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Minigames Rework or Removal

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Dilbert2001
Jun Member 2006

Dilbert2001

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RS3 isn't just doing everything related to the story arc. They updated Penguin Hide & Seek on its 10th Anniversary too, because it is still a very popular minigame.

Creosus doesn't require gear. It is safe death and gear won't have at all. It is basically a safe death minigame even without combat at all. It is not even like Inferno that you must use gear to just progress, let alone complete it.

I don't know why you mention levels. All minigames have certain requirements (including levels) to access to begin with as most of them are in maps that require completions of quests and/or other content to access Don't tell us BA and such don't require levels. They obviously have pre-requisites just like Croesus.

Bring back BA is just a joke. It was removed because of RWT and other toxic behaviors. Otherwise why would OSRS also removed it like RS3?

Edge PvP? That isn't even a minigame. OSRS Edge pvp is as dead as RS3 too. Everybody can see it in OSRS with their own eyes, and there is absolutely no efforts to revive Edge pvp in OSRS too. :D

It is 2023 now, not 2007. Even in OSRS, players don't like to do the old minigames like BA just like RS3. That's why OSRS is copying the more modern minigames such as Shooting Stars, Evil Trees and POP from RS3. Again, everybody can see what they are doing with Forestry and Sailing (they even call it a "skill&quot ;) . It is an undeniable fact, like RS3, OSRS is also not spending time to revive the old school minigames.

16-May-2023 01:16:40

H 1 L D A
Apr Member 2020

H 1 L D A

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That entire second post regarding "players' age" was aimed at ShallPrevail, so I guess I shouldn't be surprised that you had no idea where that conversation was going, Dilbert. Hopefully he understood it better than you did. :|
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16-May-2023 01:31:45

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
H 1 L D A said :
That entire second post regarding "players' age" was aimed at ShallPrevail, so I guess I shouldn't be surprised that you had no idea where that conversation was going, Dilbert. Hopefully he understood it better than you did. :|


It won't matter who your second post was aimed at, my points still hold against your claim. Note that player age is irrelevant in my points. My points hold for players of all ages too.

16-May-2023 01:38:14

ShallPrevail
May Member 2023

ShallPrevail

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H 1 L D A said :
That entire second post regarding "players' age" was aimed at ShallPrevail, so I guess I shouldn't be surprised that you had no idea where that conversation was going, Dilbert. Hopefully he understood it better than you did. :|


The situation isn't rocket science like you tried to claim it to be, if RS3 were to aim to create a fun community minigame it would be something fun for all ages, just like it always has been...... It could be as simple as putting better rewards in for castle wars or mixing it up in some way or another, once again it isn't rocket science.

These older players are choosing a 15-20 year old version of RuneScape over the main RS3 version of the game, this shouts that age and goals don't matter.

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Obviously if you look at something like the wilderness and want to look at it from an extreme PRO point of view this will limit yourself, and nobody is looking to do that so your point is extremely irrelevant but congratulations for pointing out the obvious.

I made an entire thread regarding an idea for the wilderness, 185-186-305-66268915 is the quick find code if you want to go look at it.

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Btw regarding the storyline and content creation, this has been one of Jagex's biggest fails, if a player doesn't like the story you just lost a customer, big mistake by Jagex and it'll only get worse over time.
Always think creatively, and you shall be creative.

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16-May-2023 02:37:52 - Last edited on 16-May-2023 03:07:18 by ShallPrevail

H 1 L D A
Apr Member 2020

H 1 L D A

Posts: 1,666 Mithril Posts by user Forum Profile RuneMetrics Profile
If the Rs3 team were going to just "create" a mini game that "everyone" can enjoy, it will be in the same "distraction and diversion" format that a lot of the newer mini-games people actually -do- interact with.

Why? Because people already are taking time out of their day to play RuneScape to progress their skills, complete goals, get boss kc, fill out collection logs, whatever. In order for "everyone" to enjoy the mini-game, that is going to include the everyone that wouldn't play mini-games in the first place. This is where the times are different and so are the demographics, but if you're just going to handwave those away because you wanna live in the fantasy that people enjoying mini-games these days isn't a complex issue that's your prerogative and I'll leave you to it.

They aren't going to simply make a mini-game that is going to be a huge time-suck within the huge time-suck an MMO like RuneScape is going to be already. If you're playing RuneScape in 2023, you're too damn invested to make time to just screw around.

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Now, I'm in the camp that believes -existing- mini-games that already can be large time-sucks (Castle Wars, etc.) -could- be retooled to be more accessible (player spoof allies and enemies) and more enjoyable when given support (fine tuning EoC combat to be more enjoyable when fighting other players, for example)

That's something the current Ninja team can accomplish within Jagex's "Story arc over everything" update rotation.

