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Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Mattywarrior said :
Scret said :

Ya know why play the game when you can buy your way through it eh, thats unfortunately the player mentality we now have so any sort of revival of anything that requires actual gameplay is going to be hard work because a lot of the best content to obtain is on TH or Solomons.

Stick a few rewards into minigames such as silverhawks or spring cleaner and people might actually play some of them.

A few steps to help is

1. remove some of the minigames, its too many, the population of runescape isnt big enough to have all those minigames and expect somekind of activity for them, focus the player base into fewer very good minigames, remove the rest

2. Make minigame rewards universal between all minigames, offer tokens as prizes and let players spend those tokens in a rewards shop which combines all rewards.

3. Tied in with number 2 rework the rewards to be appealing to all players and maintain the rewards on an ongoing basis.

But thats probably too much effort or work lets just make another pet people can buy.


Well the Thaler shop was a step in the right direction to begin with here, there are even TH items obtainable though it for limited times (stock rotates as far as I'm aware TH wise). No they are not cheap though, it takes 6 hours to get 1 skill outfit piece, but even so it is a nice alternative method of gaining these items.

The spotlight was also a great idea, albeit sadly data shows it didn't have as big of an effect on traffic as was hoped, but the system again is a great start.

From here the clunky grouping system needs more work, it is just so bad and is only used for raids as it is forced. However I do like the concept yet again, it just isn't finished... Something as simple as a forced teleport and hop to the dedicated world for certain minigames would be useful.


agree thaler was decent idea, group system was just a mess
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21-Nov-2015 15:17:50

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
I would suggest making some more of the minigames instanced if not all (i can understand the concerns with this however) but i would override the concerns in an attempt to revive, its not really going to work by pinpointing one thing though, it needs to be a series of changes.

A more indepth and vibrant scoring system for minigames is also a must, make some real hiscores for them including clan hiscores for them.

best way to do this would be with a win loss percentage system in games were there is a winner and loser ofc. Same with pking, needs a hiscore for it and not just seasonal but overall (which i think might be bounty hunters but im not sure?)

Also monthly and possibly regional hiscores too.

Hiscores hiscores hiscores all kind of hiscores as many as you can do, people LOVVVVE that stuff its a staple of majority of gaming both past and present blows my mind the neglect it gets.
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21-Nov-2015 15:23:28 - Last edited on 21-Nov-2015 15:27:59 by Scret

Subzero

Subzero

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Prefer old content to be reworked.

It looks incredibly unprofessional to have bad content/dead content in game. A common phrase I hear in the games industry is "You will be judged on the worst piece of work you include in your portfolio" .

Essentially, it means when you're trying to show off something good, the worst piece of content within it will be a deciding factor. In context of RuneScape, dead content should be reworked, or outright deleted .

What's worse is that much dead content is actually a requirement to play newer content well.
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21-Nov-2015 15:56:00

Fire Hawk154

Fire Hawk154

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Mattywarrior said :
Well the Thaler shop was a step in the right direction to begin with here, there are even TH items obtainable though it for limited times (stock rotates as far as I'm aware TH wise). No they are not cheap though, it takes 6 hours to get 1 skill outfit piece, but even so it is a nice alternative method of gaining these items.

The spotlight was also a great idea, albeit sadly data shows it didn't have as big of an effect on traffic as was hoped, but the system again is a great start.


It was actually a step in the wrong direction. Instead of reworking the actual minigames (because let's face it, most of them were designed to fit in RuneScape2), they made a new reward shop with mostly the same items that turned to junk years ago. Every minigame outside of the Spotlight is just as dead as before, they even added another reason to not play minigames. Players simply like to do what's efficient, playing minigames outside of the spotlight isn't. They didn't fix anything and it only feels like they've given up on actually improving current minigames.
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21-Nov-2015 16:53:01 - Last edited on 21-Nov-2015 16:53:49 by Fire Hawk154

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Subzero said :
Prefer old content to be reworked.

It looks incredibly unprofessional to have bad content/dead content in game. A common phrase I hear in the games industry is "You will be judged on the worst piece of work you include in your portfolio" .

Essentially, it means when you're trying to show off something good, the worst piece of content within it will be a deciding factor. In context of RuneScape, dead content should be reworked, or outright deleted .

What's worse is that much dead content is actually a requirement to play newer content well.


Exactly its just sloppy, lazy and shows no respect for the quality of the game.

