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Yusou Bhoroi

Yusou Bhoroi

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Well, as I see it, there are certain things which can be achieved by a competition, though I doubt that any would be able to cater to all aims; so in this discussion we need to decide which things are most important for which Minigames and communities (general, casual, addict and newcomers), and find out the best ways to support the aims for each.

There are certain things to consider here, and I think that, for my own part, my ideas may best be explained by first detailing as many of these (with example) as possible, and then going into the various forms of competition that I can think of, showing which of those things each can fulfill.

Please forgive me if this turns out to be a bad way of laying out the ideas, I may need to come back and completely reorganise, if that should prove the case.


While this is intended as an additional thing to the concurrently running events, and it might be said that those events cover for those who wish to play in a more casual way, it is my opinion that everybody should be considered, where possible, and that any ways of doing competitions which don't exclude portions of people (I'll go into the ways in which that can happen, later on), should be looked into - within the contexts of the aims of the competitions, and the needs of the games and communities.

16-Jan-2015 19:24:27

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
There have been previous competitions in many of the activities, and their methods (with links, where applicable) will be included for consideration for how well they cater for proposed aims, as well as any new formats.

Other projects for the promotion of enjoyment, increased use, and structures for encouraging competitive play for those interested, for minigames have been attempted, and they too may be mentioned for comparison.

Previous projects which I've been involved with have been put on hold/slower development courses, due to requirements for more administration (
http://services.runescape.c om/m=rswiki/en/Community_-_Minigame_and_D%26D_Achievements
). Some others I'm aware of have been abandoned, or are in similar states.

These would probably be desirable, but the competition proposals made will hopefully be another avenue, which will be easier to implement, run, and have good effects; any fruition from their other methods would no doubt compliment any benefits from competitions, should they prove to be an idea worth consideration.

16-Jan-2015 19:56:02 - Last edited on 30-Jan-2015 09:02:58 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
(Please forgive most references being from one activity - as I said, I have more experience with some than others, and will look around for others, once the outline is done).


What can a competition achieve?



• Fun thing for those who prefer more structured competition.

Be different from a purely exploratory, or casual event, having set participants, a formal structure, and an end goal. This can help benefit more casual events, too, as it can make sure that both groups of playstyles can be catered for, without upsetting the other.



• Be a way for activities without an official highscores to have some sort of official ranking.
(
The GOP Altar Highscores
- a Forum version of one of the Gop groups' highscores (the only group with a forum version, though not the largest - the most complete one includes that data, but has roughly 3k entries in the solo format, along with multiple other forms, however its native players keep scores primarily by averages
)
)



• Be fair to all the who participate, regardless of skill.
(
Tea tourney
,
While this has tried to split up the groups of competitors fairly, and make sure all can take part, its size, and inclusion of more casual players, or those who don't use the available sources to keep up with rounds, has meant it has become unwieldy, and is taking a very long time to complete.

Furthermore, even within the groupings, there can be vast differences, and as this is a long duration tournament, positioning within the ranks isn't the aim, as would have been the case in more organised groups, which hold regular tournaments)

17-Jan-2015 09:05:21 - Last edited on 26-Jan-2015 14:30:49 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
• Avoid tensions or backbiting (This can rift communities, and put off newcomers):

Make sure that any 'politics' between various users of the content, won't prevent the smooth running of the tournament, or make it invalid. Structuring it in the right way, can avoid this.



• Prevent the outcome being a forgone conclusion (Same-old same-old.. only benefits established communities, and only certain parts of those, so novel contests can be fresh, and put people on even footings):

Keep the contest a contest, and make sure that while it supports competitive play, it also allows participants a fair chance of attaining something, if they try hard. If everyone knows who the winner will be, before the start, merely by knowing who is competing, then it's no fun for people to try (even for the winners), and no fun to watch.



• Be unusual, or interesting:
(
Walking and Ploord Tournament
)

To take a different approach to competition, or have an intriguing and lesser used format.

Having an unusual format helps to level the playing field, and relieve the tensions, allowing people to take something lightly. However, it may just give advantage from one group, to another. Making a mixture of formats can, alongside other ability groupings, iprovide more people with an opportunity to do well, as well as giving newcomers a chance to succeed - or at least, hopefully, make it more attractive to take part.

