Is there a reason why the xp from crafting while in The Great Orb Project, is about 3k/hr (for the average player, when actively playing), while the rewards are also poor (and none are unique)?
Details follow:
Given that you have to actually put in a lot of effort to even get the 3k and the most AFK method (Span) is >40x that, it makes little sense. Soul Runecrafting is also far less intensive, and yet gives up to 200x as much...
This means that any time spent there is counted as wasted, regardless of the rewards you get (because they don't even begin to make a dent on the degree to which it's inefficient - and can all be obtained far more easily, from other sources), which needs to change.
The content is good, and the essence is given out based on score, mostly eliminating the ability to boost it*#, so it would only take an update to the multiplier, to make the content more viable (which was confirmed to be a "5 minute, tea-break job", by Mod Crow, back in 2010, when people were first asking for it).
*# If you de-link the score comparison between teams, to the essence given, then it would be completely unboostable - even without doing that, it still requires the equivalent of high-level-enrage-Telos skill, in order to score high, so even if you're 'boosting' your essence, by only having one team play, they can't get much xp, without also actively playing.
29-Nov-2018 23:25:30
- Last edited on
29-Nov-2018 23:26:16
by
Yusou Bhoroi