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Shadesidhe
Feb Member 2009

Shadesidhe

Posts: 2,265 Mithril Posts by user Forum Profile RuneMetrics Profile
Esploratore said :
I'm hardly motivated to log in currently. The reason is the content I once enjoyed hasn't received any TLC in ages and the new content (ex: Raptor's Challenge) is difficult to the point of just being frustrating rather than entertaining. I have no desire to partake in it.

I would love to see older content fixed as long as it's not transformed into more ridiculously difficult fights. That's just not my "cup of tea".

As things stand now, I'm not very interested in playing Runescape.


I agree with this. I've been inactive for quite a while now. The game moved in a direction I was just not interested in. The pioneering spirit that first attracted me is almost completely gone now. I am not and never have been a fighter, especially with my set up and IP provider (Hughs Net). And with the opening of the elf lands, that didn't improve.

I heard a lot of other players saying the same. The old content should be addressed and bugs worked out if RuneScape wants to keep the biggest player base they can.
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22-Nov-2015 11:42:38

Trewavas
Jun Member 2014

Trewavas

Posts: 28,498 Sapphire Posts by user Forum Profile RuneMetrics Profile
Subzero said :
Prefer old content to be reworked.

It looks incredibly unprofessional to have bad content/dead content in game. A common phrase I hear in the games industry is "You will be judged on the worst piece of work you include in your portfolio" .

Essentially, it means when you're trying to show off something good, the worst piece of content within it will be a deciding factor. In context of RuneScape, dead content should be reworked, or outright deleted .

What's worse is that much dead content is actually a requirement to play newer content well.


Sums up my thoughts exactly.

I have always felt that updating older areas / pieces of content is crucial. As Osborne stated in one of the streams I believe, it's always a shame to have a new piece of content right next to something old and worn. Most people will know that I focus on graphics, but this extends to many aspects of the game. Personally, I'd love to see a couple of years where the updates are split, half focusing on old content, and half focusing on newer content, spread across the board.

22-Nov-2015 17:03:29

Naruto 1001

Naruto 1001

Posts: 946 Gold Posts by user Forum Profile RuneMetrics Profile
I think the main problem is that Jagex fails at scrum. For everyone not familiar with scrum: it's a method to manage projects. The project gets cut into several parts which are called sprints. Each sprint lasts for a predetermined amount of time and results into a shippable, a product that could be released. Further development highly depends on testing this shippable and using the results to determine the way to go from there, a fundamental part Jagex doesn't apply.

I'm not sure how many of you are familiar with the way Fist of Guthix was changed but it's a clear example of how not to scrum. Jagex asked for feedback on what had to be changed and started working right after on what it has currently become. Along the way there were no user tests and the final result is as dead as before the rework. Which isn't because Fist of Guthix can't be fixed.

Talking about reworks it's easier than ever to correctly apply scrum. A rework doesn't depend on a certain surprise element which new content often does. We could be involved with every step along the way, guiding the team working on a rework into the right direction.

I do think I've spotted one attempt to do some secret testing during the Christmas 2007 event. It involved building a snowman and letting it fight other snowman. This felt like testing part of the code later used in Summoning, which was released just a month after :)

I would highly advice Jagex to read the books:
• Get Agile! by Pieter Jongerius;
• Rocket Surgery Made Easy by Steve Krug.
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23-Nov-2015 02:09:50 - Last edited on 23-Nov-2015 02:34:00 by Naruto 1001

Lumine

Lumine

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Fire Hawk154 said :
To get all the rewards you should learn how to play all the different minigames and not just sticking to one. If there was a universal minigame reward & currency system players would always pick the minigame with the best currency/hour. There are also many rewards linked to certain minigames (like RuneCrafting benefits to the Great Orb Project, a Runecrafting Minigame) that simply shouldn't be obtainable through non-Runecrafting minigames.


I recently earned enough thaler through Fishing Trawler to be able to buy the final piece of the Master RC outfit. I started going to FT because it was spotlighted at the time, but I stuck with it even after the spotlight moved on, because it's possible to solo it, and it's not possible to solo GOP.

I do know how to play GOP; it's just difficult to find a time when three other people I know want to play it with me. I'm not willing to play with randoms, because so many of them feel entitled to tell me I suck at the game.

