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Minigames Rework or Removal

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H 1 L D A
Apr Member 2020

H 1 L D A

Posts: 1,666 Mithril Posts by user Forum Profile RuneMetrics Profile
The Fighter Torso went very quickly from being "best in slot" for melee gear due to its strength bonus to being "budget-friendly" with the release of the BCP from God Wars. Its threshold to equip was on par with Rune equipment almost, which means the harder monsters started to hit back, the more you reached for things like Barrows tank armor over the Torso. Is the Torso absolutely iconic for its era? Yes. Was it "best in slot" for a really long time? ....No.

Void's original gimmick was that it was a damage boosting armor that also allowed players to easily gear switch by only needing various helmets as opposed to three full load outs in your inventory. It too was around the threshold of Rune equipment. There's actually better hybrid gear in Rs3 available via the Thaler shop through other minigames than Pest Control, and even the Superior version of the Void gear is thoroughly outclassed. The pieces of that aforementioned hybrid gear can also be randomly awarded from various spotlight minigames at any given time, although you'd have to have alts boost you to generate any actual activity at most of them.

And more, huh? You mean like......Infinity Robes? I think people didn't enjoy playing Mage Training Arena back in the good days - and they certainly don't in Old School now, for reference.

With armor and weapons pushing the highest tier players can actively reach in any combat skill, you would have to undercut the best sources of equipment for equitable rewards to draw interest into minigames again. That wouldn't go over well with PvMers - and as much as they are routinely blessed with content, that's the last bastion of active players Jagex should mess with.

Focusing on making the minigames fun and worthwhile elsewhere first may change the mood...
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27-May-2023 04:34:54

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
I was at Pest Control when it was active about a week ago. It obviously needs rebalanced, because I barely even saw the monster spawns. There was enough to get contribution but the rounds ended as quickly as possible. Then it's back out and re-enter the boat.

Even if they rebalanced it and adjusted the rewards that is just going back in time, no progress is made. They would have to go a step further and totally remake the map, reward system, and gameplay.

I'm definitely not going to ask them to do that. But if they did, Pest Control is actually a great concept for a remake.

I guess in some way they are all good concepts, even the overly complicated Trouble Brewing/Astrophysics.

27-May-2023 04:51:37

H 1 L D A
Apr Member 2020

H 1 L D A

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I think it would be really neat if Pest Control got totally re-imagined.

> Instead of having "beginner, intermediate, and so on" boats, we should have the amount of commendation points awarded per round be affected by things like the player's combat level, whether or not they have certain Falador diaries completed, and certain quests in the Void storyline completed. If there were to be a tracker on participation still, that could come into play, and perhaps even an MVP could be awarded for extra points.

> If there are multiple boats, the "beginner" boat is a boat that has monsters scaled up in Hitpoints, but they are essentially stock otherwise. The intermediate boat could introduce what it's like to be hit with certain abilities in combat (bleeds, stuns, dropping overheads), and the difficult boat could feature stat debuffs and totally new challenges. Maybe even a new Pest boss?

> The map could be the same or different for all three boats.

> You could have the void knight offer random boosts throughout the game, with various hp thresholds depending on which boat you got on. If you're playing on the hardest difficulty, perhaps the knight could suffer a brainwashing effect and attack or debuff players.

> perhaps they could incorporate some of the assets from Conquest as a potential buff - where you can have certain types of Void Knights as partners.

> I wouldn't be upset if they wanted to buff Void Knight armor again, but I may want to see things like Void-themed abilities, passive buffs in and out of PC, and cosmetic override options. Perhaps you could also do things like unlock more runes at the PC shop with a hefty amount of commendation points, boosting shop runs there, but after every 7 runs (or one week), the player has to play more PC to regain the boost in stock.
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27-May-2023 07:06:52

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
"Minigames have always been a great thing for RuneScape, the only time it hasn't is when the entire game changed from RS2 to RS3 and minigames weren't properly updated with the next generation of RuneScape."


Why should minigames be updated when a bazillion of not just RS2, but RSC content aren't updated? They aren't updated because the modern day players don't like them. Some of them are actually updated. For instance, Barrows. This minigame was actually updated several times and now we even have the hard mode equivalent of RotS. Other old minigames can be updated too, but only when they are relevant to the modern game gameplay. That said, some other old minigames like Penguin Hide and Seek and Treasure Trail have also received signifcant updates, and that's only because players love them.

"The data they use is only a reflection of how much money the company wants to spend on the game and what the company's goal is with RS3.

- Jagex 100% does not want to spend a lot of money

- Jagex wants to make profit fast and now."


