

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You are listing a lot of who, what, where, and's , if's, and but's.

Yes with the company being completely lack luster in a lot of areas in the game, there will be complications with supplementing players from level 1 up to max combat. IT IS THE SAME FOR EVERY SINGLE UPDATE THAT THEY RELEASE.

There ARE plenty of ways around it, and minigames actually give the Jagex team many ways to supplement this * boosting lower player stats, giving many different rewards AND MORE *

Supply and demand can always be fixed, new rewards can replace the old and you can put the older rewards toward slayer monsters, remember we also have invention and I'm sure other things that could easily make these items more relevant as well.

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If you are more PRO towards a situation, you can find a solution for it and for it being an ALREADY past successful content piece for millions of players WHEN it was ACTUALLY cared about by the company, it really is not a bad situation to be PRO about.

For Jagex not to support at least one community minigame at this point, it is inexcusable and completely ignorant toward what this game needs, what it had and what it currently has.
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29-May-2023 05:14:01 - Last edited on 29-May-2023 05:19:51 by ShallPrevail

H 1 L D A
Apr Member 2020

H 1 L D A

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Now, if we back it up from this squabble about whether or not equipment makes for a good minigame reward, both of us at least understand that rewards should be appealing. There's ways to go about making improvements to rewards that actually appeal to players today.

> Currently, Animate Dead only works as a boost to MAGIC tank-armor. What if we introduced a reward that makes the spell able to be used when equipment Melee and Ranged gear to even out its effectiveness across all three combat styles. This would be nice, because currently Magic is the best combat style in the game, and equalizing them is something many players would want.

> Furthermore, how about things like Imbues or Enchantments to existing Tank-armor that allows them to become augmentable after earning enough Minigame currency, or, taking a page from Mobilizing Armies' old rewards, an ability to put power-stats on tank-gear with a little bit of extra effort in a minigame? This is the kind of stuff that would make lower tier armors better for things like....I dunno.... PvP combat, which may bring about further interest in dangerous PvP activities. These kinds of enhancements are wildly popular in Old School - today's modern representation of RuneScape as it was back then.

> Maybe we could go even further and make certain items like Salve amulets and Regen bracelets or what have you passive effects through minigame rewards. A popular angle of reward space in the Rs3 community that boosts combat effectiveness is reducing the need for SwitchScape. Perhaps Jagex could take this even further and make some jewelry teleports (not all, to not devalue the Passage of the Abyss) also passively available?
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29-May-2023 05:20:29

ShallPrevail
May Member 2023

ShallPrevail

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Absolutely but I do believe at least one golden item should be available * For example a tier 95 Godsword * along with other smaller rewards as well.


If they choose to revitalize a minigame, something like Castle Wars would be great, they could make it so where if there are only a few people in the lobby say 10 in total for example, that one castle is the focus for the players instead of both, this would make it still very engaging on hours that aren't peaked in terms of player #'s, and if there are 10-20 on each team then both towers would be used.

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If they choose to go new, something like the Wilderness would be good because it seems to be a hot spot for Jagex right now, I actually made an entire thread about an idea pertaining to it.

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They could even implement both of these ideas because as I said, the Wilderness is sort of a hot spot in terms of Jagex experimenting and castle wars could be fixed to adjust depending on how many players are in the lobby, along with new rewards and more.

With an announcement pertaining to these two things and a few PVP combat system tweaks, I believe it would bring a lot of REAL interest to the game, not just hype to a small number of players and current players just for them to feel average about it after it's released.
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29-May-2023 05:48:52 - Last edited on 29-May-2023 07:43:01 by ShallPrevail

Roddy Piper
Jan Member 2011

Roddy Piper

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This is all a business decision, and they obviously think it's not worth doing. I'm pretty sure in one of the surveys they asked if we would like a minigame that requires bonds to play.

So that should say a lot. Also, this idea that getting anything done is some sort of negotiation. Like the tick adjustment idea, it would mean up to 3 years of no updates.

Really? Then I could never ask for such a thing. And I think that is the point.

When we asked for increased max GP that was based on scam prevention and having the best gear available on the GE.

I don't believe anyone thought it should or would replace actual content updates. Max GP is a business matter. Just like minigames.

29-May-2023 12:54:18

H 1 L D A
Apr Member 2020

H 1 L D A

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I can't imagine why barring a minigame behind acquiring bonds would not be worth it to players on the other hand though. That's a matter of Jagex themselves thinking such content would be a waste of time without even consulting their consumers at all - if they really think they need to paywall the content just to make it worth it to them. In this specific case, it doesn't really matter what players think. Jagex has decided what kind of game RuneScape is - and I'll just go ahead and say it. I would believe the company is being a bit shameful in that sense.

You may be more polite than I, Roddy, but a tick update is past due.

I personally believe that fixing older content is just as important as making new content. Rs3's problem, is that they don't have the stream of newer players -or- new accounts from existing ones to justify going back as often, meaning most of their consumers are playing the game near the end of the line and the pressure for new things is higher than it should be.

That doesn't make the importance less, in my opinion, and I believe folks -should- ask regardless because of it.
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30-May-2023 00:21:59

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