However, I wouldn't be holding my breath for a new mini game unless Jagex is going to somehow believe the story demands it - and you better believe it will be a very short, dailyscape experience that's time gated so you can get back to whatever grind you cared about more anyway.
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16-May-2023 07:21:21

Deltaslug

Deltaslug

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we have an upcoming Ninja strike.
I know I had made several suggestions on minigames (shop access, reducing # of people to start) when they had that opening for recommendations/suggestions. not sure if any of you took the opportunity to post on it at the time.

maybe we see if any minigames were touched on ......

16-May-2023 12:32:04 - Last edited on 16-May-2023 12:33:58 by Deltaslug

Deltaslug

Deltaslug

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I have to agree with Hilda.

The Wilderness Flash Events are ... better ......................................
5 minutes ( < 10 if you arrive early and stick around)
- huge XP lamp of XP
- bag of stuff
- easy mechanics
- soloable but does have a slight mix of individual + team effort
- doesn't have compete mechanics (2 of you going for the same resource node meaning that 1 player could be locked out from completion)
- once per hr meaning you can go off and doing something else
- you do have a choice between combat and skilling activities

Tradeoffs
- like minigames, you have to wait for your opportunity if you want a specific event
- if you miss that hour, you have to wait ~ 15 more, even longer if the events cycles around again when you're out of the house, asleep, etc
- they are once an hour, so you might miss the event you want if you're in the middle of something else
- scaling of participation can be impacted by number of people even passing thru (butterfly swarm for example ... if someone runs by to go to the obelisk, it ups the final goal)

16-May-2023 12:40:44 - Last edited on 16-May-2023 12:41:53 by Deltaslug

Deltaslug

Deltaslug

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In some regards ... why even keep some things as a "minigame"?

For some of the skilling minigames ... if the mechanics work ... why not just make it a skilling activity?
Ditch the lobby. Ditch the wait. But the XP rate slightly. Congrats, you now have a new skill training method.
Blast furnace is a minigame, but it isn't capped in any way and it at least technically has a use for smelting. Agility Arena is a minigame, and is one of the ... recommended ... ways to train at lower agility levels.

Combat minigames ... as mentioned before ... most are just mid tier mobs now or GWD1 or lower tier bosses. Drops are almost as meh for such a thing. Why continue the farce? If they can be opened up for general killing, why not?

16-May-2023 12:49:22

ShallPrevail
May Member 2023

ShallPrevail

Posts: 583 Steel Posts by user Forum Profile RuneMetrics Profile
H 1 L D A said :
If the Rs3 team were going to just "create" a mini game that "everyone" can enjoy, it will be in the same "distraction and diversion" format that a lot of the newer mini-games people actually -do- interact with.

Why? Because people already are taking time out of their day to play RuneScape to progress their skills, complete goals, get boss kc, fill out collection logs, whatever. In order for "everyone" to enjoy the mini-game, that is going to include the everyone that wouldn't play mini-games in the first place. This is where the times are different and so are the demographics, but if you're just going to handwave those away because you wanna live in the fantasy that people enjoying mini-games these days isn't a complex issue that's your prerogative and I'll leave you to it.

They aren't going to simply make a mini-game that is going to be a huge time-suck within the huge time-suck an MMO like RuneScape is going to be already. If you're playing RuneScape in 2023, you're too damn invested to make time to just screw around.

---

Now, I'm in the camp that believes -existing- mini-games that already can be large time-sucks (Castle Wars, etc.) -could- be retooled to be more accessible (player spoof allies and enemies) and more enjoyable when given support (fine tuning EoC combat to be more enjoyable when fighting other players, for example)

.


Your comment holds no value and is very contradicting, Jagex's main problem is creating and investing in community growing content, why on earth would they make more D&D's when they've been making it the entire time their player base #'s have been dropping?

If they INVEST in their game even by losing millions of dollars for a few years the return would be enormous, but it's a risk / reward situation and because they don't make the game out of love like the original creators did, Jagex will continue to fail trying to feed off a solo focused game.

FYI 7-8 billion humans exist.
Always think creatively, and you shall be creative.

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16-May-2023 18:33:24

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
RS3 has been making great money and expanding their real player base across all real world communities, not limited to just video games. The fact is well displaced by their REAL WORLD financial reports and receptions from the real world consumer sectors.

It is natural selection. RS3 just makes what the real world communities who pay real money instead of creating vaporware that even old players from 15 years ago will laugh at first sight. Operation cost for creating game content is getting bigger and bigger by the day in 2023. RS3 can't be foolish to create all kind of stupid content like old school minigames even OSRS players don't play. The just create the D&D and Flash Event kinds of minigames players and payers alike in 2023 and beyond will play and pay for.

Players and payers in 2023 aren't foolish. They won't fall for vaporware. Pretending old school minigames and Edge PvP kinds of totally dead content to be "huge" won't fool real players. When they see how dead they actually are, they probably will go to Rust and the likes and call them Rustscape rather. :D

16-May-2023 20:01:36

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