So far (for Gop) we've seen that the current system, that rewards entirely by win or loss, regardless of effort or score, only serves to encourage manipulation, without play, as would any system that doesn't give reward based on contribution, regardless of how close the win and loss rewards were - people would still gain the win reward for doing the minimal input (which would only require one of them to not AFK), and would exploit that.
A system that rewards individual effort, would seem fair at first, but would not work for Gop, as it would cause internal conflict within teams, create enmity, and reward negative behaviours.
Further more: any way to make this system would require a lot more work, as it does not rely on data already displayed - necessitating something that is more prone to glitches, both in itself, and caused to the rest of the content.
This would be a set of problems facing any system that didn't base itself on already displayed data - ruling out quite a few other options.
What is required, is a system that has many positives, doesn't impact too negatively upon anyone, and can be based around something that's already displayed as data.
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All these considerations lead to the proposed idea:
A system awarding tokens based on team scores, with a set ratio for tokens to orbs.
This system ticks off for being non-complicated, and thus hopefully easy to implement, but how does it stand up as a system for gameplay?
11-Jan-2017 01:32:15
- Last edited on
11-Jan-2017 01:35:32
by
Yusou Bhoroi