I think the main problem is that Jagex fails at scrum. For everyone not familiar with scrum: it's a method to manage projects. The project gets cut into several parts which are called sprints. Each sprint lasts for a predetermined amount of time and results into a shippable, a product that could be released. Further development highly depends on testing this shippable and using the results to determine the way to go from there, a fundamental part Jagex doesn't apply.
I'm not sure how many of you are familiar with the way Fist of Guthix was changed but it's a clear example of how not to scrum. Jagex asked for feedback on what had to be changed and started working right after on what it has currently become. Along the way there were no user tests and the final result is as dead as before the rework. Which isn't because Fist of Guthix can't be fixed.
Talking about reworks it's easier than ever to correctly apply scrum. A rework doesn't depend on a certain surprise element which new content often does. We could be involved with every step along the way, guiding the team working on a rework into the right direction.
I do think I've spotted one attempt to do some secret testing during the Christmas 2007 event. It involved building a snowman and letting it fight other snowman. This felt like testing part of the code later used in Summoning, which was released just a month after
I would highly advice Jagex to read the books:
• Get Agile! by Pieter Jongerius;
• Rocket Surgery Made Easy by Steve Krug.
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23-Nov-2015 02:09:50
- Last edited on
23-Nov-2015 02:34:00
by
Naruto 1001