An alternative approach to competition can change what the main aim and focus of the players is, putting more on an equal footing, and allowing tensions to be diffused, or morphed into something else (something that doesn't apply to the usual rifts, so can be taken lightly, or be in the control of others).

17-Jan-2015 09:35:29 - Last edited on 26-Jan-2015 14:26:59 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
• Be a good way to advertise content:

To increase awareness of the activities' existence, in the absence of active reasons to know of their being. This can have varying degrees of effectiveness, from merely being a footnote, to being active promotion of, or even participation in the competitions; there are now much easier, though more varied, ways of doing this, now, and it'd be counterintuitive to not use the most effective measures now available, especially if the space exists. Things can grow in popularity, rather fast, and unexpectedly - it can only be known if tried.



• Be a way to encourage more people to try/use/enjoy the content:

To encourage people who only see the content in a bad way, due to previous encounters, or bad word from those who've had unpleasant experiences, to see the gmae in a different light, so that they may be willing (or eager :D ) to give the activity another try.

It can also make newer players more aware of the content's uses, and the different ways it can be enjoyed.



• Get people following/behind a general movement of fun contests for many parts of lesser-used content:

Build popularity for trying out, and perhaps becoming good at, many of the activities with fewer players, because it's seen as a more worthwhile part of the game (reward rebalancing would work well for that, but so would encouragement from JAGEX to place value on using all bits of content, and becoming adept at them). It would help enspire more competitions, and gather people round supporting older content.

If each is highlighted in the right way, then it would be seen as more worthwhile to do those activities, and help people make use of more content, rather than sticking to only one way of playing. At the moment, lots of good (in some cases, very good) content goes largely unused, merely because it can't help with what's seen as the main aims, even when some would enjoy using that content just as much, if not more, than the mainstream things.

17-Jan-2015 10:03:02 - Last edited on 26-Jan-2015 14:21:37 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
Standard contest ~ straight forward, elimination.


This has precedent, though I do not believe it is what should be aimed for, even if it would benefit from CM involvement and organisation.

I will cover novel gameplay forms with this competition from, separately.

There are many disadvantages, and it fails to achieve anything particularly new. It even lacks ease of execution.

Advantages:
• It has past tournaments to guide it.
• It is simple in basic outline.
• It benefits some parts of the competitive communities.
• Can showcase the best players, and thus the 'best competitive play',if they choose to participate.

Disadvantages:
• While the structure is simple, there are many ways it can go wrong, and it requires many measures to counter difficulties.
• It takes a long time, and is subject to many possible delays.
• Lacks complete cover, and cannot fit all in, so is thus invalid for total cover.
• Requires people to be available at conflicting times, for long periods, either leading to withdrawal, or extreme length.
• Extremely unfair on those who are unable to compete.
• Likewise for those who are new, or less experienced.
• Discludes new players, unless it takes form of permanent ranking system, which is an enormous undertaking.
• Many of the best players would chose not to compete, or may be unaware.
• Risks behaviour or attitude problems causing more harm than good, in terms of encouraging new players to try.
• Lacks interest for those not involved, if they don't already have an interest - no real reason for people to watch or get involved -
\ without understanding of complexities/tactics/other, it will be dry and boring for those new to the game to watch.
\ experienced players won't train in a way that's any more understandable or entertaining.
\ anything in such line would be a side-thing, and not relate to the competition, or competers, directly.. and would have the same problems with not being interesting in itself.
• Scoring methods may be unfair.

17-Jan-2015 10:27:15 - Last edited on 26-Jan-2015 15:34:29 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
(It may work best to list all similar l/subsets of competition from together, and then do joint countermeasures).


Countermeasures

(not all will be relevant to all forms of competition, and not all are feesable, appropriate, or effective; however, they are listed to act as seeds for further ideas, and to be a note that they have been considered):


• Backups:
For games where score is independent, making people do a match before/early on in the tournament, against anyone (or no one), with it being witnessed by a tournament overseer, so that it can be used in their place, if they are unable to play in one of their matchups.

These have to be predetermined to be backups, and properly witnessed, so that people can't just choose their best performance.

They help a lot with shortening the pereiods required for each round, as it caters for time-maching problems, and can allow for fairer matchups.



