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Minigames Rework or Removal

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ShallPrevail
May Member 2023

ShallPrevail

Posts: 583 Steel Posts by user Forum Profile RuneMetrics Profile
@Dilbert


Yes I see that you don't care, I think a lot of us can tell by just looking at these posts.


- Once again Dilbert, nobody's doing these flash events so you are going on about nothing.

It seems you are upset the devs said something honest so you can't lie about it on the forums.


- No Dilbert, Jagex failed and they continue to do so. Why? Because they made the exact excuses you are making right here. Negligence get's you no where, common sense and listening does a lot.


- No Dilbert, we can't play old minigames because nobody is playing them. They give ZERO rewards that are actually wanted, and they haven't been properly addressed in ages.


- Minigames and PVP are the heart and soul of RuneScape, without it RS3 has been in decline aside from Jagex's dirty tactics to create revenue and fake player #'s. The same goes for Quests and PVM, without these things RS3 would most likely fail.



RuneScape before = an entire playground, not beautiful to the eye but to the heart.

RS3 now = A new slide with a stair case, everything else is demolished.
Always think creatively, and you shall be creative.

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10-Jan-2023 22:47:15 - Last edited on 10-Jan-2023 23:01:51 by ShallPrevail

Dilbert2001
Jun Member 2006

Dilbert2001

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Jagex doesn't care about old minigames after they put them in Spotlight. Not that I care or don't.

We are all having fun with Wildy Flash Events every hour anyway.

Oh almost time for the next one. Jagex told us they don't care old minigames that why they gave us Flash Events and D&D like Way of the Forrester instead of wasting time on BA and such.

10-Jan-2023 22:55:49

ShallPrevail
May Member 2023

ShallPrevail

Posts: 583 Steel Posts by user Forum Profile RuneMetrics Profile
o g o skool said :
i started playing rs in like late 2000's. pest control, castle wars and at some point stealing creation. those minigames were so fun. if would be awesome to get the community involved in those again.



I agree, for some reason Jagex doesn't have any thought process towards this for RS3, it's truly astonishing.

Get ready to be converted into a solo controllable human, this is what Jagex's goal is.
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14-Jan-2023 20:22:52

Deltaslug

Deltaslug

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I'm going to admit I'm among those while I wouldn't mind some sort of update to minigames, I'm in the crowd that says minigames are dead content.

2014 Barbarian Assault had a major update. Not just graphics, but rewards, a hard mode, etc.
It fell flat.
2014 graphical update for Pest Control was ok, they updated a few of the rewards giving patches to the existing armor. Again, not much of a change.
Death Match and Bounty Hunter (3rd rev?) came out in like 2016-2017 and again fell flat. The last incarnation of Bounty hunter didn't even last a full day before people moved on. After that it was abused by botters and such. Hence why Mod Pi eventually did Bounty Slayer.

PvP was like the Monty Python sketches, and only mostly dead back in 2007 with the removal of Wildy PvP. EoC back in 2012 pretty much finished it off removing any parity (if you don't have best in slot gear which costs billions of GP to risk, you're not going to have a good chance at competing).

14-Jan-2023 21:54:12

Deltaslug

Deltaslug

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Devs aren't going to keep removing minigames unless they are broken (ala Mobilizing Armies) or having a gambling issue (ie: Rat Pits, Duel Arena).
Besides ... "too much dev work to do it" would be the excuse. Otherwise they would have removed more by now.

Reworking minigames is the same issue.
Most reworks flopped. Sure they could buff XP a little and reduce the number of players to start a little more ... but that's more of a ninja fix than a rework.

In addition, as much as players might enjoy them ... the rewards in most of them have not kept pace with the rest of the game and devs aren't going to have a minigame provide Best In Slot items anymore.

Some of the cosmetics and gear have fallen so far behind, devs ought to just create some NPCs with shops to sell the items.
For example:
- Trouble Brewing - add in Mos Le Harmless a new Pirate Clothing Seller with the Trouble Brewing cosmetics for like 100k GP each. (Prices seem like piracy because they are pirates)
- Pest Control - have an NPC sell the basic Void Knight gear, Mace, and Deflector Most of those, since the are T40s in gear would cost what, 100k ea or less?

Fist of Guthix needs its rewards spread out a little better to appropriate shops. Again, most of that stuff is T30-50 in stats or niche skilling use.


I'm not talking about the Thaler shop since that is as much of a problem in minigames in general.
I'm also not suggesting to remove the minigame ability to gain the gear. I'm just talking about being able to straight up buy them.