"oh its ok we will just leave it there"

I mean its not very good impresion to new players who come to play these games and find out its useless cos its dead. They are going to think that the game is deserted.
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21-Nov-2015 18:51:20

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Fire Hawk154 said :
Mattywarrior said :
Well the Thaler shop was a step in the right direction to begin with here, there are even TH items obtainable though it for limited times (stock rotates as far as I'm aware TH wise). No they are not cheap though, it takes 6 hours to get 1 skill outfit piece, but even so it is a nice alternative method of gaining these items.

The spotlight was also a great idea, albeit sadly data shows it didn't have as big of an effect on traffic as was hoped, but the system again is a great start.


It was actually a step in the wrong direction. Instead of reworking the actual minigames (because let's face it, most of them were designed to fit in RuneScape2), they made a new reward shop with mostly the same items that turned to junk years ago. Every minigame outside of the Spotlight is just as dead as before, they even added another reason to not play minigames. Players simply like to do what's efficient, playing minigames outside of the spotlight isn't. They didn't fix anything and it only feels like they've given up on actually improving current minigames.


Its the right idea just not fully excecuted, there should be a universal minigame currency and universal minigame rewards but on its own it wont work ofc.
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21-Nov-2015 18:56:43

Gluepot
Nov Member 2023

Gluepot

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Bresmine said :
Strongly disagree. What has died should stay dead.


Yeah, A lot of the time the content is dead for a reason and giving it a renovation doesn't make players interested. I'm up for them removing dead things instead, stop it being on the comp cape reqs. Jagex have tried reworking many things before and it must be disheartening for them when it just doesn't work.

I like the thaler shop as it is a good step towards gathering people in a central place and it changes and it's going on top of existing content, not just re-doing it.

I would say a rework of mining/smithing because it is loved and fits so well with Runescape, just doesn't make sense in the products made.

But in general its better to focus on new content or content which builds upon existing content. Which provides both new content and incorporates what's already there.
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21-Nov-2015 20:47:40 - Last edited on 22-Nov-2015 01:53:14 by Gluepot

Fire Hawk154

Fire Hawk154

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Scret said :
Its the right idea just not fully excecuted, there should be a universal minigame currency and universal minigame rewards but on its own it wont work ofc.


No there shouldn't. To get all the rewards you should learn how to play all the different minigames and not just sticking to one. If there was a universal minigame reward & currency system players would always pick the minigame with the best currency/hour. There are also many rewards linked to certain minigames (like RuneCrafting benefits to the Great Orb Project, a Runecrafting Minigame) that simply shouldn't be obtainable through non-Runecrafting minigames.
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21-Nov-2015 23:19:55

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Fire Hawk154 said :
Scret said :
Its the right idea just not fully excecuted, there should be a universal minigame currency and universal minigame rewards but on its own it wont work ofc.


No there shouldn't. To get all the rewards you should learn how to play all the different minigames and not just sticking to one. If there was a universal minigame reward & currency system players would always pick the minigame with the best currency/hour. There are also many rewards linked to certain minigames (like RuneCrafting benefits to the Great Orb Project, a Runecrafting Minigame) that simply shouldn't be obtainable through non-Runecrafting minigames.


Well firstly it wouldnt be hard to balance rewards based on how many you can obtain per hour and secondly each minigame is different to separate players so while one may appeal to one person another will appeal to others, if theres not a huge difference in how many you can get per hour then people are going to choose the one they are best at or find more enjoyable,

secondly i wasnt necessarily suggesting every single minigame be part of it, obviously more skill specific minigame will remain skill specific but the more broader minigames like castle wars and soul wars can most defiantly offer the same rewards and that theres no harm in those specific games offering their own unique rewards on the side.

There yes is a certain amount of common sense to be applied to what the universal rewards will be.

Adding to this as well there really should be a removal of some of these god awful useless waste of space minigames no one will ever play like mobilising armies which died in its first week & move the rewards to minigames that are capable of making a revival.
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22-Nov-2015 00:51:01 - Last edited on 22-Nov-2015 00:58:22 by Scret

Blasty
Feb Member 2017

Blasty

Posts: 9,319 Rune Posts by user Forum Profile RuneMetrics Profile
I would suggest being less prescriptive in the way you make suggestions and justify them fully to move the discussion faster and more productively.
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22-Nov-2015 02:14:23 - Last edited on 22-Nov-2015 02:14:54 by Blasty

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