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Zyphix
Sep Member 2010

Zyphix

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Garbage said :
I do not know what you guys prefer but in my opinion I think J-Mods should focus on old content rather than releasing new content. We have too many things that need to be fixed and I'm pretty sure the community would rather have old content fixed rather than getting new content.

I agree. You can slap a new coat of paint on a decaying city, but it's underlying problems will creep up and scare everybody off.
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21-Nov-2015 01:21:20

Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
I've always had a firm stance on fixing and revamping old content, but recently I now agree with Mod Kelpies stance on some of these such as minigames. The amount of time that was put into updating BA, and then the tweaks to FoG, all for what, very very very minimal players who participate in them.

Some older content as we know is just such a huge project to bring upto date, even our precious clan permission rewrite and some content may not be worth the time.

The better choice would be to simply tweak and fix small issues in various content, more on the scale of the FoG changes other than the BA rework. We can even get away with skipping graphical updates to most, so long as the gameplay is brought upto date, especially XP rewarding content, as most are far outdated in their hourly rates now.
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Mafia City

21-Nov-2015 01:47:44

Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
Just to add on as a observation on what I see happening a lot, is that the majority of players just have no sense of how long content big or small takes to produce, and the shear amount of suggestions and bug fixes we have on a backlog all waiting to at some point to enter the game. The list literally spans years I would guess, then I skim over the suggestions forums from time to time, and just see the utter garbage people are asking for, seemingly having no sense of priority or any knowledge of the backlog.

I've seen a fair amount of people in CLF finally acknowledging priority levels to content we may get, which is long overdue stance we should all be taking, but that still doesn't stop the then countless other people stuff suggesting new huge projects we 'should' be given.

An example would be seeing someone still post about new citadel plots, clearly not bothered reading any notes on them anywhere, were its well known how bad citadels are coded and would be such a huge undertaking. Something like that would be such a waste of time to do, it would benefit some clans maybe, but I can guarantee there would be a far better xp method for whatever skill it was in the game these days, its 2015, what use is sub 100k/hr skillplots.

The main priority would be permissions or clan system related progress, this actually is beneficial to every clan, not a handful. Maz I don't know where you are these days, last I saw you where working on oldschool content?(lawl what a waste). please come back fulltime to us :(
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Mafia City

21-Nov-2015 02:02:14

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Mattywarrior said :
I've always had a firm stance on fixing and revamping old content, but recently I now agree with Mod Kelpies stance on some of these such as minigames. The amount of time that was put into updating BA, and then the tweaks to FoG, all for what, very very very minimal players who participate in them.

Some older content as we know is just such a huge project to bring upto date, even our precious clan permission rewrite and some content may not be worth the time.

The better choice would be to simply tweak and fix small issues in various content, more on the scale of the FoG changes other than the BA rework. We can even get away with skipping graphical updates to most, so long as the gameplay is brought upto date, especially XP rewarding content, as most are far outdated in their hourly rates now.


Ya know why play the game when you can buy your way through it eh, thats unfortunately the player mentality we now have so any sort of revival of anything that requires actual gameplay is going to be hard work because a lot of the best content to obtain is on TH or Solomons.

Stick a few rewards into minigames such as silverhawks or spring cleaner and people might actually play some of them.

A few steps to help is

1. remove some of the minigames, its too many, the population of runescape isnt big enough to have all those minigames and expect somekind of activity for them, focus the player base into fewer very good minigames, remove the rest

2. Make minigame rewards universal between all minigames, offer tokens as prizes and let players spend those tokens in a rewards shop which combines all rewards.

3. Tied in with number 2 rework the rewards to be appealing to all players and maintain the rewards on an ongoing basis.

But thats probably too much effort or work lets just make another pet people can buy.
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21-Nov-2015 03:20:32

Lisaa
Jun Member 2014

Lisaa

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I wish a few major core ideas (Permission rework, Clan cloak overrides, basically stuff on on the list) were done, before old content was fixed. When they go to make the old content good again though, it should become relevant, not something that simply gets used for a little while because Jagex touched it recently. @Lisaa_RS - Followed by @Runescape
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21-Nov-2015 03:53:42

Fire Hawk154

Fire Hawk154

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Mattywarrior said :
The amount of time that was put into updating BA, and then the tweaks to FoG, all for what, very very very minimal players who participate in them.


