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Minigames Rework or Removal

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H 1 L D A
Apr Member 2020

H 1 L D A

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In summation...

1. If you gotta fight other players to play the game, it's more of a nuisance than a great experience.

2. If you can't start the mini game by yourself and you need a team, the game is unplayable until Jagex decides it wants to add NPC allies and foes into the equation.

3. Rewards. Are not. Going. To save. Minigames. They need to be made enjoyable more than anything else.

Address all of those points, and the only thing standing in the way of a Minigames resurgence is whether or not players are even interested in playing them over pursuing their own personal goals in the first place.

If they aren't, then Mod Jack might have himself a point, as much as I don't like it, when he said "RS isn't a mini games kind of game."
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21-May-2023 06:21:21

Deltaslug

Deltaslug

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^ Hilda is quite correct on all of those points.

Any equipment added that is below T90 is dead on release ... unless it is a cosmetic override.

Runescape could afford a few minigames. But that basically becomes the Burthrope Games Room.

And the whole "we make a minigame requirement a comp cape requirement" or "make a minigame a runescape requirement" .... once players get it ... the players won't return.

Reworking them into a proper skill training activity or as a boss dungeon can keep it in but without the "minigame" feel.

21-May-2023 18:36:57

Deltaslug

Deltaslug

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Barbarian Assault Rework Suggestion as Elite Dungeon

Role Changes - roles are no longer restricted. you can attack any creature
- Attack small passive accuracy buff
- Defender small passive defense buff (the machine for killing Pennance no longer works)
- Healer gains buff to healing abilities and can still use the healing potion thing
- Collector has higher RNG chance for loot and egg cannon is more effective
any player can pick up eggs and shoot the cannon, just the collector is more effective
the poison food options are removed
the shouting changes for attack style and food required are gone
the defender trap is removed/disabled

Rooms 1-10
Players encounter 10-12 penance. There are 4 types.
You run into possibilities of:
- all of same 1 type of penance
- 2 types of penance, equal amount
- all 4 penance types are represented

Room 11
Penance Queen room doesn't change too much.
Players can make the Egg and shoot it at the Queen several times. OR. Just run up and hit it till it dies. (Standard PvM mechanic)

Room 12
The King no longer does the flamethrower mechanic. It needs to be hit until it dies.

Loot Rewards
The gambling option is gone.
Players get a reward chest they can loot like all other Elite Dungeons.
Barbarian Rewards loot possibilities now all go into the loot chest.
The Insignia and charges are the "main" reward for this. But devs can do other loot options and upgrades as they see fit.

21-May-2023 18:47:14 - Last edited on 21-May-2023 18:49:51 by Deltaslug

ShallPrevail
May Member 2023

ShallPrevail

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H 1 L D A said :
In summation...

1. If you gotta fight other players to play the game, it's more of a nuisance than a great experience.

2. If you can't start the mini game by yourself and you need a team, the game is unplayable until Jagex decides it wants to add NPC allies and foes into the equation.

3. Rewards. Are not. Going. To save. Minigames. They need to be made enjoyable more than anything else.

Address all of those points, and the only thing standing in the way of a Minigames resurgence is whether or not players are even interested in playing them over pursuing their own personal goals in the first place.

If they aren't, then Mod Jack might have himself a point, as much as I don't like it, when he said "RS isn't a mini games kind of game."


Some of your point's aren't wrong but in my opinion if all you do is fight a NPC, that is far more nuisance than fighting other real players because at least you get some sort of real life skills out of it rather than hitting a blob on a pc all day.

The problem is that Jagex is spending their development time on battered things that make them money, they mainly want to create PVM experiences and these experiences are only playable if you can use your keybinds very well, this itself takes away a lot of the players that just don't want to play the game that way or just find the game way to boring to try out.

They've tried to rework and add new content for construction MULTIPLE times the last few years...completely ridiculous and they destroyed the wilderness that MANY, MANY people absolutely adored and just because nobody used it doesn't mean anything, Jagex clearly does not know how to properly create a game that encourages player to player interactions and don't even get me started with what they did with the dual arena.


My IRL mates are going to ask me about about the wildy and dual arena and I have to tell them what Jagex did...BOOM depleted market and player #'s
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21-May-2023 19:04:54 - Last edited on 21-May-2023 19:16:01 by ShallPrevail

Dilbert2001
Jun Member 2006

Dilbert2001

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"You're comparing Sinkholes and these weak D&D's to the legendary Castle wars, Soul wars, Wilderness, Pest Control and MORE. Any people that bring up RuneScape in real life would laugh at the current game in comparison to the RS they played."


"Legendary" castles, soul wars wilderness etc? These "legendary" things are most dead in Oldschool Runescape, or Old School "socks" as somebody claimed about "Runescape". Even the "legendary" Odablock conclude OSRS Wildy is dead. Otherwise why wouldn't Oldschool Socks rework them instead of copying newer D&D style minigames like Shooting Stars and making new ones like Forestry based on Evil Tree?

"If you can't start the mini game by yourself and you need a team, the game is unplayable until Jagex decides it wants to add NPC allies and foes into the equation."


That's why Flash Events are so good. I can always find a walk-in random team, and they are very rewarding.

"Any equipment added that is below T90 is dead on release ... unless it is a cosmetic override."


You really should admire the design of RS3 then. Equipment is just part of the equation for different game content, particularly for combat. For instance, Level 45 Hellhound familiars are still incredibly useful even for elitist pvmers. Don't even get me into all the incredible ability codice like Limitless, which is good for everybody with 1 Con, just everybody. :)

Oh new minigames like Shattered Worlds are very rewarding and very popular because of the robust combat systems in RS3. Rest assured, you can't find the same things at all in OSRS because their combat system is so primitive. There can be a lot of great rewards good for all levels of players in RS3. They just don't want to put them in antiquated grindy BA and such.