Don't you realize RS3 is spending money on talent, instead of advertising and sponsoring a lot of content creators? Don't you realize they have recently hired many new Jmods? Of course Jagex wants to make profit, but they aren't just looking to make profit now. They are building up for the next 20 years with investments on IP and technologies as Mod Pips said in many interviews as well the the Runescape, The Next 20 years book. Mod Keep has also revealed partially their plan on the "sort of almost RS4" project they are spending money on now.

"I was at Pest Control when it was active about a week ago. It obviously needs rebalanced, because I barely even saw the monster spawns. There was enough to get contribution but the rounds ended as quickly as possible. Then it's back out and re-enter the boat."


Aha! A testament playes still play old minigames like Pest Control.

27-May-2023 16:44:48

H 1 L D A
Apr Member 2020

H 1 L D A

Posts: 1,666 Mithril Posts by user Forum Profile RuneMetrics Profile
Why should x be updated but y hasn't been since release?

Keeping as much of the game as fresh as possible makes for a more cohesive and consistent gaming experience. It's precisely why the Karamja graphical rework is such a big deal, and why there are plans to update the player model (eventually) to better fit the game world. What Jagex could stand to grasp more firmly, is that the concept doesn't only apply to graphics. If you're going to change the combat system, you need to make sure you do so in a manner that doesn't suddenly kill large swathes of content, and if it does, then you need to devote time to refresh and fix it at some point. This is important to be transparent about too, because it actively affects the product your consumers are purchasing, as opposed to any future projects some 20 years down the line, where you can keep things under wraps in the meantime.

Your answer here, is that if -anything- needs to be updated, Jagex should routinely endeavor to do so, instead of just going with a wanton expansionist approach that sees the mountain of dead content grow and grow.

responding to a post mostly about Pest Control's apparent issues that only focuses on the fact that someone had played the game recently.

I guess you only care that content is interacted with. Doesn't matter if it's broken and left behind. The only thing that matters to you is anything that serves your "Jagex can do nothing wrong" agenda.

The blatant ignorance...
Quest Cape Owner since 2021

Maxed
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27-May-2023 20:57:23

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
In just 2 days we will have the Necromancy reveal, and we should hear a lot more about the future plan of RS3 from the RS3 team. We should have a much clearer picture on what minigames are in their agenda, or even on the horizon.

I believe they have plans for fresh and interesting minigame content already. It is just a matter, as Mod Keeper said, of fining the time to make them visible. :)

28-May-2023 18:23:30

ShallPrevail
May Member 2023

ShallPrevail

Posts: 583 Steel Posts by user Forum Profile RuneMetrics Profile
H 1 L D A said :
The Fighter Torso went very quickly from being "best in slot" for melee gear due to its strength bonus to being "budget-friendly" with the release of the BCP from God Wars. Its threshold to equip was on par with Rune equipment almost, which means the harder monsters started to hit back, the more you reached for things like Barrows tank armor over the Torso. Is the Torso absolutely iconic for its era? Yes. Was it "best in slot" for a really long time? ....No.

Void's original gimmick was that it was a damage boosting armor that also allowed players to easily gear switch by only needing various helmets as opposed to three full load outs in your inventory. It too was around the threshold of Rune equipment. There's actually better hybrid gear in Rs3 available via the Thaler shop through other minigames than Pest Control, and even the Superior version of the Void gear is thoroughly outclassed. The pieces of that aforementioned hybrid gear can also be randomly awarded from various spotlight minigames at any given time, although you'd have to have alts boost you to generate any actual activity at most of them.

And more, huh? You mean like......Infinity Robes? I think people didn't enjoy playing Mage Training Arena back in the good days - and they certainly don't in Old School now, for reference.

With armor and weapons pushing the highest tier players can actively reach in any combat skill, you would have to undercut the best sources of equipment for equitable rewards to draw interest into minigames again. That wouldn't go over well with PvMers - and as much as they are routinely blessed with content, that's the last bastion of active players Jagex should mess with.

Focusing on making the minigames fun and worthwhile elsewhere first may change the mood...


Confusing situation, for some reason you would agree in a context of trying to deny the fact with still agreeing in the matter, and not even giving a full explanation
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29-May-2023 02:34:42

ShallPrevail
May Member 2023

ShallPrevail

Posts: 583 Steel Posts by user Forum Profile RuneMetrics Profile
You try to give facts but you miss so many other situations that can occur which made these minigame items so valuable, THEY WERE FREE AND RELIED LITTLE ON RNG. With this players could use their hard earned Gold on other upgrades to be able to be far more superior than other players that invested their gold unwisely. Gear was an up and down investment for most players, barrows gear was a huge success, so having the torso with a whip combination on the side was great in terms of utilizing the whip, d claws and more specials with the torso instead of spending gold on a bandos setup.

