(It may work best to list all similar l/subsets of competition from together, and then do joint countermeasures).
Countermeasures
(not all will be relevant to all forms of competition, and not all are feesable, appropriate, or effective; however, they are listed to act as seeds for further ideas, and to be a note that they have been considered):
• Backups:
For games where score is independent, making people do a match before/early on in the tournament, against anyone (or no one), with it being witnessed by a tournament overseer, so that it can be used in their place, if they are unable to play in one of their matchups.
These have to be predetermined to be backups, and properly witnessed, so that people can't just choose their best performance.
They help a lot with shortening the pereiods required for each round, as it caters for time-maching problems, and can allow for fairer matchups.
• Separate scoring system:
Somtehing that goes by a different scoring system than that which is built in to the activity, if that system is either broken, unfair, or unsuitable.
• Restricted access:
Making it so only people within a certain ability margin, or those from a certain community, can take part.
This is to either make it fairer/target it at the people intended, or to make sure tensions between existing communities won't impact upon it.
• Streams/Commentaries:
Streaming the competitions would allow more to see them, and get involved in following them, perhaps highlighting some of the better play. Commentaries would allow things to be explained in a way that makes it more engaging, or understandable. People can't be excited about something, if they don't know about it, can't access it, or don't understand it.
The streaming would have to be done by a non-competing party, for many activities, as some computers can't handle it, and it wouldn't be fair to distract participants.
17-Jan-2015 10:42:21
- Last edited on
24-Jan-2015 16:56:36
by
Yusou Bhoroi