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Plant Powers, not worth buying

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NoSkillcape

NoSkillcape

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Horsechaser said :
This update was not an "update" per se. It was a nerf. I have been planting 7 torstol seeds at a time, using stockpiled insta growth (leafy) and farming pots for extras while picking. Out of seven torstol seeds Im getting an average yield using the farm pots of 30 to 35 torstols. This is total BS.

I can do a 6 patch farm run on the normal patches using farm pots planting 1 seed per patch and easily get a yield of 85 to 100 torstols. How is this update beneficial? This has been the case with every herb seed I've planted in the new patch. The yield is pathetic compared to planting the 6 patches with one seed.

Bottom line is we get a boss nerf dropping seeds instead of herbs and on top of that an herb nerf planting multiple seeds for a shitty yield not to mention an attempt to force bossers to farm with the boss seed drops.

Thanks for nothing Jagex. Failed "update" (tongue-in-cheek)


It's very weird to me that you're complaining about going from 15-16 herbs per plot - worth 100k - to 30-35 herbs at a time worth 200-250k. Even with Torstol seeds climbing to 5k, you're essentially making twice as much money for the same amount of time.

08-Nov-2022 04:33:36

Abby Taylor
Nov Member 2019

Abby Taylor

Posts: 2,214 Mithril Posts by user Forum Profile RuneMetrics Profile
People don't seem to understand why plant power is better than just planting 1 seed. while it's true that there is diminishing returns, it's still more profitable to use the plant power multiple seeds.

1 seed = 3 herbs.

2 seeds = 5 herbs.

As you can see using plant power has a diminishing return, as the second seed only provides 2 extra herbs instead of 3.

However.

if you paid 1k for each seed, and the herb sold for 10k

(1 seed = 3 herbs) = (1k - 30k)
Profit = 29k

(2 seed = 5 herbs) = (2k - 50k)
Profit = 48k


So long as the seed does not cost more than the price of the herb, you will always profit more in the long run planting multiple seeds.

The final upgrade using this logic would be: 10 seed -> 15 herb : 10k -> 150k
Profit = 140k
200m Woodcutting: 08/08/2021

Completionist: 09/10/2021

08-Nov-2022 05:09:35 - Last edited on 08-Nov-2022 07:01:03 by Abby Taylor

Rikornak
Oct Member 2013

Rikornak

Posts: 9,258 Rune Posts by user Forum Profile RuneMetrics Profile
I mean - at the moment everyone is growing herbs like insane in order to get their unlocks - and that obviously means seeds are more valuable than usual, while herbs are the exact opposite. So the value in the upgrade currently lies in you having to use less instagrow potions.

And at normal times, that still isn't an upgrade you're using at all times - if the seeds are valuable compared to the herbs you'll stick to lower amounts planted at once - doesn't need to be 1, but also could be 2 or 4, wheras for valuable herbs with not so valuable seeds you obviously rather want to plant 7 or 10 at once. If you don't feel like doing the maths you still won't do anything wrong if you're solely using 1 or 10 depending on the seed. Obviously a likewise process of thought for ironmen - got a lot of seeds of a kind - plant a lot, otherwise just a few. And if you just want to produce as many herbs as possible - yeah well there is not even a question what you should be planting.

I think you'll manage to grow things in a fashion you won't end up with a loss, right?
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

08-Nov-2022 07:59:10 - Last edited on 08-Nov-2022 08:04:02 by Rikornak

Lost Justice
Mar Member 2017

Lost Justice

Posts: 366 Silver Posts by user Forum Profile RuneMetrics Profile
I don't think OP-s issue is necessarily that herb runs are no longer profitable with plant power at all. It's just that the the herbs per seed ratio got absolutely trashed.
And I have to agree with that.

I actually had a casual long term project going with herb runs - I bought 1000 fellstalk seeds like a year ago and figured i'd try to do a couple of herb runs per day and see how many herbs I end up with once the seeds are all gone.

I had managed to use up ~900 fell stalk seeds so far before the update and had just over 10k fellstalks in my bank. That averages out to about 11,1 herbs per seed.

Keeping in mind my setup was not exactly optimal. I did use greenfingers aura but did not use the no herb death relic or the juju pots and for compost I used just the master farming cape perk which is supercompost I think.

With the update I figured I'd burn through the last 100 seeds I have with supreme growth potions to get some quick favour. I upgraded to 2 and 4 seeds per patch as I went along and
using the same setup of master farming cape + greenfingers from those 100 seeds I got 567 fellstalk which averages out to only 5,67 herbs per seed.

Also I don't know if this is a bug or the scroll of life got nerfed aswell but I noticed burning through those last 100 seeds after the update my scroll of life did not proc even once.

