At this point ... if devs were to rework them ... just drop the "minigame" aspect.
Turn Soul Wars, Pest Control, and Barbarian Assault into PvM content.
Pest Control just becomes another mid tier slayer combat mob that keeps spawning out of portals. You might get points for killing X creatures, or now Void Knight Gear is now a uncommon drop.
Soul Wars, keep the soul fragment mechanic, but add in some more slayer creatures to kill and then make the 2 Avatars a Soul Reaper Task.
Barbarian Assault, ditch the current mechanic. Turn it into a quasi raid (clear the 10 rooms, just fighting instead of having waiting periods or the rooms needing certain roles). Or just drop players into the Queen and King and fight it out like normal bosses. Add them to soul reaper as well.
Trouble Brewing, could be left as is, just turn into a permanent activity where you just keep feeding the brewing machines. Each bottle you make, still awards XP.
Fist of Guthix could be redone into a method that requires skilling to harvest the ambient energy rather than just holding onto the magic stone.
Tbh, they could have turned into a lite-GWD at any point in the last decade (8 factions fighting over the scraps of energy, the FoG rewards now becomes a dungeon drop table).
All of these are merely examples of how to keep the existing areas and the spirit of what is going on in terms of story ... just ditching the minigame aspect.
You could go in solo or with friends.
15-Jan-2023 15:25:33
- Last edited on
15-Jan-2023 15:27:06
by
Deltaslug