• Separate scoring system:
Somtehing that goes by a different scoring system than that which is built in to the activity, if that system is either broken, unfair, or unsuitable.



• Restricted access:
Making it so only people within a certain ability margin, or those from a certain community, can take part.

This is to either make it fairer/target it at the people intended, or to make sure tensions between existing communities won't impact upon it.



• Streams/Commentaries:
Streaming the competitions would allow more to see them, and get involved in following them, perhaps highlighting some of the better play. Commentaries would allow things to be explained in a way that makes it more engaging, or understandable. People can't be excited about something, if they don't know about it, can't access it, or don't understand it.

The streaming would have to be done by a non-competing party, for many activities, as some computers can't handle it, and it wouldn't be fair to distract participants.

17-Jan-2015 10:42:21 - Last edited on 24-Jan-2015 16:56:36 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
• Analysis:
Having post game analysis for some of the more exciting games may allow for the explanation of play, and the complexities behind it.


• Side things:
Having mini side-events related to the competition, which can be enjoyed or watched by more, may help.

Another possibility is having a series of streams which explain the intricacies behind the activities, as well as some of the background behind them, may be better viewing, and more able to convey the interesting information, than streams of the actual competition - at least for some parts. They could be used to actively encourage and enthuse those who are not yet taking part.


• Anonymity:
This may help with reducing tensions, for some activities, in some contexts - however it's not something likely to be useful in any supported by CM.



• Segregation:
Allowing all-comers to participate, but having separate sub-competitions for different groups, either by ability, community, or other.



• Prizes/Reward:
Gauging the correct value, or worth of any reward (should any be necessary at all), can help with both encouraging participation, and directing it to the right places. It can be used to help avoid cheating, though the effectiveness depends on many variables.

18-Jan-2015 13:48:38 - Last edited on 24-Jan-2015 17:05:09 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
Set Period Performance Contest:


This revolves around participants doing a set number of games, within the time limit, with any of the other participants (it doesn't matter which, as long as all the games are decided to be contributory, before they start), and an average of the scores, or total of wins:losses, from all the games a participant took part in, is taken, and used to determine the overall winner of the competition.

Any ties are decided either by tie-break factors (how well someone performed compared to their expected performance - relies on pre-existing rankings; smaller point factors, within games, et.cetera), or by matches between tied participants.

This format is sometimes used as an additional format, that runs in parallel with the main competitions (using the scores from the main competition),by a couple of Gop groups, and is the first round elimination/catagorisation-check method for the big annual contest that involves both those groups.


Advantages:

• To a certain extent, this type of format can be used to counter timezone difficulties.
• It can help more people participate, given playingtime constraints.
• While it may seem counterintuitive, and at first complicated for participants, it's relatively easy to understand, once it has been explained.
• Requires little involvement from Mods.
* Prizes can be set for catagories within the rankings (if done without saying where, then that can help discourage cheating, however it could cause problems, too).


Disadvantages:

• Due to the mostly dull (and unpredictability of the exciting) nature of most of the matches, it would hold little interest for observers, and thus remove many of the benifits from mediatising them. This negates much of the point behind the idea.
• It's not that easy to get people enthused about it, if they're not already into the game.
• Because of little involvement and testing of all parts of the activity are done, little useful data can be gathered for future use.

18-Jan-2015 13:48:43 - Last edited on 26-Jan-2015 16:00:04 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
• Because of little involvement and testing of all parts of the activity are done, little useful data can be gathered for future use in deciding what would best work for the game, out of suggested improvements. (even if Mods took part in the competition, without a crash-course on the intricacies, there would be little they could pick up from such a short time, with many activities).
• It's still open to many of the flaws that can be avoided in a few other formats (to do with scoring, in some activities).
• There needs to be a lot of repetitive hands-on overseeing, of all the matches.
• It may be hard to balance the number of matches needed per person (so as to avoid too many ties in overall score, and to get a good idea of average performance) with the overall length of the competition.
• It's unworkable with a few activities.










res for Standard Contest variations


More things are already done on the next page! :)

18-Jan-2015 13:48:49 - Last edited on 26-Jan-2015 16:06:36 by Yusou Bhoroi

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