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Clan Cup 2016 Planning

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Hopalong
Mar Member 2011

Hopalong

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Calm Enigma said :
Also, is there any way to check araxxor enrage level on the interface?

There's a little icon in the Minigames HUD that you can hover over to display the enrage. Other than that, no. For the enrage week I would put a rule in stating the player must hover over and display their enrage to verify it's at 300% at the beginning of the kill. Also, it's pretty easy to notice a difference in terms of how hard the player is getting hit by Araxxi/Araxxor at 300% compared to something like 20%. 200% though is a different story, but can still likely be deduced.
Calm Enigma said :
Also, is there any way to check araxxor enrage level on the interface? Wouldn't speed kills encourage people to use up a bunch of pheromones?

To a certain degree yes. In theory as Araxxor's enrage increases, so does its defenses, however negligible. The reality is that players who are relatively well off will have a slight advantage during that week, however it's mitigated by the fact Araxxor's enrage resets every day, so every competitor has 6 chances "for free". However, I know that I've had kills in the 150-200% range that top my best at 0%, so I don't think it matter to a degree that it should be something to worry about.

Also I forgot to mention it in a different post, but someone was saying that paths should be taken into account along with enrage, which I disagree on. I will however add in some notes about killing araxxor for speed at low enrage, and would suggest that whatever week that challenge happens on, the organizer explicitly say the path combinations for that week and when they change for the competitors to devise a strategy around (The same would go for the ROTS week & vorago assuming the week doesn't start on a Wednesday). These are small little things that can be added in without too much extra work. In my view these are mechanics of the boss that players should take advantage of.
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11-Jul-2016 09:15:49 - Last edited on 11-Jul-2016 09:35:08 by Hopalong

Calm Enigma

Calm Enigma

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@Ceecs - idk how to pull stats from the hiscores on google spreadsheets. The rest should be easy though.

@Hop

- Clan hopping would be based on the players whose results are submitted, which is where it's most important noone multiclans.

- I don't think one competition a week would be bare bones as long as we choose the best competitions (like removing kiln and caves as you suggested). Reread the doc and I still don't understand what you mean by 1/2 submissions later on btw, sorry =/

- Note the skilling cup may last fewer weeks this year because there are fewer good skills to do as it's F2P ironman.

- Thanks for the info about the spider :) Regarding the rotation, wouldn't it be a bit of a pain to only have half of the week to complete the challenge?
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11-Jul-2016 18:48:17 - Last edited on 11-Jul-2016 18:48:37 by Calm Enigma

GEE0H

GEE0H

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Ceecs said :
Looks nice hop. Can someone make a spreadsheet for the Iron cup?



I wouldn't worry about this one too much, Ceecs. This is actually fairly simple to set up but I would kinda just do it the old fashioned way using averages. We cant really show you too much of an example as the quantity and diversity of players could change on a weekly basis. If you have any questions regarding this, just refer to a techie when roles are assigned by Mod Matthe and they should rig up whatever they want for you.

For whoever was worried about clan hopping, let the tech worry about this one. They should be having a list of clan members from each clan at the close of registration and/or "mass recruiting" deadline. (I believe enigma used 1/2 week before registration deadline.)

@hopalong -- man... i love your set up for the PvM cup, i really do. Although I do agree with calm about the man hours needed for the cup organizers if having 2 different cups... especially if you have fight kilns...

If we had to shorten up that PvM cup schedule... basically i'd get rid of Week 2 and 5. And here's why:

Week 2: You pointed out above that with the exception of 300%, enrage doesn't make all that much of a difference. Moreover I think we will have more enrage mechanics in Week 4 with telos killstreak.

Week 5: Duo challenge, although would be fun, and i do not want to say it would be pointless.... but we have solo challenges, we have group challenges. When it comes to a clan competition, these seemed like the least intresting. (again, if we had to shorten this up)

So here's what I think it should look like:
Week 1 - Speed Solo Araxxor
Week 2 - Fight kiln Speed (Mainly want to see this since they buffed it)
Week 3 - Telos kill streak (i would like to see 2 people per clan instead of just 1 though)
Week 4 - 5-man Vorago

(To be continued)
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11-Jul-2016 22:32:46

GEE0H

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One quick thing I'd like to add to the PvM cup... I know calm enigma and the PvM organizers will want to slap me with a fish or something... But I would love to see more players involved from the clan than what there is.

Week 1 and 4 on my list above is nice because it's 5 players each, but the 2nd/3rd week are solo bosses so maybe we could accept more than just 1-2 entries?


P.S. I am ready for my inevitable beatings now.
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11-Jul-2016 22:36:20

Sani btw
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Sani btw

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GEE0H said :
One quick thing I'd like to add to the PvM cup... I know calm enigma and the PvM organizers will want to slap me with a fish or something... But I would love to see more players involved from the clan than what there is.

Week 1 and 4 on my list above is nice because it's 5 players each, but the 2nd/3rd week are solo bosses so maybe we could accept more than just 1-2 entries?


