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Solution #1: Reward points based on activity/success. Not unlike The Great Orb Project's activity meter. This could mean that certain minigames reward Thaler at a faster rate than others but that is hardly a problem. How would activity be determined? By how many points you gain?
I wholeheartedly agree that activity should be determined by how many points you gain, however, I feel it imperative to point out that that is the
exact opposite
effect to the current Activity Meter in The Great Orb Project, which measures activity based not on score, but on certain unrelated actions, that can be done while AFKing, and will prevent others from playing, while that person is doing it.
(i.e: someone clicking an orb, then AFKing, which makes it very difficult to get the orb - or, indeed, impossible, if they repel it to some spots; it wastes much time, and imbalances a game, what's more it will result in the meter kicking the AFKer, if you take the orb they are hogging, thus you risk everyone getting kicked out due to the AFKer getting kicked. This means that people who want to play, either have to put up with extremely disrupted, often imbalanced, or impossible games, or risk getting kicked; it also means that people wanting to AFK (why are they in a Minigame, if they want to AFK?) either don't mind being kicked, because they're AFK, anyway, or they start deliberately sabbing, so they can AFK, often flaming any attempting players, as they do it.
As a result of this, and the point system not rewarding on orbs scored, most people turn up wanting to AFK, and out of those who
don't
, almost all get such a terrible experience that they give up, and turn to AFKing, too.. which makes it
even harder
for any left trying to play.)
So, in conclusion:
very
unlike he Great Orb Project's activity meter. I support the idea, though. : p
14-Aug-2018 22:36:00
- Last edited on
15-Aug-2018 04:14:31
by
Yusou Bhoroi