21-May-2023 19:35:30 - Last edited on 21-May-2023 21:00:24 by Dilbert2001

H 1 L D A
Apr Member 2020

H 1 L D A

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"Oda says OSRS' Wilderness is dead."

Clearly the guy doesn't play Rs3 all that often. He's not "completely" wrong, but following Old School's rework to Wilderness Bosses (which, would still be a really good idea for Rs3 and I'm shocked they didn't do it following the rework last year.) - and updates such as the Revenant Caves, Wilderness Pking still has quite a bit of life. It's just jammed in tucked away corners of the area that cost the resource hunters GP up front to ensure PvPers have loot when they get kills.

This works for the game, because Revenants are very profitable and the community thusly forgoes the risk involved. If either game took that model, and applied it to more of the Wilderness itself - especially the deeper you go in - it would be an interesting experiment to see if players find some courage or if the content quickly dies.

"Wilderness Flash Events Gud"

Yes, but this kind of proves ShallPrevail's point that Jagex can't make good group content because Flash Events can be completed by yourself (generally, I haven't attempted the KBD event solo to know how that works out, admittedly.) Making something soloable, ShallPrevail, winds up working as Dilbert describes here because currently players -hate- group content unless it's a boss.

"Barbarian Elite Assault Dungeon 4: Revenge of the Penance"

I like this ideation thing, Deltaslug. I do see the argument that killing mini games in favor of raids or bossing-centric PvM content defeats the purpose of trying to "save" mini games though. Many of us would simply like to see people interact with the games again, not have them all reworked into other content. However - you do deserve props for having good ideas!

"NPcs in PvP-combat situations don't teach the player certain skills"

No disagreements here, but PvP combat in Rs3 is an absolute non-starter. It's the most common reason those mini games are dead today.
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21-May-2023 23:12:54

H 1 L D A
Apr Member 2020

H 1 L D A

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"Hellhound demon contracts and Limitless show that elements of combat are more than just equipment!"

Sure, if you have completed the Dagon Bye mystery along with your mediocre summoning level somehow, or if you just so happen to transfer a brand new account 1 billion coins...

For the AVERAGE Rs3 early game player, there's not a high chance they have access to either of those things, so I don't know how diversifying all these kinds of benefits you're using as an example really are.

...which leads us back to the kinds of upgrades that make more sense for these kinds of players. Equipment upgrades. And there's not much diversity to praise in this department once you stop throwing pies in the sky. The player levels up their defense stat by 10, smiths themselves the next tier armor, and so on and so forth until they can start wearing Dragon equipment. From then on, the player prioritizes PvM to get access to power armor.
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21-May-2023 23:25:26 - Last edited on 21-May-2023 23:26:39 by H 1 L D A

Dilbert2001
Jun Member 2006

Dilbert2001

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^^
Odablock clearly commented solely on the dead of OSRS Wildyness. RS3 Wildy is dead too but it doesn't make OSRS Wildyness any better. Anybody can go to the Wildyness PvP wolds and see the emptiness there. We don't even need an Odablock to tell us a thing anyway.

Flash Events aren't group content? What is group content then?

"Sure, if you have completed the Dagon Bye mystery along with your mediocre summoning level somehow, or if you just so happen to transfer a brand new account 1 billion coins..."

We absolutely don't need all of these things. Hellhound familiar are tradeable. We only need 45 Summoning to use them.

21-May-2023 23:50:04 - Last edited on 21-May-2023 23:51:21 by Dilbert2001

H 1 L D A
Apr Member 2020

H 1 L D A

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Ah, I didn't know the contracts were useable without the Archaeology. Sorry. Thank you for letting me know. :) Point still stands with Limitless though, as there's no way someone fresh off of tutorial island is getting the vital sparks without either grinding to the appropriate content or getting a small loan of 1b GP.

Group content is something that, most of the time, needs a group to complete, either because it's required or because the difficulty is generally insurmountable for most players otherwise... Barbarian Assault is a fantastic example of group content. It's not completable solo, and even if it were, it certainly wouldn't something that would be easy. Flash Events are scaled to participating players, which make them at least fairly attemptable solo with the only exception possibly being the KBD event.

Go hang out in the revenant caves or try to kill a Wilderness boss for an hour, Dilbert. The Wilderness in OSRS has a higher population than the Wilderness pre-'rebirth' in Rs3 did, in large part because it is regularly updated with content that is found to be worth the risk. The only caveat is, players pk in "resource hotspots" (like lava strykewryms were) instead of everywhere on the map. I play Old School. Either he's wrong or you're misinterpreting what he means.
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22-May-2023 00:48:12

Dilbert2001
Jun Member 2006

Dilbert2001

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Perhaps you don't know even new players can get millions of gp pretty easy in RS3. They can always do clue scrolls. Whether new players can afford the likes of codice like Limitless doesn't affect the fact they have no level requirements, let alone level 70 the person I replied to cited. Because of the robust economy and intriguing systems, a lot of low level items don't become dead content even after 5 or 10 years. If you have read the Necromancy roadmap developer blog, you should know in RS3 they don't just create an item and release it, they do longevity tests on content.

Content scaled to number of players are absolutely group content. Otherwise, there won't be scaling. Besides, there are always more than 1 person playing Flash Event in most worlds. KBD may not be soloable by a lot of players in 5 minutes anyway.

I don't misinterpret Odablock. We can actually see him playing less and less in Wildy. He has been doing HCGIM for a long time, and when he pk, he did it in pvp worlds or Duel Arena. You play Old School as you stated, perhaps that's why you don't see RS3 Wildy is very active far more active than OSRS WIldy because players can opt-out from Wildy pvp in RS3.

22-May-2023 01:11:26

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