P.S. I am ready for my inevitable beatings now.

Meh, depending on the boss you can allow a few entries to be honest. The clan can pick their top 3 (or whatever number is decided) and then send them in.

And I agree with the list of bosses above, 4 weeks instead of 6. But I'm not quite sure about Kiln, as it's not really a thing that pvm'ers like to do... I'd rather see ROTS (solo/duo/trio or just 4man).

12-Jul-2016 00:07:06 - Last edited on 12-Jul-2016 00:17:52 by Sani btw

Sani btw
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Sani btw

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In addition to the normal weeks, I think we do have the time to consider special PvM challenges for the real elite.

Things such as; 700%+ Enrage Telos, most Araxxor kills at 300% enrage without banking, most ROTS kills without banking, most Vorago kills without banking. The list is endless, but I really think this is something we should consider. Seeing as the real elite are the key to finding out all mechanics at new bosses.

12-Jul-2016 00:11:16 - Last edited on 12-Jul-2016 00:15:22 by Sani btw

Hopalong
Mar Member 2011

Hopalong

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Calm Enigma said :
Reread the doc and I still don't understand what you mean by 1/2 submissions later on btw, sorry =/

Ok so for example let's take the 5 man Vorago Speed Kill Challenge. Here I posted 2 submissions. This is what that means:
Each clan must submit 2 clips that feature 2 entirely different groups of players. IE:
Clan A has members 1-12. For their first clip, they choose members 2, 4, 6, 8, and 10 and one of them records the kill. This clip is submitted to us, and counts as 1 submission out of 2. They then must use 5 different players in another submission, let's say 1, 3, 5, 7, and 9. They cannot use anyone that featured in the previous clip, or the submission is void. Once submitted, this is their second submission out of 2.
Does that make it clearer?
Calm Enigma said :
Thanks for the info about the spider :) Regarding the rotation, wouldn't it be a bit of a pain to only have half of the week to complete the challenge?

Yep but I do know that some people are better at certain path combinations than others. Currently at the top the 2-3 combination is widely accepted to be the most consistently fast (taking path 2), but there's other methods you can go about getting comparable results that wont necessarily hold your team down (assuming the skill level is roughly even between groups. But again, I think that's part of the challenge is for the player to pick the time/enrage of the spider. For everyone's sake I'll probably post a snippit of the PVMA calendar as well to give people an idea of what rotations are available during that week.
Sani btw said :
I stil do think that we should start the pvm cups on Wednesday, so at least most rotations are the same throughout the week.

I think it would be better to start on a Wednesday personally as well.
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12-Jul-2016 00:46:41

Hopalong
Mar Member 2011

Hopalong

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Sani btw said :
Meh, depending on the boss you can allow a few entries to be honest. The clan can pick their top 3 (or whatever number is decided) and then send them in.

I chose so few because I think that those are either the most intense style of PVMing on offer, or because it'd be extremely taxing on the group who's reviewing the clips to go through more than already suggested. I wouldn't mind increasing the amount of players, but increasing the amount of players competing directly results in needing more people to look over clips.

Sani btw said :
And I agree with the list of bosses above, 4 weeks instead of 6.

Can do. I'll put some edits in later today/tomorrow to adjust for the 4 week schedule.
Sani btw said :
I'd rather see ROTS (solo/duo/trio or just 4man).

AFAIK ROTS is in the Teamwork week (Week 6) currently.
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12-Jul-2016 00:46:47 - Last edited on 12-Jul-2016 00:47:45 by Hopalong

Hopalong
Mar Member 2011

Hopalong

Posts: 1,480 Mithril Posts by user Forum Profile RuneMetrics Profile
Sani btw said :
In addition to the normal weeks, I think we do have the time to consider special PvM challenges for the real elite.

Things such as; 700%+ Enrage Telos, most Araxxor kills at 300% enrage without banking, most ROTS kills without banking, most Vorago kills without banking. The list is endless, but I really think this is something we should consider. Seeing as the real elite are the key to finding out all mechanics at new bosses.

This isn't a bad idea for a "for fun" leaderboard to be displayed alongside the Cup, but I'm extremely hesitant to put it into the actual Cup because as I mentioned before:
Hopalong said :
... It's just a matter of finding challenges that have a low barrier to entry (relative to the boss selected) and a high skill cap.

The ideas you suggested have a high barrier to entry and a high skill cap. Additionally, if 2 challenges that are easy (in your view at least) is too much per week, then having the third that is hard would be too much for the organizers/clans involved IMHO. I was considering putting Solo Kalphite King in the mix, but I know that many clans wouldn't be keen on this as it requires exceptional knowledge (and luck) of the boss and what some people think (I don't personally) might be abuse of mechanics. I get you want a real challenge for you and your members, but the ones posted already are (I think) hard enough for the laymen and do display which clans have better fundamentals at the top. That's my view of it at least and I'm interested to here more about this.
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12-Jul-2016 00:47:51 - Last edited on 12-Jul-2016 00:49:09 by Hopalong

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