08-Nov-2022 11:51:15

Lemon Flower
Dec Member 2018

Lemon Flower

Posts: 297 Silver Posts by user Forum Profile RuneMetrics Profile
im planting Fellstalk with plant power 3 (7 seeds) and without the right daily herb and it gives 315 crux favour per patch.

Got about 240 herbs last round all herb patches except wildy.

So its less herbs per seed but more Crux favour if you use higer tier Plant power.

daily herb : tarromin lol

08-Nov-2022 12:13:49 - Last edited on 08-Nov-2022 12:43:15 by Lemon Flower

Daddy Roshi
Jan Member 2018

Daddy Roshi

Posts: 3,348 Adamant Posts by user Forum Profile RuneMetrics Profile
The herb of the day is random for each player but would be the same amount of points as long as it's the right herb scroll of life does proc for me but it's completely unbalanced while planting 10 seeds I get one back saved maybe 8 or 9 seeds from 500 seeds that needs to be fixed guessing they overlooked the scroll effect when they did the update
200m defence 08-10-2021


comp cape 12-19-2021

08-Nov-2022 13:53:22

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
In the first few days I am sure a lot of players will use all their POF beans to buy growth potions and harvest a lot of herbs. Hence we may see a brief drop of herb prices. However, we use up all the beans we have been saving up for months in just a couple of hours. When players run out of beans, herb supply will drop off and price will be in the favorite of diligent farmers.

Plant Power is really power to the diligent farmers who make normal farming runs. Like POF, the earlier we unlock all perks, the more and better quality animals we breed and more beans to collect, we get more growth potions among other things to collect with Plant Power. It is definitely worth it, and worth it ASAP.

08-Nov-2022 15:58:30

Fish Kitten
Sep Member 2013

Fish Kitten

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
Abby Taylor said :

So long as the seed does not cost more than the price of the herb, you will always profit more in the long run planting multiple seeds.


You mean in the short term.

If two different players have 100 seeds each, and player #1 plants those seeds 1 at a time and player #2 plants those seeds 2 at a time, going on the bare minimum harvest, player #1 will end up with 300 herbs, whereas player #2 will end with 250.

That's how ratios work. It's like fourth grade math at the highest.

08-Nov-2022 18:28:35

Abby Taylor
Nov Member 2019

Abby Taylor

Posts: 2,214 Mithril Posts by user Forum Profile RuneMetrics Profile
Fish Kitten said :
Abby Taylor said :

So long as the seed does not cost more than the price of the herb, you will always profit more in the long run planting multiple seeds.


You mean in the short term.

If two different players have 100 seeds each, and player #1 plants those seeds 1 at a time and player #2 plants those seeds 2 at a time, going on the bare minimum harvest, player #1 will end up with 300 herbs, whereas player #2 will end with 250.

That's how ratios work. It's like fourth grade math at the highest.


Consider the following:

Player #2 will have planted and harvested their 100 seeds in half the time.
Lets extrapolate this with current dwarf weed prices. (2000 for seed, 8500 for herb)

Player 1 plants 100 seeds, costing him 200,000 GP, he sells his 300 herbs for 2,550,000
This nets player 1 a profit of, 2,350,000

Player 2 plants 100 seeds, costing 200,000 GP, he sells his 250 herbs for 2,125,000
This nets player 2 a profit of, 1,925,000


HOWEVER.
Player 2 did half as many farm runs as player 1. Player 1 had to harvest from 100 patches, while player 2 had to harvest from only 50.

lets do the math if player 2 did the same number of runs:

Player 2 plants 200 seeds, costing 400,000 GP, he sells his 500 herbs for 4,250,000
This nets player 2 a profit of, 3,850,000


Therefore, Player 2 has made 1.5m more than Player 1 in the same amount of time. :)

using plant power, they harvested from the same number of patches and made a larger profit in both the short term AND long term.
200m Woodcutting: 08/08/2021

Completionist: 09/10/2021

08-Nov-2022 19:01:36

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
Fish Kitten said :
Abby Taylor said :

So long as the seed does not cost more than the price of the herb, you will always profit more in the long run planting multiple seeds.


You mean in the short term.

If two different players have 100 seeds each, and player #1 plants those seeds 1 at a time and player #2 plants those seeds 2 at a time, going on the bare minimum harvest, player #1 will end up with 300 herbs, whereas player #2 will end with 250.

That's how ratios work. It's like fourth grade math at the highest.


Again, you totally omitted the time factor. It will take Player A 100 trips to plant 100 seeds one at a time but it will only take Player B 10 trips to plant 100 seeds for 3x the herbs.

Whenever there is 3x the return, Player A is ill-advised just to sit on the 99 unused seeds that give them no return, especially when they can get or buy 9000 more from the GE.

08-Nov-2022 19:18:13

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