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Yusou Bhoroi

Yusou Bhoroi

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Train a Newcommer Competition Variants ~

These involve teams of 'experienced' players* each bringing (a) new player(s) to the game, and training them up over a set period, ready for a competition between them, at the end. There are various forms of doing this, as well as differing ways to run the contests at the end. However, I believe it's best to cover the options under the two main idea formats, individually.

(*it can be done with beginners, but the problems can be discouraging for newer players, and their ability to train can be less effective, depending on the activity - however, there are good points for that, if it's feesable)


Any comparisons between different styles, or sub-formats of competition, are done with the assumption of CM backing and participation being fully behind them - so as to make an equal comparison between the varying formats, in the context of being an evaluation of the (possible) best way for CM to support a competitive venture for activities, if they should choose to do so (indeed, consideration for all other positives, obtainable through a competition, have been given; though it should always encourage competitive exploration and participation in the activities, where possible - whether in the form of PlayerVplayer, or Player*game).

18-Jan-2015 13:51:03 - Last edited on 21-Jan-2015 14:23:39 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile

-I| Standard Train a Newcommer Format |I-



This has been tried in the past (
Bring a Nube to GOP Tournament
and here for explanation post
), and though it's a good idea, in theory, there are many possible pitfalls, due to inability to find appropriate pupils (time zones/playing time difficulties), and trainers, even with large incentives.



The intentions can be:

• To bring new people into the game, and get a few of them enthused for the finer 'arts' of play, while still encouraging others to enjoy the game.

• Make them feel valued members, who can -
\- join in with existing groups,
\- compete evenly, without feeling unequal,
\- feel they can turn to more experienced players for any guidance they may need.

• Encourage groups who are less accepting of newer players to start being more tolerant, and value newer players, both as individuals, and by realising that without them, the activity gradually dies out.

• Immediately boost the number of newer players, so that future newcommers have more regular players within their skill horizons.

• Work as a boost to newer player numbers by word of mouth, through groups of players who wouldn't otherwise have come into contact with the game.

• To give players interested in competition an insight into the world of competitive x.

• To give newcommers to the activity a chance to compete in a competition, on an even footing, while still remaining rewarding.

• Give experienced players a chance to have a go at teaching -
\- create more teachers, out of the available pool.
\- allow them the chance to follow the teaching process right through (at least to a certain point), which isn't always achievable, otherwise, as newcommers gain advice from all over.
\- help them to see the fun side of helping new players.



tbc

18-Jan-2015 13:51:08 - Last edited on 26-Jan-2015 16:52:43 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
Difficulties:

• Ensuring that competitors are truely my new to the game,
\- with past competitions, there, has been a cutoff date
\- using people from real life can work, but then it removes a lot of the in-game benefits benefits (new playerbase recruiting areas, et.cetera.)
\- even if it had official ways of checking, it'd still not be certain.

• Timezone/playtime differences can cause great difficulties, even when specifically choosing to match.

• Finding teams, both trainers and trainees, who can fit together (for all sorts of reasons) can be hard.

• Ensuring an even playing field at the start.

• It has a small immediate impact, and most of the effects are subject to many possible hurdles, over a long maturation time.

• There would be little interest without an 'angle' to make it relatable/appealing.

• Getting a balance for incentive vs risk of cheating.



Workarounds:

• Having the teams do streams, and (blog*?) updates on progress, could help give a wider audience for the competition, to make it more interesting/followable/relatable.
\- both sides of the teams may be of interest, though the perspective of the trainees will likely be the most engaging.
\- this would give a clearer idea of what is involved in competing in some of these activities, at the 'higher levels', and help make it more interesting.
\- making sure that any materials for learning are made clear, should mean that any who are inspired by the competition can easily try taking up the activities for themselves.

• A possible way of spinning it, would be to invite (or even challenge) prominent players, who are either famous for being good at RuneScape, or good at explaining content (or both), to try their hands at some of the 'lesser' parts of content, to see whether they can master them, too (after all, if you're supposed to be good at RuneScape as a whole, then finding out you're a relative novice at whole sections, must be something needing rectifying! :p ).

18-Jan-2015 13:51:20 - Last edited on 22-Jan-2015 09:41:09 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
\-this would get more people interested in following, as the participants would be a draw, and be able to convey their experiences in an interesting manner.
\-these players tend to be on more, so they would be more likely to be able to fit in the training time, is they so wished.
\-it may still be hard to ensure a level playing, but perhaps that would matter less... it's hard to tell what the main focus would be, and that may depend, to a certain extent, upon who takes part, and what they would be willing to accept.

18-Jan-2015 15:00:53 - Last edited on 21-Jan-2015 11:15:28 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
-I| Train a Mod Variant |I-

This would be similar, but would involve members of the CM team participating in the competition, as the 'new' players. This would have the advantages of being a big draw, and having the established systems available that allow for communication, and fairness.

Such a challenge, taken on by Mods, has a precedent, in a way, with things like the Super September challenges, and some of the past CM undertakings, which pit teams of Mods against each other. These have a history of being popular, well set out, and having just the right degree of humour to lighten up the proceedings, while still remaining serious - something players may find hard to do, in the same way.. pokes about eachothers' skill, would likely be taken as insult, whereas with Mods it's understood as good natured.

