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Clan Cup 2016 Planning

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Hopalong
Mar Member 2011

Hopalong

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Calm Enigma said :
- I think it's best if we get all the Cups to start at the same time for consistency personally. I also quite like the idea of having to ironman skilling rather than just grind out the usual high-level methods tbh :P

I mean I agree it'd be a change of pace, but it'd also be kinda bad to just call it the Skilling Cup then. I'm being a little nit-picky here but calling it the Skilling Cup would lead people into a competition that they may not want to otherwise compete in. Also, I agree that it'd be better to start them all together, but I think it's up to everyone else (who's contributing to the discussion at least) to decide what they think is best as well.

Calm Enigma said :
- Asking players to show both their inventory and equipment at the same time could help prevent the use of Mahj, but could be overlooked + showing equipment consistently throughout the kill may require players to change their interface. If it's just required that they show their equipment at the start of the kill we could allow auras imo

The problem is I know I can edit a video to spoof this particular part. 1. Record normal video showing all the interfaces as requested. 2. Record the worn equipment on its own. 3. Superimpose the worn equipment from the latter onto the former. Basically is that easy. That said, the same can be done for the buff bar, but that's at least a little harder to spoof.

Calm Enigma said :
- Matthe makes an autohidden Clan Cup organiser application thread in the CLF with a couple of evaluative questions, open for one week and chooses 5-10 people
- The players picked then choose the rest of the team and appoint a Chair and Heads themselves

Not a bad idea but it hinges upon his support, which to my understanding we can't expect to be getting much of.

PVM Cup ideas are incoming once I brainstorm a good amount of them.
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08-Jul-2016 00:37:26 - Last edited on 08-Jul-2016 00:39:49 by Hopalong

Yt-Haar
Nov Member 2023

Yt-Haar

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Please could others share what they think of this idea (I won't be offended if people think its no good), just bare in mind practicality, feasibility and what will gain as much interest as possible.

Clam, probably too soon to start talking about dates but when are you aiming to have the competitions start?
_/
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08-Jul-2016 00:38:45

Sani btw
Apr Member 2021

Sani btw

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Hopalong said :

Not a bad idea but it hinges upon his support, which to my understanding we can't expect to be getting much of.

Maz and MattHe have always provided CLF with plenty of support, I'm sure them and the other community Jmods will help :)

08-Jul-2016 00:44:58

Hopalong
Mar Member 2011

Hopalong

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@Yt-Haar, Naming aside, the idea seems pretty good (look at my last post if you don't understand this).

@Category Skilling
This is a nice twist from what we're used to. IIRC the 2010 Clan Cup had a thing called "Buddy Skills" in the Skilling Cup where you could compete for woodcutting or fletching or something to that effect. It flopped pretty hard due to the implementation of it, but it wasn't a bad idea at its core. The way you've structured this seems to make it pretty fair in my eyes.

@4 weeks/Cups/winners
This is a good idea to keep people into it, but at the same time can be combined together to determine an overall winner through some kind of point system (similar to my suggestion for the PVM Cup).

@Time limit
6 hours is not a lot of time, but would be interesting to see. However, it would be hard to account for people going over the allotted amount of time. I think the smallest interval we can use is 24 hours.

@combatant cup
IDM if it stays or goes, I think this is really up to you (or the person who's going to run the event). Either way it's fine.

@Popularity
Honestly, it's not going to be as popular as previous Skilling Cups, and that's alright. Last time we did this a lot of Larger/high ranking clans did not participate (I think mine was either the top or the second based on Clan Highscores at the time), which gave smaller clans a chance to compete as well. It got massive support from others in the CLF and Calm/myself/Gluepot/other organizers worked our asses off to get the competition around so that it got pretty good publicity (all things considered). In my view, don't focus too much on how popular the event will be. Just focus on making it fair and balanced and people will be attracted to that in and of itself (of course prizes help too). Of course, we'll likely have to advertise like we did back then, but knowing what I know now I think we can do a lot better than last time.
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08-Jul-2016 00:51:43 - Last edited on 08-Jul-2016 00:54:43 by Hopalong

Yt-Haar
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Yt-Haar

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Thanks for the response Hop :) As for the time limit, I think it needs to be something around 5-6 hours at most. I think anymore than this, people will consider it a grind and won't consider it worth their time. This links back to popularity and as you said we should focus on it being fair and balanced - but we do want to have a good amount of participants for it to be a worthwhile competition and keeping the time limit low but fair, would encourage more entries imo, also makes it more interesting as prioritisation becomes even more important in less time.

