It has the massive advantage of diverting large chunks of the playerbase into repeatable content,
before
they reach their endgame, thus delaying their progress towards a point where retaining them becomes ever harder, and requires constant, new updates, which are destined to not appeal to all the players, and generally cannot fit repeatability into their ingrained goal-set, without reducing their potential future content use, in other areas, even further.
If someone enjoys doing a Minigame, and finds it early in their Scaping, while not having been set on the current dominant path, or maxing out, then they will go back to it, again, and again, as they make their progress though RuneScape, delaying their time-to-completion, by constantly cycling through repeatable content. Thus a player is retained for longer, and goes through more seasons of promotions, and cosmetics, thus has more instances where they're likely to spend money on things which don't decrease their overall time in-game (which isn't the case if they're spending that same money on speeding up their progression towards end-game) - thus you get longer repeat custom, even in that regard.
People like showing off, within their little communities, and showing off to other communities - so having many little communities is a great way to encourage vanity purchases of cosmetics (whereas increasing AFK-ability, decreases interaction, and limits opportunities, and incentives to show off cosmetically) - remember, they have delayed their access to much of the equipment, and cosmetics in the rest of the game, so have less to choose from, too... so those MTX cosmetics are even more appealing.
Minigame and other interactive-content players are some of the most competitively-vain groups of people, I've come across (something to which I'm sure we don't admit, or identify with, despite it applying!).
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23-Dec-2022 10:43:07
- Last edited on
23-Dec-2022 10:47:24
by
Yusou Bhoroi