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Minigames Rework or Removal

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Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
^^
This is totally baseless. RS3 Jmods have already shown inflation isn't a probem in their game at all in multile occasions. They even said deflation, if anything, is actually happening. In the last design Q&A livestream, Mod Jack answered this question again already. He even asked where is the inflation? Go tell the team please, but NOBODY can't, because inflation isn't a problem at all in RS3.

On the contrary, OSRS Jmods have always ignored questions about inflation. I don't know how inflation affects minigames anyway. Most minigames don't generate any gp at all, except maybe the likes of LMS but that's the problem of OSRS.

18-May-2023 16:16:16

ShallPrevail
May Member 2023

ShallPrevail

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E I E dInO said :
ROFL! It is what Jack's bosses told him what to do and the results are surprisingly good, not what Jack feels.

As in the case of all software products, devs don't have much influence on the direction of the business. Jack can't tell us RS3 is doing surprising good, like with 20% revenue growth rate, easily blowing away the -7% from OSRS and -1% from the entire video game industry. He doesn't have the data. It is the other way around, the financials and marketing people told Jack the results, and what the devs need to do.


lol, obviously yes Jack does not choose RuneScape's path but he also influences the community and when he felt the need to address minigames on RuneScapes livestream to the community his remark * RuneScape is not a minigame game * was totally demeaning and unprofessional.

We can't sit here and act like Dev's can scream and shout whatever they want and give them credit whenever we see something we like, without any backlash at all towards their actions and if there is negative content the devs will hear about it. He clearly heard noise from the community regarding community minigames and he tried to shut it up.

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This is the time when the owners get the hint, players get updates and players state when they don't like the updates and they then comment on what is happening, looking at your stream of posts you seem to be taking a very large personal offence so I suggest you stay on topic rather than trying to protect your friends.

And no, the updates have not been surprising good lol there's little activity on every forum that RS3's on and the game is currently still stale, the revenue results you're stating are from a pandemic era from when Jagex decided to bleed their players of their money.
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19-May-2023 20:08:14 - Last edited on 19-May-2023 20:22:16 by ShallPrevail

ShallPrevail
May Member 2023

ShallPrevail

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Dilbert2001 said :
Necromancy is likely going to bring out even more new D&D and Flash Event kinds of minigames. We probably will know in about 10 days. By then, RS3 players probably will forget about all the old minigames.


It's been 10 years and we surely have not but you can continue to hope we forget!......... and it's not about older community minigames in specific, we have zero community minigames that are fun, rewarding and on Jagex's radar. BTW I mean really rewarding, not a lamp here and there but actual top tier gear like they used to supply back in the day * For example the fighter torso *

Anyways it's Jagex's loss, the amount of players they would bring back to RuneScape with the resurgence of community minigames would be rewarding in itself for the company. When thing's get properly handled word of mouth spreads quickly and before you know it you have people flooding back to the game, new and old.but the longer Jagex neglects it the worse thing's get for the company, nobody likes a moldy sock that gets ripped apart by the owner.

Before you know it the name RuneScape will be unusable to market, just like that sock.
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20-May-2023 04:29:13 - Last edited on 20-May-2023 06:31:43 by ShallPrevail

H 1 L D A
Apr Member 2020

H 1 L D A

Posts: 1,666 Mithril Posts by user Forum Profile RuneMetrics Profile
Okay. "The Fighter Torso was a top-shelf reward, therefore mini games used to be good!"

Finally. This is a better point of contention...

As someone that obtained a torso on OSRS recently, I would argue that Barbarian Assault is only really a "fun" mini game if you are able to find a team to complete the runs with. Most players find the official world, call a role, and then pray that the team holds together for a queen kill.

If anyone in the team leaves, the team falls apart and the other players have to abandon the run and return to the first wave to find a new recruit.

If anyone on the team isn't particularly well-versed on how to play Barbarian Assault, the run plays out at a horrifically slow pace at best, and someone dies repeatedly at worst.

Nobody is going to argue that the strength bonus the Fighter Torso introduced to the body slot wasn't a huge deal for melee in earlier years. Even today, the torso is arguably best in slot until you are able to obtain a Bandos Chestplate.