So I'm all for being allowed to play the minigames I want to, in exchange for the rewards I want.
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25-Nov-2015 12:13:22

Archaeox
Dec
fmod Member
2011

Archaeox

Forum Moderator Posts: 53,398 Emerald Posts by user Forum Profile RuneMetrics Profile
Garbage said :
I do not know what you guys prefer but in my opinion I think J-Mods should focus on old content rather than releasing new content. We have too many things that need to be fixed and I'm pretty sure the community would rather have old content fixed rather than getting new content.



Why do you make this an either/or situation?

Jagex has in the past revised old content as well released new content - so the issue you have is actually with the balance between the two extremes.
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25-Nov-2015 13:00:22

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Archaeox said :
Garbage said :
I do not know what you guys prefer but in my opinion I think J-Mods should focus on old content rather than releasing new content. We have too many things that need to be fixed and I'm pretty sure the community would rather have old content fixed rather than getting new content.



Why do you make this an either/or situation?

Jagex has in the past revised old content as well released new content - so the issue you have is actually with the balance between the two extremes.


Because doing both is too much, its lowering the quality of the game as a whole. Only other option is to hire more staff to keep up but with every new release more parts of the game just die off. Runescape is just mostly dead or broken content and thats not good & often takes years upon years to get around to fixing the smallest things.

On top of that revisions of old content are mostly always half-assed attempts that quickly get forgotten about and left in no better shape than what they were. Either revive it or remove it.
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25-Nov-2015 15:35:34 - Last edited on 25-Nov-2015 15:38:57 by Scret

Zyphix
Sep Member 2010

Zyphix

Posts: 3,919 Adamant Posts by user Forum Profile RuneMetrics Profile
Archaeox said :
Sorry Scret, I don't subscribe to your endlessly negative point of view.

Even if you view it as "negative", it's still accurate observation.

Also, like Scret is fixated upon, can we neglect minigames for a second? When I think of old abandoned content, I think of areas of the game still lacking graphical updates to bring the areas on level with other areas, and things like that. Sure, minigames need to be discussed by the entire community - but they have gotten polish a bit over the years. They're "good enough" for the time being compared to other aspects - lesser aspects that don't at first seem like parts of the game the player heavily interacts with.

I still feel there should be a sequential list of things to go through, and review periodically:

Graphics
Audio/Sounds/Voice
Settings
NPCs
Quests
Interface
etc.

And it should be cycled through and ask the community what the most important improvement they'd like for each area in the year it currently is soon to be, and get it done. Over time, the effort could finally catch up accumulatively, and then the future could finally be discussed in a positive light instead of regrets of what yet has to be done so much less feels neglected.

I read how JAGeX works their team around content, but I don't yet know how they decide what to fixate on first.
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26-Nov-2015 01:28:46

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Archaeox said :
Sorry Scret, I don't subscribe to your endlessly negative point of view.


So youre happy with this games content being over 50% dead or broken?

Its quite a majority point of view btw.

But then its really easy to just blame everything on the negativity of players and pretend its our fault eh?

Its not a point of view either its a fact, Jagex do not have the staff to simultaneously rework content and add new content to a level which will ensure a satisfactory balance especially when some of the most experienced staff left recently and you gotta wonder why they left.
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26-Nov-2015 03:56:44 - Last edited on 26-Nov-2015 04:12:28 by Scret

Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
Zyphix said :
Archaeox said :
Sorry Scret, I don't subscribe to your endlessly negative point of view.

Even if you view it as "negative", it's still accurate observation.

Also, like Scret is fixated upon, can we neglect minigames for a second? When I think of old abandoned content, I think of areas of the game still lacking graphical updates to bring the areas on level with other areas, and things like that. Sure, minigames need to be discussed by the entire community - but they have gotten polish a bit over the years. They're "good enough" for the time being compared to other aspects - lesser aspects that don't at first seem like parts of the game the player heavily interacts with.

I still feel there should be a sequential list of things to go through, and review periodically:

Graphics
Audio/Sounds/Voice
Settings
NPCs
Quests
Interface
etc.

And it should be cycled through and ask the community what the most important improvement they'd like for each area in the year it currently is soon to be, and get it done. Over time, the effort could finally catch up accumulatively, and then the future could finally be discussed in a positive light instead of regrets of what yet has to be done so much less feels neglected.

I read how JAGeX works their team around content, but I don't yet know how they decide what to fixate on first.


I would put the gameplay aspects above this list, everything in that list is secondary when it comes to reworking/updating old content. You can pretty up dead content all you want, doesn't change the fact its broken or outdated.

Don't get me wrong, I love graphical updates, but I don't view them as prioritising over gameplay mechanics by a long shot.
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26-Nov-2015 08:10:37

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