Why not repurpose one of the minigames into a Necromancy skilling area? (sort of like the Duel Arena rework)
Imagine Fist of Guthix becoming an area where you use the ambient energy to summon undead and use the energy to destroy the energy of the area to try to permanently remove the energy in the arena.
General concept: Fist of Guthix loses the PvP minigame aspect and instead becomes a new Necromancy
primarily
skill training area.
Suggested Story
The followers have Guthix have tried for years to contain the energy in the Fist of Guthix (once a place that hid the Stone of Jas). Sadly, between the destruction and re-establishment of the Edicts of Guthix, the 6th Age God Wars, the Elder Gods waking up and that subsequent conflict, [requisite Ruenscape noodle incident], and frankly that the barriers of the Fist of Guthix have been strained and degrading for millennia just trying to keep the residual energy contained .. the barrier simply started to crack.
Elder God anima has seeped in and corrupted the residual energy of the stone of jas.
Things have come to a head as the energy has started to take a life of its own (pun intended).
For starters, it has begun to take strange shapes and even the appearance of former Stone Touchers and False Users.
Secondly ... it has started to reanimate the dead in the dungeon.
Fiara wants you to solve two problems at once:
- firstly ... containment of the energy is no longer possible. The Guardians of Guthix are going to solve the problem permanently by trying to actively use up the energy in the dungeon. It might take a while ... but might as well start now!
- secondly ... they want to use Necromancy as a way to counter it. By using the energy in the dungeon as a medium to aid you (much like how Lucien was able to use the Staff of Armady in necromancy to summon powerful undead heroes)
01-Jun-2023 03:19:35