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Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
Hallo, Grou! : D

Good to see you're still about : )
I hope things are ok, with you, and that you've had a good couple of Years!
(I keep seeing folk with "groudon" in their RSNs, and thinking it might be you, but hasn't been, so far :p )

You're welcome to play with us, any time you like, if you wish to Gop - though you're equally welcome, if just wanting to talk. : )

08-Nov-2018 01:56:10

007groudon

007groudon

Posts: 542 Steel Posts by user Forum Profile RuneMetrics Profile
Yusou Bhoroi said :
Hallo, Grou! : D

Good to see you're still about : )
I hope things are ok, with you, and that you've had a good couple of Years!
(I keep seeing folk with "groudon" in their RSNs, and thinking it might be you, but hasn't been, so far :p )

You're welcome to play with us, any time you like, if you wish to Gop - though you're equally welcome, if just wanting to talk. : )


Hello again. What FC's are active now for F2P & P2P Gopping nowadays. Since "Death Erebus"
and "Gee oh Pee" are inactive now?
Proud
Deputy Owner
of
Force Of War
| Recruitment Thread

08-Nov-2018 23:04:01

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
There isn't really a FC, atm (doesn't appear to be, but there could be one that I've not noticed), we mostly use the Discord servers, and DMs, to arrange games, these days o:
(There's a New-folk Server, one for the old W61 crowd, and a couple of private ones - though very rare that they do a game on RS, these days).

09-Nov-2018 00:57:56

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
Is there a reason why the xp from crafting while in The Great Orb Project, is about 3k/hr (for the average player, when actively playing), while the rewards are also poor (and none are unique)?



Details follow:
Given that you have to actually put in a lot of effort to even get the 3k and the most AFK method (Span) is >40x that, it makes little sense. Soul Runecrafting is also far less intensive, and yet gives up to 200x as much...

This means that any time spent there is counted as wasted, regardless of the rewards you get (because they don't even begin to make a dent on the degree to which it's inefficient - and can all be obtained far more easily, from other sources), which needs to change.



The content is good, and the essence is given out based on score, mostly eliminating the ability to boost it*#, so it would only take an update to the multiplier, to make the content more viable (which was confirmed to be a "5 minute, tea-break job", by Mod Crow, back in 2010, when people were first asking for it).

*# If you de-link the score comparison between teams, to the essence given, then it would be completely unboostable - even without doing that, it still requires the equivalent of high-level-enrage-Telos skill, in order to score high, so even if you're 'boosting' your essence, by only having one team play, they can't get much xp, without also actively playing.

29-Nov-2018 23:25:30 - Last edited on 29-Nov-2018 23:26:16 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
Currently, it works out as (your team's score) - (opposing team's score / 2) + 1 = essence given, with crafting xp being given a 2x multiplier.

You could do any of the following:
•1) Change the multiplier into a 50x one (which would make it worse than Span, for the majority of players, but still reasonable xp).
•2) Change the essence allocation to be "player's team's score / 2, rounded up to nearest whole number" (because it's impossible to pick up and craft the ess, if there's too many), and the multiplier to x50; which would be slightly fairer, and work out roughly the same.
•3) Make essence given in-GoP be stackable (only able to be used inside GoP), and allocated on a 1 per every orb the team scores basis; then change the multiplier to 25x.
_________

(Given the level of skill required to achieve scores, and the fact it is necessary to be more active to achieve them, than in /any other RC content/ - or, indeed, any content outside high-enr bosses, the next few proposals are intended to be more generous, in order to reflect that. If you disagree about the skill level required, then feel free to have the best PvM testers try it out [JMod, or Player], and I would be very surprised if they manage to get any decent scores *@ )
__________

•4) Change the multiplier to a 100x one, which would put the mean experience rate onto a par with that of the low-input Soul RCing (F2P could be given the lower, 50x multiplier).
•5) Change the essence allocation to be "player's team's score / 2, rounded up to nearest whole number" (because it's impossible to pick up and craft the ess, if there's too many), and the multiplier to x100 (x50 in F2P); which would be slightly fairer, and work out roughly the same
•6) Make essence given in-GoP be stackable (only able to be used inside GoP), and allocated on a 1 per every orb the team scores basis; then change the multiplier to 50x (25x in F2P).

~~~~~~~~~

29-Nov-2018 23:26:50 - Last edited on 30-Nov-2018 00:15:39 by Yusou Bhoroi

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
•7) Make essence given in-GoP be stackable (only able to be used inside GoP), and allocated on a 1 essence per every orb the team scores basis; then change the multiplier to a scalable 10x to 50x, with it being 10x at level 50, 20x at 62, 30x at 74, 40x at 86 and 50x at 98. (capping at 20x in F2P).
This means it starts off being roughly the same as Span, but gradually increases to be in line with Soul crafting, at 99, in P2P.

29-Nov-2018 23:27:22

Yusou Bhoroi

Yusou Bhoroi

Posts: 8,551 Rune Posts by user Forum Profile RuneMetrics Profile
Current System Statistics:





*Expected average of a team of 4 that at least knows the very basics - roughly what a group of new players will achieve, if they are left to learn for themselves, during the time it takes them to get all the rewards - they should average that score, at the end of that period (provided they play all games).

/Most people would score less than this, during their time at Gop/; someone who studies hard, and has help, or stays longer than getting all the rewards, could average more (it's possible to average a /lot/ more, but only with a greater degree of skill, akin to pushing for high-enrage at bosses - most will never do this, so it's not useful to use as a base rate, and given the effort put in, it won't be /unduely/ rewarding.).



**This assumes that, on average, a team is winning as much as it is losing.



F2P can do just under 4 games an hour, with it usually being a fair bit under 4, due to turnaround time (usually averages about 3, in reality).
P2P can do 3, if quick at turnaround.





Using the figures of the average team, upon completion of the content (so almost all users will be below this), when going full-out, all being of that skill level, and not being defended against (so even they will likely not get this much), the xp rates per hour, will be:

30-Nov-2018 00:12:19

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