However, the reward doesn't make the experience. Some players have an enjoyable jaunt to their rippling six pack abs. Others endure a very bumpy, unenjoyable climb of having to learn roles that may not be easy to grasp, bad teammates, or multiple defections and restarts.

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This brings into focus a big problem with "RewardScape", particularly in Rs3.

Strictly about melee armor - the Torso actually got a upgrade patch in a rework to Barbarian Assault - but the rework didn't improve the armor's defensive capability, leaving it only as good as Rune in that department.

The window of opportunity for items like the Torso dramatically shrunk after the EoC and Mining and Smithing reworks because even mid-level players can quickly outgrow its usefulness.

For early game players, you can't really introduce lasting "rewards" because they won't stay in the early game long. Late-gamers have a plethora of better options available
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20-May-2023 07:02:08 - Last edited on 20-May-2023 07:05:20 by H 1 L D A

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
ShallPrevail said :
Dilbert2001 said :
Necromancy is likely going to bring out even more new D&D and Flash Event kinds of minigames. We probably will know in about 10 days. By then, RS3 players probably will forget about all the old minigames.


It's been 10 years and we surely have not but you can continue to hope we forget!......... and it's not about older community minigames in specific, we have zero community minigames that are fun, rewarding and on Jagex's radar. BTW I mean really rewarding, not a lamp here and there but actual top tier gear like they used to supply back in the day * For example the fighter torso *

Anyways it's Jagex's loss, the amount of players they would bring back to RuneScape with the resurgence of community minigames would be rewarding in itself for the company. When thing's get properly handled word of mouth spreads quickly and before you know it you have people flooding back to the game, new and old.but the longer Jagex neglects it the worse thing's get for the company, nobody likes a moldy sock that gets ripped apart by the owner.

Before you know it the name RuneScape will be unusable to market, just like that sock.


Wilderness Flash Events, Warbands, Sinkholes, Penguins Hide & Seek, Megaduck etc aren't community mingames? What community are you from? We are talking about the RS3 community here.

If the name "Runescape" is unusable to market, why does "Oldschool Runescape" want to stink like that sock? :D

20-May-2023 16:51:04

ShallPrevail
May Member 2023

ShallPrevail

Posts: 583 Steel Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
ShallPrevail said :
Dilbert2001 said :
Necromancy is likely going to bring out even more new D&D and Flash Event kinds of minigames. We probably will know in about 10 days. By then, RS3 players probably will forget about all the old minigames.


It's been 10 years and we surely have not but you can continue to hope we forget!......... and it's not about older community minigames in specific, we have zero community minigames that are fun, rewarding and on Jagex's radar. BTW I mean really rewarding, not a lamp here and there but actual top tier gear like they used to supply back in the day * For example the fighter torso *

Anyways it's Jagex's loss, the amount of players they would bring back to RuneScape with the resurgence of community minigames would be rewarding in itself for the company. When thing's get properly handled word of mouth spreads quickly and before you know it you have people flooding back to the game, new and old.but the longer Jagex neglects it the worse thing's get for the company, nobody likes a moldy sock that gets ripped apart by the owner.

Before you know it the name RuneScape will be unusable to market, just like that sock.


Wilderness Flash Events, Warbands, Sinkholes, Penguins Hide & Seek, Megaduck etc aren't community mingames? What community are you from? We are talking about the RS3 community here.

If the name "Runescape" is unusable to market, why does "Oldschool Runescape" want to stink like that sock? :D


The difference is right in front of you, all those *community minigames* you just stated are extremely weak in terms of being attractive and fun content that gather people together.

You're comparing Sinkholes and these weak D&D's to the legendary Castle wars, Soul wars, Wilderness, Pest Control and MORE. Any people that bring up RuneScape in real life would laugh at the current game in comparison to the RS they played.
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21-May-2023 01:34:05

ShallPrevail
May Member 2023

ShallPrevail

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And the fact you are insinuating I said the name RuneScape is already unusable to market dictates how much of a troll you truly are Dilbert, you always take things out of context and mix in your own train of thought because you have nothing actually good to contribute to a conversation unless it supports your * lol RS3 made profit * headbanger of a theory. .

