Trouble Brewing:
- Has an active fanbase, who enjoy playing it, and are willing to help those who are new, if they wish to play; however it suffers from tensions caused by those wanting to go there to not-play, and their negative impacts upon those trying to play.
- Has many tactics, and things to help with gameplay, and (as with the other games mentioned so far) very few people are aware of them, or how fun the game can be to play ~ thus it's a good candidate, as people being more aware of what's involved, and how fun that can be, would likely encourage some to take part; showing that their is an art behind it, will draw those who like to perfect skills.
- Numerous problems which have never been addressed, along with some minor ergonomic 'failings', though many of those actually add to the intricacies of play ~ to really understand which are which, and what to do to repair things, requires a good understanding of how the game works, what's enjoyable about it, and what it feels like to play it both for fun, and competition.
- Many of those commuting to the game, do so without the intention of trying it ~ showing the value of the game, and the depth of fun in it, could encourage more to try.
- The game has suffered from most rewards being too quickly obtainable, since they were decedecimated, along with few return incentives. The point system is also skewed away from rewarding complete play ~ the best ways to improve this, could be best found by experiencing the content fully, and in a competitive spirit.
needing to concentrate on other things, so will redo these sections when more time.
26-Jan-2015 19:20:07
- Last edited on
29-Jan-2015 12:40:38
by
Yusou Bhoroi