Calm addressed the fact that we would require some Jagex involvement in ensuring participants keep to the time limit. Hopefully some Jmods would be willing to quickly check the accounts listed for each week, or at least spot check a handful of accounts the organisers give them. Of course, any clan deliberately trying to cheat the time limit should be disqualified from all 4 Skilling Cups.
_/
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08-Jul-2016 01:18:12

GEE0H

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we are assuming that the skilling cup will be p2p. Maybe we should use just f2p skills so we don't have to use that bond.

Also, let's not have multiple skilling cups because I think we are overthinking things too much. If we keep it like prior cups as much as we can, it would go over better.
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08-Jul-2016 01:41:37 - Last edited on 08-Jul-2016 01:44:10 by GEE0H

GEE0H

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This is my opinion of what the cups should look like...

Combat cup: no changes as these cups have run about the same each year.... Just no rcw please... Single elimination tournament style. Keep the subcategory cups too... I'm not going to say much on this as calm enigma has this one sorted.

PvM cup: work in progress I'm thinking of picking a boss each week and each clan must do 2-3 sessions of kills and maybe most kills per hour? Of course this must be video taped and unedited and sent to us. Or we could do the fastest kills to save the organizers from having to go through hours of footage each week. (Thanks Hopalong!) This cup should be a leaderboard setting as proposed by hopalong on page 3?? Of this thread.

Skilling cup: as mentioned above, I agree to do the ironman but make it f2p so we don't discourage people. I think we should do 2 skills a week on this one because it is ironman. Example: do fishing/cooking together instead of just cooking... Because on ironman... We can't do 1 without the other. I think they should do (at max) 6 hours of this skilling to get a good exp/ hour average... I like this one because we can do the leaderboard style point system or we can do as I mentioned in a previous post and use the averages in a tournament system.

I did see someone said something about slayer in a previous post... I personally think slayer is way too rng based...

Tell me what u guys think.
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08-Jul-2016 02:06:51 - Last edited on 08-Jul-2016 02:24:28 by GEE0H

Sani btw
Apr Member 2021

Sani btw

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GEE0H said :
PvM cup: work in progress I'm thinking of picking a boss each week and each clan must do 2-3 sessions of kills and maybe most kills per hour?

I'm not really sure about this particular idea. Challenges solely based on kill-count can result in the mass clans winning them fairly easy, leaving the actual elite PvM clans (that have less members because they have higher requirements) behind.

08-Jul-2016 13:25:28

Calm Enigma

Calm Enigma

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Comments:

PvP:
@Geeoh - the Clan Cup RCW option is a simple knockout system, not the complex RCW run-in mode :)

@Geeoh - if clan leaders had to report all name changes on their memberlists I foresee a lot of them not doing so and a lot of disputes arising that could ruin the fun of the Cup =/



PvM:
@Hopalong - guess we need some rule that makes things hard to overlay then. If it were required to hover over worn equipment before the kill, would the information pop-up animation quell any overlay issues?
-
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08-Jul-2016 15:22:17

Calm Enigma

Calm Enigma

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Skilling:
@Geeoh - it would be nice to keep skilling as 'simple' as in past years (although with all the restricted items it still wasn't all that simple) but we're very restricted in what we can do as we don't have any of Jagex's tools. Atm an ironman or illumination aura skilling cup seem simplest out of what we're able to do but if you have simpler ideas don't hesitate to leave a post outlining them :)

@Geeoh - making the skilling tournament knockout could be a nice idea, also because it gradually reduces the workload for the hosts over time. On the other hand it also reduces the number of clans involved in the JCup quickly, which could reduce interest in the event.

@Yt-haar - atm the Skilling Cup would last 4 weeks. Each week a new skill(s) is announced as the focus of the week. At the end of each week, clans are ranked by the average xp of their best 5 submitted participants. At the end of the 4 weeks, the clan with the best ranking wins the tournament.
This would be changed to each week being a separate Cup, idm as along as we can supply the rewards for it.


@Yt-haar - yes, a new account would have to be made for each week, otherwise some participants could build an advantage for future skills in previous weeks + xp gains would be harder to track

@Yt-haar/Geeoh - the ironman accounts used for the ironman skilling cup need to be F2P (as stated in the procedures post) so people don't have to spend cash to participate. Even if bonds were part of the reward, the clans who don't win would still lose irl cash =/

@Yt-haar/Hopalong/Geeoh - A whole skilling category may not work imo because within the categories there are certain skills that are faster than others and will be camped. Using connected skills (e.g. cooking and fishing) as Hop and Geeoh suggest would be better imo.

@Hopalong - good point, will change the name to the Iron Skilling Cup maybe to avoid confusion?
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08-Jul-2016 15:22:21 - Last edited on 08-Jul-2016 15:38:21 by Calm Enigma

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