For FoG it's nothing more than logical. The tweaks weren't good at all, in fact they even made it worse in F2P. I can't help but feel they had no idea what they were doing, as everyone with FoG experience could've told them the tweaks weren't going to work. Most F2P FoG players have given up on it, even those in the top 20 of the hiscores. The minigame has had "an update" so it's not going to get any in the next 5 years. So it will remain dead. Shame though, I loved playing FoG pre-EOC when it still had unique mechanics and tactics and had very good rewards for RuneCrafting. Shame that skill changed into RuneSpanning.
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21-Nov-2015 11:33:25 - Last edited on 21-Nov-2015 11:34:09 by Fire Hawk154

Warlock
Jan Member 2005

Warlock

Posts: 4,899 Adamant Posts by user Forum Profile RuneMetrics Profile
The BA rework didn't really add anything to the game except repeat another 10 waves with slightly more difficulty and then AFK for most of the King whilst the healer solos it.

The issue isn't that they revamped old content, the issue is that they didn't make it enjoyable and rewarding enough for most people to bother with it.

RS has become extremely reward-driven in the last few years - if they don't give people a reason to do something, people won't.

21-Nov-2015 11:48:12

Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
Warlock said :
The issue isn't that they revamped old content, the issue is that they didn't make it enjoyable and rewarding enough for most people to bother with it.

RS has become extremely reward-driven in the last few years - if they don't give people a reason to do something, people won't.


This basically sums it all up to be honest, no matter how fun something may be, it will not get the traffic it deserves either way, no one is interested in minigames these days. Even with tweaks to FoG (ignoring they may have not been the best apparently), suppose they where really good, it still wouldn't get traffic, players would much rather stand afk waterfall fishing.

The only time revamped/reworked would be relevant is if its new drops from bosses where someone can camp 100s of hours, or an efficient skilling method either grindable or afkable.

Note this does not include something on the scale of a skill rework, as that I feel is a different topic.
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Mafia City

21-Nov-2015 13:51:22

Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
Scret said :

Ya know why play the game when you can buy your way through it eh, thats unfortunately the player mentality we now have so any sort of revival of anything that requires actual gameplay is going to be hard work because a lot of the best content to obtain is on TH or Solomons.

Stick a few rewards into minigames such as silverhawks or spring cleaner and people might actually play some of them.

A few steps to help is

1. remove some of the minigames, its too many, the population of runescape isnt big enough to have all those minigames and expect somekind of activity for them, focus the player base into fewer very good minigames, remove the rest

2. Make minigame rewards universal between all minigames, offer tokens as prizes and let players spend those tokens in a rewards shop which combines all rewards.

3. Tied in with number 2 rework the rewards to be appealing to all players and maintain the rewards on an ongoing basis.

But thats probably too much effort or work lets just make another pet people can buy.


Well the Thaler shop was a step in the right direction to begin with here, there are even TH items obtainable though it for limited times (stock rotates as far as I'm aware TH wise). No they are not cheap though, it takes 6 hours to get 1 skill outfit piece, but even so it is a nice alternative method of gaining these items.

The spotlight was also a great idea, albeit sadly data shows it didn't have as big of an effect on traffic as was hoped, but the system again is a great start.

From here the clunky grouping system needs more work, it is just so bad and is only used for raids as it is forced. However I do like the concept yet again, it just isn't finished... Something as simple as a forced teleport and hop to the dedicated world for certain minigames would be useful.
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Mafia City

21-Nov-2015 14:00:46

Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
To follow up my previous post, it ties in exactly with my comments I've made before about prioritising updates and scale of what's being asked. Suddenly some seemingly simple suggestions have escalated into much larger workload, all of this would take months to produce and would take the place of some other work being done, or would be placed on the endless backlog scheduled to start as early as September 2019.
Don Mattywarrior
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Mafia City

21-Nov-2015 14:05:10

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