ignoble one
said
:
Jagex doesn't make money by making minigames. They haven't made a minigame in a long time.
They make money thru MTX or making content make players want to keep playing.
tbh, minigames are hurting Jagex now more than anything.
Jagex make money from not just 1 piece of content. They make living game content every week in all fashions - events, quests, new forms of minigames (Flash Events, D&D), new skilling and pvm content etc.
Bug Tester
said
:
as for the future, maybe we can except some minigames where we could make some decent money ?
I hope not. Minigames should be played for fun, not as a way to make money. That is just wrong.
When I started playing what caught my attention the most at the time was the number of people playing minigames, and they were/are really fun, I loved having to go through the wild land to get to the clan wars and play around there, stimulating quiet pvp.
Even after that, fist of guthix was also sensational, we have great minigames in the game, just need to bring that stimulus back so that players feel pleasure in playing them again
13-Mar-2023 19:14:53
- Last edited on
13-Mar-2023 19:15:18
by
Luaan
I love a lot of the old minigames, I wish they put only a little dev time to revive life in them.
for example heist is basically dead, but some cool reward like a title or tradeable skilling related thing could bring more life to it. and there is a huge issue of people cheating in heist via multi accounts, but this can be resolved by just using an instance world. honestly jagex should send me a paycheck for my good ideas, I am basically doin their job here!
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put all the minigames in a "featured rotation" and Stick It In Your Face Right Near The Challenge Mistress In Prif & Brugsen Bersen In The Grand Exchange, And Offer Massive Xp Incentive To Participate Each Week As A Weekly D&D Challenge On A World Titled "Minigames"
Bug Tester
said
:
The most minigames are over 10 years old, most of the minigames have never been reworked.
That means for example that Pest Controll ( Release Date 18 April 2006 -> 17 years old ~ minigame) has rewards / mechanics based on the exp rates / dps rates of 2006, which as we know were very low.
of course that no one will play a minigame that gives 100 k combat exp / per hour from rewards per hour, the seed, mineral or herb pack are simply a joke in 2023 (30 k gp per 30 points spend) which at 100 points per hour would be whopping 90 k gp profit (single overload costs more)
The problem is that if you try to make it up to date, it will just hurt something else. If you upgrade the XP and rewards in Pets Control, then a lot of players will start playing it, so what other minigames will they then abandon? You just move the problem to somewhere else, because then other minigames will have to be upgraded as well to make them match Pest Control, and eventually Pest Control will lack behind and need to be upgraded again.
People play for XP and money, so they play whatever gives them the most of that. You cannot have everything balanced to be equally good, because that will be a nightmare to keep up with. One thing is always better, so that is what people play, and everything else lies dead. If you try to change it, you will just have something else become dead instead.
I think that the whole spirit of minigames is misunderstood. They should not give any XP or rewards at all. They should be something you play for the fun of it.
02-May-2023 16:23:00
- Last edited on
02-May-2023 16:30:51
by
Bertel62
If the minigames get updated properly then some people will play them for fun rather than optimal profits. xp rewards don't really do much once you're maxed and if you do some kind of score system some players will naturally compete to make the leaderboards. As long as they update minigames to be more playable with QoL and dealing with all those afk/boosting/etc problems so players are actually playing, they can figure out rewards later.
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I suggest you look at the way they are making money,
Compare what they have used the last 2 years to make money, to other years. Hopefully you can figure it out. *cough MTX
rare
mania* and a covid pandemic.
And yes a pandemic and a new skill being released in a dying game will add %'s when it's attached to a great name like RuneScape, even if the games bad now.
- Nobody cares about D&D's, only people who still play and have nothing to do because Jagex doesn't support minigames, which is a very small # of players by the way.
For example - I'm sorry but clicking to avoid a dinosaur by yourself for hours, is just like Jagex trying to avoid the truth, it's just not a great thing.
Money is money. Players have to like a business to spend money. If they don't like the content, they won't pay regardless it is MTX or not.
OSRS among other games including most with MTX too were also in the same pandemic situation as RS3, but they made less money because players didn't like their content as much.
No, there was a pandemic and everyone was bored so the massive player base from OSRS and other games decided to give RS3 a try, because clearly RS3 had extremely low numbers before the pandemic, and now looking at #'s after the pandemic even with desperate inhumane fresh start server events we are losing players daily.
You fail to use common sense, just because something looks good at a time doesn't mean you should neglect other obvious implications that matter. I guarantee you won't be preaching about RS3 profits as of recent or in the future as well, Jagex screwed almost everyone that cares about RuneScape and RS3 at this point.
The only reason why they won't invest in community minigames is because there isn't enough players, it costs money and they have no creativity with how they can make things fun and work in a small community environment
Always think creatively, and you shall be creative.
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11-May-2023 19:16:17
- Last edited on
11-May-2023 19:18:11
by
ShallPrevail
Luaan
said
:
When I started playing what caught my attention the most at the time was the number of people playing minigames, and they were/are really fun, I loved having to go through the wild land to get to the clan wars and play around there, stimulating quiet pvp.
Even after that, fist of guthix was also sensational, we have great minigames in the game, just need to bring that stimulus back so that players feel pleasure in playing them again
I 100% agree, not only this but RuneScape supplied everything it currently has today and more, it truly was an amazing free world experience that had no bounds or limits.
Today, we only have RuneScape developers mocking the outcry's for community minigames for RS3, declaring RuneScape not to be *just a minigame game* all awhile we currently have ZERO community minigames that are properly supplemented for the players......... Such a sad ignorant situation, they clearly don't know or appreciate what RuneScape was as a whole back in the day and haven't bothered to think twice about it.
Always think creatively, and you shall be creative.
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11-May-2023 19:21:40
- Last edited on
11-May-2023 19:35:29
by
ShallPrevail