Forums

Plant Powers, not worth buying

Quick find code: 15-16-141-66266111

Sodymmyr

Sodymmyr

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
There is a whole lot of commentary, and all of it contains errors. The 'yield per seed' crowd do not understand the 'profits per hour' argument. Meanwhile the 'profit per hour' crowd have not considered supply and demand.

Regarding 'yield per seed'. There is no debate that x number of seeds planted 1 at a time will result in more herbs than x number of seeds planted 10 at a time. The argument being made is that at any given time 10x seeds will generate 3x more herbs than 1x seeds and thus be generating a greater profit per hour. It does not matter how far out into time you go, 10x seeds will always generate 3x herbs per run. When you run out of seeds, go to the Grand Exchange and just buy more.

But, that argument ignores that resources are not - in practice - infinite. It assumes a static price of herbs and of seeds. Flooding the market with herbs, whilst draining the stockpile of seeds will result in herb prices falling and seed prices climbing. New items are generated in-game (through drops, pickpocketing, etc), so there is not a set limit on the number of seeds that can - I repeat can - exist. But, crucially, if the number of seeds being generated per hour is less than the number of seeds being expended per hour, then the seed stockpile will inevitably shrink. Rarer seeds suffer this issue worse than more common ones. A seed shortage would force its price up. In dire enough circumstances, the monetary investment into seeds will not be recoverable through returns generated by herbs.

That being said, I would hope and expect that Jagex took this into account. If so, then whilst prices will fluctuate in the short-term, they will reach an equilibrium. The 'profits per hour' math will then need reassessment.

Note, if you are an ironman, then economic considerations are irrelevant. It will always be more beneficial to plant 1 seed per patch because you have a severely diminished resource pool.

It's quite difficult to condense the economy down to 2000 characters.

14-Nov-2022 21:09:51

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
The last thing Jagex needs to worry is prices of any items. RS3 is absolutely supposed to be running a PLAYER DRIVEN economy. Players decide the prices of items, not Jagex. When Jagex get pvmers and farmers happy on both sides of the update, they have already achieved the purpose.

14-Nov-2022 23:54:04

Abby Taylor
Nov Member 2019

Abby Taylor

Posts: 2,214 Mithril Posts by user Forum Profile RuneMetrics Profile
@Sodymmyr

it should be noted that jagex did take into account the influx of herbs and the burning through seeds.

This is why they removed and reduced herb drops from enemies, while increasing seed drops.
and they also added a new thieving training method that gives seeds (pickpocketing druids).

At first many people will use their supreme growth potions and just absolutely bombard the market with herbs, as they harvest thousands to unlock all the stuff from the shop and recomp.

But after that the majority of herbs will have to be obtained through regular consistent farm runs. and we all know many Runescapers are mostly interested in combat related content.

My prediction: After double exp ends, there will be a slight crash in prices as usual.
Seed prices will increase to roughly 2x or 3x their price before, and herbs will drop slightly, but then rise up again slightly over time.

Conclusion: Farming will be slightly more profitable overall if you use the new upgrades.
200m Woodcutting: 08/08/2021

Completionist: 09/10/2021

15-Nov-2022 02:17:41

Abby Taylor
Nov Member 2019

Abby Taylor

Posts: 2,214 Mithril Posts by user Forum Profile RuneMetrics Profile
Megycal said :
I have tried buying seeds for my herb of the day and I couldn't get any even at far above GE mid. Buying seeds doesn't always work.


I've had no issue getting seeds.

I buy 70 seeds before every run, and sell the herbs as soon as I harvest them.
I'm making more money than I was before.
200m Woodcutting: 08/08/2021

Completionist: 09/10/2021

15-Nov-2022 10:56:37

Fish Kitten
Sep Member 2013

Fish Kitten

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
Sodymmyr said :

Regarding 'yield per seed'. There is no debate that x number of seeds planted 1 at a time will result in more herbs than x number of seeds planted 10 at a time. The argument being made is that at any given time 10x seeds will generate 3x more herbs than 1x seeds and thus be generating a greater profit per hour. It does not matter how far out into time you go, 10x seeds will always generate 3x herbs per run. When you run out of seeds, go to the Grand Exchange and just buy more.


You're conflating yield and profit though. Over an infinite time line, all things being equal (discounting all boosts and random variables), two players who are doing the exact same number of harvests -one using max plant power, the other not- will result in the former player having more herbs than the latter. That much is true.

However, prices on the finished product (herbs) aren't static . Nor are seeds or any other items, save for stuff that's firmly parked at its alch value in the GE. And when it comes to herbs in particularl, those price fluctuations tend to be rather wild. Toadflax is a good example with a historic high of around 22k gp/current 4.5k gp.

The 'more profit per hour' refrain completely ignores that fact and it's the most important variable in all of this. A player can definitely harvest more herbs per farm cycle with 'plant plower' but if they sell those herbs in real time as some here say they do, they are at the mercy of whatever those herbs are selling for at the moment. The belief that such a practice is always more profitable is a fallacy. It's simple math.

tl;dr -- The formula for profit/hour is complex.

15-Nov-2022 17:22:50 - Last edited on 15-Nov-2022 17:23:50 by Fish Kitten

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
^^
I bought Lantadyme seeds at 2k each and planted them. Planting 10 of them per patch costed me 20k. I harvested over 50 grimy Lantadyme herbs I sold for 6k each netted me 300k gp. Net profit = 280k per patch.

Before the update preview on Oct 19, grimy latadyme sold for 5k each, and seed went for 268 each. If I was lucky to get 20 grimy lantadyme herbs on Oct 19 per patch, I would have only gotten a net profit of 100k per patch only.

Obviously, I am making far more money with a few seconds of extra work in harvesting more herbs from the same patch.

15-Nov-2022 17:39:33

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
Megycal said :
I have tried buying seeds for my herb of the day and I couldn't get any even at far above GE mid. Buying seeds doesn't always work.


Seed prices have increased a lot, typically I need to pay 2k each to buy the higher profit ones today. But, they are still very well worth the prices.

15-Nov-2022 17:42:09

Quick find code: 15-16-141-66266111 Back to Top