With it being Mods involved, it would make it more likely to make it through the process, and mean that it'd be the same people exploring all the different pieces of content, in sequence, allowing for more interesting comparisons, and interactions to develope. It would also allow a more direct and useful analysis of the content to happen, giving JAGEX a more in-depth insight into pieces of content, to see and understand what may help it in future updates (however far off they may be), while giving communities the assurance that Mods actually take interest, know what the content means, and even perhaps the comfort of knowing that someone at JAGEX actually cares for 'their' own piece of content, and would stand up for it, in the future.


This version, while it seems a lot to ask, wouldn't involve more input that a lot of the standard formats would do, if they were to be fair, and well run, and could have the advantage of fulfilling far more of the possible advantageous criteria that any competition could do.

I hope to outline the various advantages, and ways it can benefit the content (along with possible problems), over the next couple of posts.

18-Jan-2015 15:01:58 - Last edited on 21-Jan-2015 11:45:09 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
Advantages over other forms:
(This focuses on disadvantages avoided)

With any standard format competition, there will be numerous things that cause them to take up large amounts of time, from both the CM team and any other organisers, not least - all the match ups, the length of time taken to complete the tournament, ensuring fairness, and making sure everyone can participate (each of these things involve many subsidiary concerns, and there are other things too); but the main problems, even if you had the time to invest into all that, are:

• That all that effort would be very much 'back room', while actually remaining front seat..
• All that involvement, and yet very little of it is noticeable, and CM presence would not be participatory, unless they dedicated even more time, to actually take part, too..

• It achieves very little in the way of highlighting how the activity works, or what can be done to improve the content, other than what has already been provided by regular players :- no first hand knowledge, experience, or insight.

• Because of the backseat aspect of the participation, it would do little to encourage player participation outside the normal groups for those activities, without giving them anything tangible gained by the process. On top of that, it fails to highlight the competitive aspects of the activities, while remaining 'dry' and boring for those not participating.

• Any coverage in streams, or reporting on the events, would be restricted to straight on-looking, and would miss out the majority of the competition, while containing little more to inspire people, or explain what is going on, even if they chose to watch.


If you compare this to the advantages outlined in the opening post for this format, and the following post, then it should be reasonably clear why the Mod training format could prove to be one of, if not the best, option to choose from, out of the ideas so far, if it were decided to try a competitive venture.

21-Jan-2015 12:09:07 - Last edited on 26-Jan-2015 16:10:26 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
The format, as a whole - taking a person new to something through the process of learning, and letting people see their experiences and feelijigs throughout the process (especially when the person is famous/relatable, no matter how they've come to be so), has proved ever more popular in recent Years (numerous popular television programmes, in many countries, along with consumer review bloggers, even educational programmes and scientific experiments and the like - though I'm probably a bit odd with following stranded whale carcass autopsies, protein modeling, and cosmic clasification blogging :p ).

This, along with the popularization of streaming and challenges, makes it likely that such a format would prove of interest, if handled correctly - something which the CM team are more than capable of doing, with their expertise (providing they have the time, ofc).


The fact that it is the Mods who are competing, in essence, allows them to be in control of the situation, to an extent, and prevents some of the tensions that may be caused by direct competition - any possible ructions caused in other forms of tournament, would be player to player matters, and likely without the presence of Moderators; and, while that's not something unusual in a game, it's better to avoid it, if possible, than not.

This allows those who love the activities the most, and have the wish to share the fun aspects of competitive play, to highlight their content - both to Mods, and to the general playerbase, in the most positive way. It gives the opportunity to explain how the content works, and increase the awareness of this to people who would otherwise not have had the incentive to find out.

The degree in which competitive play is an important part of an activity, can easily dictate the tone of the competition done for each individual activity.

21-Jan-2015 18:24:23 - Last edited on 22-Jan-2015 09:55:41 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
Quck-summary:
This form could precede player/community run competitions, or events, as it works as a good way to highlight the content, and get others keyed to try it out themselves; explaining all they need to know for how to participate in the content competitively (as well as just general ideas for how to enjoy the content), while at the same time making sure they know the content is valued, and that JAGEX is aware of any problems it faces (they'll have seen Mods go through the process of experiencing it all).

It could work very well as a stand-alone thing, for each piece of content, too.

It's highly adaptable, to allow it to be used for may kinds of content.




I'll break off there, for tidying up and filling in some of the previous things. As a lot of the advantages of the format are obvious, it won't help to bang on too much about it, and there may be other formats available which are even better, or more convenient.

I hope it is something that could be considered, anyway, and I'll get back to filling in more detail + tidying it up, once the rest has been filled.

22-Jan-2015 09:59:27 - Last edited on 26-Jan-2015 16:19:08 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
List of Activities this could be adapted for:
(As the specifics become more developed, I'll start using this as a contents, to link to separate posts - at the moment, it's merely a list of activities it would easily work for, or be adapted for ((it's limited to basic feasibility, and usefulness to the activities of such a venture, till there's any reason to hope it might be something acceptable)).


Conquest

GOP

Trouble Brewing

[qfc id=]Barbarian Assault[/qfc]

Stars &Trees

Stealing Creation

Heist

Soul Wars?

This could even be adapted for things like bosses.. but that's already popular, covered elsewhere, and something people have enough pressure to try out as it is. :p

26-Jan-2015 16:49:41 - Last edited on 30-Jan-2015 09:52:12 by Yusou Bhoroi

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