It's been 10 years and once again RS3 is no where close to the successful state RS2 used to be in, and once again minigames have not been properly updated like they should be, ESPECIALLY in terms of REWARDS. RuneScape is a photo, and it's not just a character with a sword or staff attacking a monster with nice clothes, which is why they lost so many players, because Jagex lost the entire photo of RuneScape.


The torso was good, void armor was good, rewards from fight pits were good * for example The shield, the cape, the ring of stone to try to be unnoticed during a round of fight pits, used by new players and vets for many reasons * Minigames were looked up so highly upon that even castle wars was EXTREMELY popular as RuneScape was pushing the motto of, just play and have fun and your actual skills didn't matter. People would also like to flaunt their tickets and armor.

Rewards were something, not everything but not nothing


You seem to be in favor of reviving minigames, you show some intellect on the situation of the past success of minigames but when someone else comes and displays a lot, you try to minimize the situation and bring your own opinion with little examples that don't justify the entire situation.

BTW, Jagex working on construction for 1-2 years probably upset PVMers more than if Jagex spent that time on minigames, just a FYI but that didn't stop Jagex did it?
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29-May-2023 02:38:32 - Last edited on 29-May-2023 03:59:41 by ShallPrevail

H 1 L D A
Apr Member 2020

H 1 L D A

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"Obsidian Equipment"

This is another opportunity for me to learn about the game from something I didn't know. Was there a time obsidian equipment wasn't on the drop table for TzHaar creatures and you absolutely had to spend Tokkul to obtain it? I think for a while - that equipment could be dropped by the inhabitants of TzHaar City. After perusing the Wiki, I can't see where it ever changed to be like it is now. If it's obtainable through Slayer, I wouldn't count it as a minigame reward. I -could- be wrong though.

"Minigames awarded great gear at little (the adage does go, time is money) to no cost, without having to roll a loot table!"

You're not wrong, but what is your suggestion, in 2023, in regards to equipment that would be competitive but much more cost effective. If it's best in slot, you're just outright undercutting PvMers with no foreseeable future for higher tier rewards as we're pushing the level cap. However, if it's not power gear, or not augmentable like the best in slot PvM drops would be, then it's not worth getting in the first place. Does it have a unique trait about it?

"Skills didn't matter!"

Yes....but also no. In a game of Castle Wars, you would run into players that would cast Ice spells out of Ancients to freeze flag-holders in place. You needed the respectable level to use those Ice spells yourself, as well as the quest requirements to complete Desert Treasure. Berserker Pures needed to obtain the 45 defence needed for the torso and helmet of the account type's namesake, and so on. I understand that more people spent more time having a good time back then, but that doesn't exactly translate to "skills didn't matter." Account progression very much did. It just wasn't a race to maxing your account to be able to do the things that are most popular like it is now.
Quest Cape Owner since 2021

Maxed
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29-May-2023 04:23:13

ShallPrevail
May Member 2023

ShallPrevail

Posts: 583 Steel Posts by user Forum Profile RuneMetrics Profile
H 1 L D A said :
"Obsidian Equipment"

This is another opportunity for me to learn about the game from something I didn't know. Was there a time obsidian equipment wasn't on the drop table for TzHaar creatures and you absolutely had to spend Tokkul to obtain it? I think for a while - that equipment could be dropped by the inhabitants of TzHaar City. After perusing the Wiki, I can't see where it ever changed to be like it is now. If it's obtainable through Slayer, I wouldn't count it as a minigame reward. I -could- be wrong though.

"Minigames awarded great gear at little (the adage does go, time is money) to no cost, without having to roll a loot table!"

You're not wrong, but what is your suggestion, in 2023, in regards to equipment that would be competitive but much more cost effective. If it's best in slot, you're just outright undercutting PvMers with no foreseeable future for higher tier rewards as we're pushing the level cap. However, if it's not power gear, or not augmentable like the best in slot PvM drops would be, then it's not worth getting in the first place. Does it have a unique trait about it?

"Skills didn't matter!"

Yes....but also no. In a game of Castle Wars, you would run into players that would cast Ice spells out of Ancients to freeze flag-holders in place. You needed the respectable level to use those Ice spells yourself, as well as the quest requirements to complete Desert Treasure. Berserker Pures needed to obtain the 45 defence needed for the torso and helmet of the account type's namesake, and so on. I understand that more people spent more time having a good time back then, but that doesn't exactly translate to "skills didn't matter." Account progression very much did. It just wasn't a race to maxing your account to be able to do the things that are most popular like it is now.


I'm suggesting that revitalizing atleast 1 minigame with 1-2 BIS new rewards are in Jagex's best interest.
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29-May-2023 04:39:57

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