14-Jan-2023 22:00:59

ShallPrevail
May Member 2023

ShallPrevail

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@Deltaslug

I respect your opinion, but something to keep in mind is that not only did the combat system get a significant update with EOC, but the path that Jagex led players on did as well.


With this it takes a whole lot of dedication and effort to create and UPDATE minigames that were made 15-20 years ago, not just some fancy visuals and a few tweaks here and there.

This is where we get into the lack of investment and funds that Jagex has put into RS3, and it continues to tumble if we want to take this conversation further.
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15-Jan-2023 03:04:42 - Last edited on 15-Jan-2023 03:05:31 by ShallPrevail

Deltaslug

Deltaslug

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@ShallPrevail
I never denied that a proper rework would require a major investment.
I wasn't trying to keep it as simply a "graphical update". Though given the number of older minigames, like Trouble Brewing and even Fist of guthix and Stealing Creation, that have older graphics, it would be 1 more thing that would need to be done for the sort of update you are looking at.
I was simply trying to provide a list of the things Jagex had done to date on minigames.
When Mod Pi did Bounty hunter back in 2016ish, it didn't require anything graphically (other than the T87 weapons).
Deathmatch by contrast didn't get much in the way of a graphical rework, but it did get a number of mechanical updates.


When they took apart the minigames before
- Bounty hunter final version becoming Bounty Slayer and then modified once again with the last update to the Wildy - do slayer tasks in the wildy instead of hunting players. do a streak of tasks to earn a currency to buy stuff. Slayer Master is treated now as the highest slayer master
- Rat Pits was completely removed, but they retained the methods for you to get the versions of cats (ie: Wily cat)
- Mobilizing Armies removed, area reused for Archaeology, most of the skilling support stuff rewards made available thru divination
- Due Arena removed, heavy graphical update, and replaced with 3 skill training methods, area also involved with 2 minquests.

Each of these updates were not quick. I remember Mod Doctor on Twitter spending parts of several months commenting out everything related to Rat Pits.
I wouldn't have been stunned if the Duel Arena update was a 6+ month project (though gave them A LOT of assets to use in other graphical updates)

15-Jan-2023 15:03:00

Deltaslug

Deltaslug

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Minigames are no longer a core aspect of RS3 OR OSRS.

Most D&Ds for example get a draw because they don't have 5+ minute wait times and the majority don't require group play (Except for sinkholes).
The fact that you can only do most 2x daily, once a week, or once a month allows devs to be overly generous with XP rewards.

I can assure you that if the Wildy Flash Events gets a nerf in rewards (ie: Necronium Salvage become more rare) players are going to be less likely to go to any that aren't the special events.
It's not to say they will become "Dead content". Players training mining will certainly do the mining event, or strange flowers, or lost Wisps since the Huge Lamp will give more XP in ~ 5-8 minutes of diversion than they would have over the same time period doing traditional training.

But both of these reflect the current player mentality: most minigames don't provide rewards that are worth doing anymore and most fail to provide decent XP for the time you would spend diverting from other training methods.

15-Jan-2023 15:09:34

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
In fact, most minigames used to provide a reliable gating method into training skills.

You HAD to play Great Orb Project for the RC Teletablets to speed up runecrafting. Once Runespan came out, GOP died.

Stealing Creation used to be the best way to get mining, fishing, woodcutting training in as the sacred clay tools provided a set amount of BXP. The tools were also useful for flexibility since you could morph them into whatever you want. This all went away once Treasure Hunter came out (easy access to BXP), the Toolbelt made the niche use of inventory space a thing of the past ... yes, they added in the ability to just buy BXP for points at a later date. SC Armor prior to EoC was quasi useful welfare gear (Rune equivalentish gear that gave BXP). Nowadays, it would barely be relevant on F2P.

Even Cabbage Facepunch is in a wierd place. They had to update it twice to make it a single player to start. It's still 'fine' as a way to get BXP in 3 skills. The Seedicide is useful. Patch bombs took a slight nerf in the latest farming update. VIP slayer tickets are still useful ... as long as you're doing Slayer.

PvP activities used to be slightly justifable since you have a base XP for magic spells when cast (spell splashing was actually a 'good' thing to occur).

And it's like I stated earlier. A lot of the minigames, the weapons and armor that don't get beyond mid-game in terms of usefulness.

15-Jan-2023 15:18:18

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