@ShallPrevail
I never denied that a proper rework would require a major investment.
I wasn't trying to keep it as simply a "graphical update". Though given the number of older minigames, like Trouble Brewing and even Fist of guthix and Stealing Creation, that have older graphics, it would be 1 more thing that would need to be done for the sort of update you are looking at.
I was simply trying to provide a list of the things Jagex had done to date on minigames.
When Mod Pi did Bounty hunter back in 2016ish, it didn't require anything graphically (other than the T87 weapons).
Deathmatch by contrast didn't get much in the way of a graphical rework, but it did get a number of mechanical updates.
When they took apart the minigames before
- Bounty hunter final version becoming Bounty Slayer and then modified once again with the last update to the Wildy - do slayer tasks in the wildy instead of hunting players. do a streak of tasks to earn a currency to buy stuff. Slayer Master is treated now as the highest slayer master
- Rat Pits was completely removed, but they retained the methods for you to get the versions of cats (ie: Wily cat)
- Mobilizing Armies removed, area reused for Archaeology, most of the skilling support stuff rewards made available thru divination
- Due Arena removed, heavy graphical update, and replaced with 3 skill training methods, area also involved with 2 minquests.
Each of these updates were not quick. I remember Mod Doctor on Twitter spending parts of several months commenting out everything related to Rat Pits.
I wouldn't have been stunned if the Duel Arena update was a 6+ month project (though gave them A LOT of assets to use in other graphical updates)
15-Jan-2023 15:03:00