You'd be surprised how fast a game can fail, just because player #'s look high right now it doesn't mean all those concurrent players aren't currently bored out of their minds waiting for the next best thing, and Jagex probably isn't on the top of their priority list of trust worthy company's to restart with.

Don't forget, if you asked all those OSRS players what their favorite version of RuneScape is I bet at least 70%+ of those players would say RS2 instantly, which is why they are playing on that sock of a game over the half invested RS3 version.
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21-May-2023 01:35:53 - Last edited on 21-May-2023 01:54:40 by ShallPrevail

H 1 L D A
Apr Member 2020

H 1 L D A

Posts: 1,666 Mithril Posts by user Forum Profile RuneMetrics Profile
So let's talk about those mini-games, because they're still in the game.

Castle Wars > Leeched by a majority of players that get involved with it, but it is still playable on spotlight. The issue with this mini game is that PvP combat is the basis on which the game sits. In the old days, players on the Ancient Spellbook were fearsome foes because they could lock a flag-carrier in place. Now -everyone- has stuns and can drop prayers and they can drop players faster than ever before. Until PvP combat is fixed in Rs3 so that it is even remotely accessible, Castle Wars will be a shell of itself, and that's not even an assurance it can ever really come back. It didn't in Old School.

Soul Wars > I'll be honest. I have -never- played this one. It was members-only during a time period where I wasn't prioritizing paying membership. However, I can see that PvP combat is once again involved. Soul Wars was brought to Old School, but it is also a game that is very seldom played over there. If PvP is a pretty invasive part of this game, then it's improvement is paramount to attempting to fix it, same as CW.

I'm assuming you mean Wilderness Pking. This wasn't through any fault of Jagex until last year when they stripped Pkers the right to target those not interested in PvP, and this is because the Wilderness doesn't have a sufficient reward enticing enough to for the community to even grapple with its popular aversion to the place. The EoC actually -did- have some adaptive PvPers, but since the update PvP had gotten no updates to balance or support growth. With no help on those fronts, last year's update ended up resulting in a net loss. If you meant Warbands here - WBs' issue is that most people play the mini game improperly and count on the other participants only going for their own xp.

Pest Control - died when Void was made irrelevant.
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21-May-2023 06:02:11

H 1 L D A
Apr Member 2020

H 1 L D A

Posts: 1,666 Mithril Posts by user Forum Profile RuneMetrics Profile
All of those examples reinforce what I said about PvP rebalancing earlier. If Jagex ever has enough outcry (and they clearly haven't for some time) about PvP being something players desperately wanted, they would find a way to improve upon it. Instead, they seemed pretty content with taking content away from players last year because PvPers are an incredibly niche community in Rs3 and they have been forced to fend for themselves for quite a bit before that.

Here's a list of grievances -I- have with PvP

> 'Pure' accounts were half the fun of the experience for many. Having the most optimal stats to engage in PvP content not only was desirable for many, but it encouraged players to pay for -MULTIPLE- membership subscriptions, as it does for OSRS today. RuneScape is the -only- game that punishes you for leveling up too much in certain respects....or it was. the EoC's combat level rework pushed pretty much any Pure Pker out of the game forcibly and slammed the door behind them. A way to reward min-maxing beforehand would be beneficial in piquing interest in a new era of PvP.

> Stuns used to be limited to the venerable Ancient Spellbook as well as shorter duration non-damaging spells such as Snare and Entangle. Now, every player with every combat style has access to this disruption, on top of being able to more easily 'smite' (not completely) their opponent through the use of Prayer-dropping abilities. Even players who had decently high defence stats were finding themselves dropping way faster than they ever had before, and played into making PvP much more inaccessible at a time where everyone had to learn all over again.

> TierScape essentially makes it so that the best gear is more of an advantage than it should be when both players are near equal skill, and paired with the current economy is limiting because of how expensive certain items are. Going welfare on the other hand is more punishing than ever before.
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21-May-2023 06:14:45

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